Medium Humanoid (Human) Assassin, Neutral Evil
Armor Class 16 (glamoured studded leather armor)
Hit Points 97 (15d8+30)
Saving Throws Dex +7, Int +5
Skills Acrobatics +7, Athletics +5, Deception +10, Intimidation +6, Perception +4, Sleight of Hand +7, Stealth +11
Senses passive Perception 14
Languages Chondathan, Common, Illuskan, Thieves' Cant
Proficiency Bonus +4
Challenge Rating 9 (5,000 XP)
Special Equipment. Ziana wears a set of glamoured studded leather armor and a pair of boots of elvenkind. She wields a pair of +2 daggers and a +1 hand crossbow.
Assassinate. During her first turn, Ziana has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Ziana scores against a surprised creature is a critical hit.
Evasion. If Ziana is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Ziana instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Sneak Attack (1/Turn). Ziana deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Ziana that isn't incapacitated and Ziana doesn't have disadvantage on the attack roll.
Multiattack. Ziana makes three dagger attacks.
+2 Daggers. Melee Weapon Attack: +9 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 7 (1d4+5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
+1 Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Garrotte. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or Small creature against which Ziana has advantage on the attack roll. Hit: 8 (2d4+3) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target can't breathe, and Ziana has advantage on attack rolls against it.
Uncanny Dodge. Ziana halves the damage that she takes from an attack that hits her. She must be able to see the attacker.