Knights of Tenebrous
Units
Tenebrous Blackguard
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +2/0 | 3 | 4 | 1 | 1 | 4+ | 8 |
Battlefield Role: Mainline Unit Size: 12
Keywords: Tenebrous, Human, Infantry
Model: Blackguard
Tenebrous Darkblade
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +1/+1 | 3 | 4 | 2 | 1 | 4+ | 8 |
Battlefield Role: Mainline Unit Size: 9
Keywords: Tenebrous, Human, Infantry
Model: Darkblade
Tenebrous Slink
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
7" | +2/0 | 3 | 4 | 2 | 1 | 5+ | 8 |
Special Rules: Stealth.
Battlefield Role: Scout Unit Size: 9
Keywords: Tenebrous, Human, Infantry
Model: Slink
Tenebrous Darkheart
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | 0/+2 | 3 | 4 | 1 | 1 | 4+ | 8 |
Battlefield Role: Ranged Unit Size: 12
Keywords: Tenebrous, Human, Infantry
Model: Darkheart
Tenebrous Nightlord
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +3/0 | 4 | 5 | 2 | 2 | 4+ | 9 |
Special Rules: Shieldwall.
Battlefield Role: Elite Unit Size: 6
Keywords: Ozuk, Human, Infantry
Model: Nightlord
Tenebrous Nightson
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +3/0 | 4 | 5 | 2 | 2 | 4+ | 9 |
Special Rules: Annihilate and Advance, Flurry of blows.
Battlefield Role: Elite Unit Size: 6
Keywords: Tenebrous, Human, Infantry
Model: Nightson
Tenebrous Nightdaughter
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/+1 | 4 | 5 | 2 | 2 | 4+ | 9 |
Battlefield Role: Special Unit Size: 9
Keywords: Tenebrous, Human, Infantry
Model: Nightdaughter
Leaders
Tenebrous Nightmother
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 4 | 5 | 1 | 4 | 4+ | 9 |
Special Rules: Magic Adept.
Battlefield Role: Leader Unit Size: 1
Keywords: Tenebrous, Human, Infantry, Hero
Model: Nightmother
Tenebrous Lord of Shadows
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 4 | 5 | 1 | 4 | 4+ | 9 |
Special Rules: Magic Adept.
Battlefield Role: Leader Unit Size: 1
Keywords: Tenebrous, Human, Infantry, Hero
Model: Lord of Shadows
Tenebrous Lord of Nightmares
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +3/0 | 4 | 5 | 3 | 5 | 4+ | 9 |
Special Rules: Large Fighter, Inspirational, Terrifying.
Battlefield Role: Leader Unit Size: 1
Keywords: Tenebrous, Human, Infantry, Hero
Model: Lord of Nightmares
Tenebrous Nightfather
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +3/0 | 4 | 5 | 3 | 5 | 4+ | 9 |
Special Rules: Duellist, Flurry of Blows.
Battlefield Role: Leader Unit Size: 1
Keywords: Tenebrous, Human, Infantry, Hero
Model: Nightfather
Tenebrous Lord Tenebrous
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +3/0 | 4 | 5 | 4 | 7 | 4+ | 9 |
Special Rules: Duellist, Flurry of Blows, Inspirational, Terrifying, Magic Initiate, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Tenebrous, Human, Infantry, Hero
Model: Lord Tenebrous (Dual Pike) or Lord Tenebrous (Pike and Shield)
Wargear
Melee Weapons
Halberd
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +3 | -2 | 1 | Reach, Large Weapon |
Longsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | 0 | 1 | - |
Magic staff
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 |
Nightlord Pike
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +2 | -2 | 1 | Reach |
Shortsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Spear
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +1 | -1 | 1 | Reach, Large weapon |
Throwing spear (Melee)
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +1 | -1 | 1 | Reach |
Ranged Weapons
Crossbow
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
24" | 1 | 5+ | 5 | 0 | 1 | - |
Darkheart Ballista
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
60" | 1 | 5+ | 6 | -3 | 3 | Crewed weapon |
Hand Crossbow
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
12" | 1 | 5+ | 5 | 0 | 1 | - |
Throwing knives
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
12" | 3 | 5+ | 3 | 0 | 1 | - |
Throwing spear (Ranged)
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
18" | 1 | 6+ | 3 | -1 | 1 | - |
Wargear
Shield: Models equipped with a shield may re-roll saves of 1.
