Buildings
Buildings allow you to make more money running a business, craft better items, and foster better results with faction rolls. If you are dedicated to an activity in your downtime then you will probably want to be housed in a building eventually to raise up in the world. Once you purchase or build a building you will get to select a spot on the Ambervale map for it.
Buildings start off with 2 slots and the owner/s may decide what to use those slots for. The slots may be filled by Business , Craft workshops, or Guild .
Examples of the different categories below:
- Business : inn, bookstore, general goods shop, pharmacy, bakery, gift shop, blacksmith, school
- Workshop: Enchanting , Tinkering , Blacksmithing , Herbalism , Alchemy
- Guild : thieves' guild, paladin order, religious sect, ranger conclave, druid circle, mercenary company
Building Type | Number of Slots | Purchase Price | Upgrade Price |
---|---|---|---|
Modest | 2 | 1,000 gp | 10,000 gp |
Large | 3 | 15,000 gp | 15,000 gp |
Grand | 4 | 32,000 gp | 25,000 gp |
Massive | 5 | 75,000 gp | N/A |
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