Idenaran Lifewardens
Units
Iden Woodguard
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 2 | 1 | 5+ | 8 |
Battlefield Role: Mainline Unit Size: 15
Keywords: Iden, Elf, Infantry
Model: Woodguard
Iden Stormshot
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | 0/+2 | 3 | 3 | 1 | 1 | 5+ | 8 |
Battlefield Role: Mainline Unit Size: 15
Keywords: Iden, Elf, Infantry
Model: Stormshot
Iden Berserker
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 3 | 1 | 5+ | 8 |
Special Rules: Fight to the End, Flurry of Blows.
Battlefield Role: Fast Unit Size: 5
Keywords: Iden, Elf, Infantry
Model: Berserker
Iden Rogue
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 2 | 1 | 5+ | 8 |
Special Rules: Flurry of Blows, Stealth.
Battlefield Role: Scout Unit Size: 10
Keywords: Iden, Elf, Infantry
Model: Rogue
Iden Peacekeeper
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 2 | 1 | 4+ | 8 |
Special Rules: Shieldwall.
Battlefield Role: Elite (Mainline of your army includes any Iden Paladins) Unit Size: 5
Keywords: Iden, Elf, Infantry
Model: Peacekeeper
Iden Duellist
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 2 | 1 | 4+ | 8 |
Special Rules: Flurry of Blows.
Battlefield Role: Elite (Mainline of your army includes any Iden Paladins) Unit Size: 5
Keywords: Iden, Elf, Infantry
Model: Duellist
Iden Barkshaper
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 2 | 2 | 5+ | 9 |
Special Rules: Wildbolt.
Battlefield Role: Special Unit Size: 5
Keywords: Iden, Elf, Infantry
Model: Barkshaper
Leaders
Iden Cleric
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 2 | 4 | 5+ | 9 |
Special Rules: Lone Character, Magic Initiate, Prayer of Healing.
Battlefield Role: Leader Unit Size: 2
Keywords: Iden, Elf, Infantry, Hero
Model: Cleric
Iden Huntmaster
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | 0/+2 | 3 | 3 | 1 | 4 | 5+ | 9 |
Special Rules: Fast Shot.
Battlefield Role: Leader Unit Size: 1
Keywords: Iden, Elf, Infantry, Hero
Model: Huntmaster
Iden Paladin
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 3 | 4 | 4+ | 9 |
Special Rules: Magic Initiate, Flurry of Blows.
Battlefield Role: Leader Unit Size: 1
Keywords: Iden, Elf, Infantry, Hero
Model: Paladin
Iden Treespeaker
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 3 | 5 | 4+ | 9 |
Special Rules: Magic Adept, Arcane Master.
Battlefield Role: Leader Unit Size: 1
Keywords: Iden, Elf, Infantry, Hero
Model: Treespeaker
Iden Wildblessed
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 5 | 6 | 4+ | 9 |
Special Rules: Magic Adept, Inspirational, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Iden, Elf, Infantry, Hero
Model: Wildblessed
Wargear
Melee Weapons
Crescent blade
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | 0 | 1 | - |
Dagger
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Falchion
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | -1 | 1 | - |
Guardian Blade
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | -1 | 1 | Spellcapture |
Magic staff
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 |
Rapier
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | -1 | 1 | Light Weapon |
Shortsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Wild Claws
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | -3 | 1 | Light Weapon |
Ranged Weapons
Hunting bow
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
24" | 1 | 5+ | 4 | 0 | 1 | - |
Throwing knives
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
12" | 3 | 5+ | 3 | 0 | 1 | - |
Wargear
Lifestave: This unit gains +2 to casting rolls if it chooses the Lore of Life.
Shield: Models equipped with a shield may re-roll saves of 1.
-Heavy Shield: Models equipped with a heavy shield may re-roll all failed saves.
Spotter animal: This model may ignore the effects of Stealth, and is considered to have line of sight to any models within 12".
Special Rules
Arcane Master: During deployment this unit may choose to gain either Loremaster or Dispeller for the duration of the battle.
Dispeller: If an enemy model successfully casts a spell while within 18" of a unit with this rule, then you may make a casting roll. If this roll is higher than the enemy's roll then the spell is not cast. This unit may gain a benefit from any equipment they have to this casting roll as if you were attempting to cast the same spell.
Fast Shot: If this model doesn't move, it may triple the number of ranged attacks it makes with a weapon in the shooting phase.
Fight to the End: At the end of each phase where a model with this rule has died it may make it's attacks as if in the combat phase.
Flurry of Blows: For each hit roll of a 6 or more, this model may make an extra attack with the same weapon. This attack can result in more attacks through this rule.
Light Weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Lone Character: Even though this unit has a unit size larger than one, it only counts as a single unit for the purpose of army selection, and afterwards each model is treated as a separate unit.
Loremaster: This unit may attempt to cast a second spell in each magic phase. This attempt suffers a -2 penalty to the casting roll, and may be the same spell as cast earlier in the phase.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Magic Initiate: This unit may attempt to cast spells as described in the Magic Rules.
Prayer of Healing: At the end of your movement phase, for each model with this rule, you may choose a Hero within 6" that has suffered any number of wounds. Roll a dice. If that result is under the number of wounds suffered by that model, then it heals a number equal to the result.
Shieldwall: Enemy ranged attacks drawn over this unit suffer -1 to hit. In addition, units may never benefit from a Charge Bonus against this unit.
Spellcapture: When a unit is hit by a weapon with this ability, if either the target or attacker cast a spell in their last magic phase then this weapon's damage characteristic becomes 3.
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Wildbolt: At the start of your shooting phase, for each model in this unit you may roll a dice. For each result of a 4+, you may select an enemy unit within 12", that unit suffers a mortal wound. Instead, if the result is a 6, you may restore a wound to a friendly Hero within 12".
Army Abilities
An Idenaran Lifewardens army has access to the following army ability. They may also select one of the Aspects in the table below and gains the benefits listed in that Aspect's column.Idenaran Lifewardens Army Ability
Once per game, at the start of your turn you can declare that Iden's Wrath has manifested. If you do, then all units with this ability may re-roll all failed hit, wound, and charge rolls until the start of your next turn.
Iden Aspects
Aspect of Warding | Aspect of Growth |
---|---|
All Duellists, Paladins, Peacekeepers and Wildblessed in your army gain +1 to their toughness, and all Heroes in your army gain the Dispeller rule, though any that gain this that didn't already have it make all their rolls to dispel with a -3 modifier. | All Berserkers in your army gain +2 attacks, and all Heroes with the Magic Initiate or Magic Adept rule gain Loremaster, though any that gain this that already had it may attempt to cast a third spell in each magic phase at a -4 modifier. |
In each hero phase you may select a unit within 6" of your General and give them +1 to their toughness. | In each hero phase you may select a unit within 6" of your general. That unit is removed from the battlefield and may be set up again anywhere within 6" of your general. |
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