Heavy Shield: Models equipped with a heavy shield may re-roll all failed saves.
Shadowstave: This unit gains +2 to casting rolls if it chooses the Lore of Shadow.
Shadowtome: This unit always knows the Lore of Shadow Initiate Spell in addition to any others it knows.
Special Rules
Annihilate and Advance: If this unit destroys an enemy unit in the fighting phase then it may be chosen to pile-in and attack a second time.
Crewed Weapon: A weapon with this rule is treated as a model with movement of 0". It may not be targeted or dealt any damage. It may only move if 2 models from the same unit begin and end their movement within 2" of it, and it is considered to have the same movement value as those models. It may not attack in the fight phase, and may only attack in the shooting phase if 2 models from the same unit within 2" do not make their shooting attacks.
Duellist: This model may treat any weapon that does not have Large Weapon as a Light Weapon.
Flurry of Blows: For each hit roll of a 6 or more, this model may make an extra attack with the same weapon. This attack can result in more attacks through this rule.
Inspirational: Whilst a model with this rule is on the battlefield, any friendly unit may re-roll any failed bravery tests.
Large Fighter: This unit may ignore the effects of Large Weapon.
Large Weapon: A unit may not benefit from a Shield of any type whist it is equipped with a large weapon.
Light Weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Magic Initiate: This unit may attempt to cast spells as described in the Magic Rules.
Reach: A weapon with reach is considered to have a range of 2".
Shieldwall: Enemy ranged attacks drawn over this unit suffer -1 to hit. In addition, units may never benefit from a Charge Bonus against this unit.
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.
Warlord: This unit must be your General. Your army may only ever include a single Warlord.
Army Abilities
A Knights of Tenebrous army has access to the following army ability, and may select one of the traits from each table. The trait selected from the Major Table affects all friendly Knights of Tenebrous units, whilst the trait selected from the Minor Table only affects your General.Knights of Tenebrous Army Ability
Any Infantry units with this ability within 3" of at least another Infantry unit with this ability gains +1 to it's saves.
Tenebrous Major Traits: Stead Icon
Name | Ability |
---|---|
Mortis | Each time a friendly model is slain, roll a dice. On a 4+ that model may make a single attack at an enemy unit in melee range. |
Kraken | At the start the combat phase, roll a dice for every unit in combat, on a 5+ select a unit within 1”. That unit may not be chosen to fight until all other eligible units have been chosen.. |
Titan | If a friendly unit did not move in their movement phase or charge in the charge phase, then until their next movement phase they add 1 to their toughness. |
Carnifice | Once per turn in the combat phase, you may select an enemy unit within melee range of one of your models. That unit suffers 2 mortal wounds. |
Lanius | Add 1 AP to all attacks with melee weapons. |
Apollyon | Add 6" Range and 1 AP to all attack with ranged weapons. |
Tenebrous Minor Traits: Leader Power
Name | Ability |
---|---|
Black Plate | Reduce the AP of any attack that target this Hero by 1, to a minimum of 0. If the AP of an attack that damages this Hero is 0, reduce the damage of that attack by 1 to a minimum of 1. |
Expert Bladesman | Re-roll all failed hit rolls for this Hero. |
Roaring Bellow | Units within 6" of this Hero roll two dice when testing for Leadership. The player controlling this fighter selects which dice is used. They may also re-roll either dice if allowed. |
Superior Intellect | Friendly units within 6" of this Hero may re-roll hit rolls of 1. |
Precision Strike | The damage characteristic of any weapon used by this Hero is increased to 3. |
Arcane Knowledge | If this Hero has the Magic Adept rule, they gain Loremaster. If this Hero has the Magic Initiate rule, they replace it with Magic Adept. If this Hero has neither Magic Adept or Magic Initiate, then it gains Magic Initiate. |
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