Delina Hallier

Delina Hallier is a female moon elf and member of the Heroes of Baldur's Gate. Inquisitive and fearless, she is a powerful wild magic sorceress. Although desiring safety and control over her powers, she has come to understand herself and her abilities.
Chaotic Good
Year of Birth
1450 DR 45 Years old
Current Residence
Skin Tone/Pigmentation
Known Languages
Common, Elvish, Sylvan

Delina Hallier

Medium Humanoid (Moon Elf) Wild Mage, Chaotic Good

Armor Class 14 (17 with mage armor)
Hit Points 65 (10d8+20)
Speed 30ft


9 -1


16 +3


15 +2


15 +2


13 +1


17 +3

Saving Throws Con +6, Cha +7
Skills Acrobatics +6, Arcana +5, History +5, Perception +4, Persuasion +6
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Sylvan
Proficiency Bonus +3
Challenge Rating 6 (2,300 XP)


"Treat others the way you want to be treated."


"My family is gone, so this ragtag group is all I have. I'll do anything to protect them."


"My wild magic is a curse I can't escape. I fear that understanding it will make me hate myself or go mad."

Special Equipment. Delina wears a cloak of protection. She carries a ruby-focused dagger, which acts as a spellcasting focus in addition to her usual orb focus.
Fey Ancestry. Delina has advantage on saving throws against being charmed, and magic can't put her to sleep.
Font of Magic (recharges after a long rest). Delina has 8 sorcery points that she can spend upon casting a spell. The amount of sorcery points needed for a metamagical effect are specified in their name. Only one sorcery point can be used per spell cast.
Empowered Spell (1 sorcery point). Delina can reroll the damage dice of a spell. If she does so, she must use the new result.
Quickened Spell (2 sorcery points). When Delina casts a spell that has a casting time of 1 action, she can change the casting time to 1 bonus action.
Twinned Spell (1 sorcery point). When Delina casts a spell that targets only one creature and doesn't have a range of self, she can target a second creature in range with the same spell.
Spellcasting. Delina is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She regains her expended spell slots when she finishes a long rest. She knows the following sorcerer spells:
Cantrips (at-will): firebolt, light, prestidigitation, shocking grasp
1st level (4 slots): burning hands, color spray, detect magic, fog cloud, mage armor, magic missile, thunderwave
2nd level (3 slots): invisibility, scorching ray, shatter
3rd level (3 slots): dispel magic, fireball, lightning bolt, slow
4th level (2 slots): ice storm
Wild Magic Surge. Whenever Delina casts a spell of 1st level or higher, she rolls a d20. On a 1, she rolls on the Wild Magic Surge table to create a random magical effect.
Tides of Chaos (recharges on a long rest). Delina can gain advantage on one attack roll, ability check, or saving throw. Before she regains the use of this feature, the DM can have her roll on the Wild Magic Surge table whenever she casts a spell of 1st level or higher. Delina then regains the use of this feature.


Ruby-Focused Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.


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