Lore of Blood
Initiate spell: Blooddrinker
Casting value: 7
If this spell is manifested, choose a friendly unit within 12" equipped with Daggers. Any Daggers used by that unit gain Bloodsap until your next magic phase.
Bloodclaw
Casting value: 9
If this spell is manifested, choose an enemy unit within 18" and roll a dice. That unit moves closer to the caster in a straight line a number of inches equal to the number rolled. The unit may not move through scenery or any models, and stops immediately if it would do so.
Fury
Casting value: 9
If this spell is manifested, choose a friendly unit within 12". That unit gains +1 strength until your next magic phase, and must attempt to charge in the following charge phase, even if another ability would prevent it.
Sense Blood
Casting value: 8
If this spell is manifested, each friendly unit within 12" of the caster is considered to be equipped with a Watchman's Lantern until your next magic phase.
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