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Fate of Empire A Victorian Role Playing Game for FATE and Cypher System

8 December, 1874

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It is the 19th century, but not as we know it...


A war is being fought behind the facade of politics, religion, economics and academia. It is a war fought in the shadows, between mysterious powers attempting to seize the levers of power. Secret societies, foreign agents and deadly weapons all play their parts in this ruthless struggle.

Queen Victoria reigns in the British Empire. Her consort, the late Prince Albert, passed away after being assassinated by the Scarlet Ring. With the advice and support of Sir Robert Peel, the Prime Minister, Her Majesty has sided with the Royal Society for Technical Advancement, declaring supernatural practices to be outlawed. However, the Prince of Wales Edward Albert is a Mage of some skill. While he has publicly renounced his abilities and former activities, it is rumored that he secretly supports them, perhaps even being a member of secret orders. Some believe that he will reverse Her Majesty’s agenda, should he succeed her.

Rumors of dark forces in London persist, including whispers of vampiric and lycanthropic activities in the deserted nighttime streets, darkened alleys and gated parks of the City. Mad cultists practice ritual sacrifices to curse their foes and silence locals. Corrupt officials and constables destroy records of atrocities performed in their districts, and the Whitechapel murders attributed to Jack the Ripper remain unsolved.

This is a London of murder and fear. A London on the verge of either advancing to an age of steam-powered superscience, or retreating into a dark age of superstition. Neither is without its victims, and both are ruthless in their pursuit of domination.

Campaigns

The Kensington Affair

FATE

A String of Murders Lead to a Threat to All of London

Tempus Fugitive

FATE

A Dangerous Villain Steals a Priceless Device