Lore of Blood Prose in Fayegarde | World Anvil
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Lore of Blood

Initiate spell: Blooddrinker

Casting value: 7


If this spell is manifested, choose a friendly unit within 12" equipped with Daggers. Any Daggers used by that unit gain Bloodsap until your next magic phase.


 

Bloodclaw

Casting value: 9


If this spell is manifested, choose an enemy unit within 18" and roll a dice. That unit moves closer to the caster in a straight line a number of inches equal to the number rolled. The unit may not move through scenery or any models, and stops immediately if it would do so.


 

Fury

Casting value: 9


If this spell is manifested, choose a friendly unit within 12". That unit gains +1 strength until your next magic phase, and must attempt to charge in the following charge phase, even if another ability would prevent it.


 

Sense Blood

Casting value: 8


If this spell is manifested, each friendly unit within 12" of the caster is considered to be equipped with a Watchman's Lantern until your next magic phase.
 

Bloodsap:

If a Hero suffers any wounds from attacks made with a weapon with Bloodsap, then it must subtract 1 from it's toughness characteristic until the end of the turn.  

Watchman's Lantern:

Enemy models within 12" of a model with a Watchman's Lantern do not benefit from Stealth.

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