Sinzu Folkor Character in Faerûn | World Anvil

Sinzu Folkor

Sinzu Folkor is a male rock gnome wizard and painter. Hailing from the capital of Cormyr, Suzail, his father was a painter and his mother a member of the Purple Dragons.
Alignment
Chaotic Good
Species
Ethnicity
Professions
Year of Birth
1455 DR 40 Years old
Birthplace
Children
Gender
Male
Eyes
Green
Hair
Brown
Skin Tone/Pigmentation
Pale
Height
3'2''
Weight
38 lbs
Belief/Deity
Azuth
Deneir
Related Plots

Sinzu Folkor

Small Humanoid (Rock Gnome, Wizard, Chaotic Good

Armor Class 20 (robes of the archmagi, bracers of defense)
Hit Points 78 (12d6+36)
Speed: 25 ft

STR

10
( +0 )

DEX

16
( +3 )

CON

16
( +3 )

INT

20
( +5 )

WIS

13
( +1 )

CHA

11
( +0 )

Saving Throws Int +9, Wis +5
Skills Arcana +9, Insight +5, Investigation +9, Persuasion +4
Senses darkvision 60 ft., passive Perception 11
Languages Chondathan, Common, Gnomish
Challenge Rating 9 (5,000 XP)
Proficiency Bonus +4

Special Equipment. Sinzu wears robes of the archmagi and bracers of defense (accounted for in his statistics).
Gnome Cunning. Sinzu has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Awakened Spellbook. Whenever Sinzu casts a spell with a spell slot, he can temporarily replace the damage type of that spell with a type that appears in his spellbook, which magically alters the spell's formula for one casting only. The latter spell must be of the same level as the spell slot he expends.
Spellcasting. Sinzu is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, mind sliver, prestidigitation, shocking grasp
1st level (4 slots): absorb elements, mage armor, magic missile, shield
2nd level (3 slots): earthbind
3rd level (3 slots): counterspell, dispel magic, fireball, fly, haste
4th level (3 slots): banishment, dimension door
5th level (2 slots): wall of force
6th level (1 slot): chain lightning, disintegrate, otto's irresistible dance
7th level (1 slot): forcecage, reverse gravity
8th level (1 slot): dominate monster, feeblemind, incendiary cloud

Actions

Dragontooth Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage and 3 (1d6) acid damage.

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