The Crimson Shadows is a thieves guild that people can pay to quite obviously thieve, the guild however isn't just a thieves guild they are a guild that wants to reduce law to almost nothing making a criminal empire, which they had succeeded once in year 50(1E). The guild does not kill unless they feel it will help them and there is no other choice, but will not accept money by the population to kill as that's the “silent brotherhoods” job. The members of this guild stay in the shadows to be unseen so that the guild can prosper and when they get strong enough they will make their empire again. The guild has a code, or guild law and has a saying to identify other members.
Nobody can truly own something, what was once yours is also mine
Like a shadow I am and I am not, trust in the darkness
"Mercy befalls the blind."
Typical QuestsAny quest that has to do with stealing, sometimes a kill quest if it's to help the guild. Sometimes you are sent to find ancient guild artifacts.
"Mercy befalls the blind."
To which one responds "The blind are truly merciful."
The Crimson Shadows do not have an organized structure besides their leader which is called typically known as the Grand thief however no role is officially attached to it
The Thieves guild of Farenguard culture is made up of rules; 'fend for yourself', ' nothing is truly yours', and ' A lawless world is a free world', with these 'laws' the guild constructs a type of respect amongst thieves and a code in a way. Although the thieves guild wants a lawless world they don't believe in murder as they think it should be done professionally by the Silent Brotherhood.
The Crimson Shadows want to once again gain power in the Republic of Farenguard and maybe someday once agai nthe enitrety of the continent
The Crimson Shadows greatest asset is likely to be its giant treasury collected upon over era and secondly its fence and people that can teach almost any skill for a cost.
The Crimson Shadow has a history of attempting to take over Farengaurd. Its most recent attempt was in 67[1E] when the leader 'Vorn' had attempted to begin a takeover, when he found a group of adventurers capable enough to keep his plans true he adopted them under his arm sending them to do silent takeovers. The party had succeeded in the takeover of Blackout, Starwork Harbour, Keenland Harbour, and Embergate by slowly gaining strength within thieves or government and taking over. However when the party had moved on to Mournwork they had had a vision of a demon during their travels, the demon had overpowered the party and one of the members arch memisis, the champion of Asmodeus, appeared and finished them off then the vision ended. The party had made the rest of the was to Mournwork and began their process when they had encountered a tieflind by the name of Vradrin. They had all recognized him from their vision and pulled out their weapons to defeat him but the champion of Asmodeus would not be defeated so easily, with his blessings granted by his God the champion decimated the party leaving their bodies laying in the streets. Without the parties help to boost the guilds efforts the Crimson Shadows were slowly pushed back and by 70[1E] Blackout was taken back by Farenguard and Vorn was executed sending the faction once again into hiding where they still remain.
The Crimson Shadows believe all lows below murder should not exist and that society should be lawless with all people accepted and all people free.
Now you see us
The Crimson Shadow has existed before 1E and is not recorded when they first began - They were last defeated in 79[1E] but will likely return someday
The Criminal Empire
Due to the fact that the faction believes in thievery the faction or empire does not truly have a currency. Instead they trade resources and jobs, or they simply steal. Although they don't have a currency the guild is renowned for its use of rings to show respect and payment.