Carpenters', Roofers' and Plasterers' Guild
This guild is extremely busy and extremely rich, with many members; even casual labor hired by its members must be enrolled in the guild (even if only as apprentices), although the guild is continually unsuccessful in attempts to force the Lords to legally restrict building, construction, and repair within the City to guild members. The Lords have repeatedly taken the position that a building is the property of its owner, who may modify, repair, or rebuild it if he or she wishes, and that any system of inspection must remain within the power of the Lords, and not be made a guild affair. There have been several instances of guild members sabotaging non-guild work (to convince building owners to trust only the guild: you can be sure our work won't collapse around you . . . ), but by and large members of this guild are too busy for such mischief. They have their hands full just keeping up with demands from nobles to build this or that new, bigger, and higher, and from merchants to repair this or that as cheaply as possible so long as it won't fall down, and finish it by tonight...
Guild work is expensive: 1 gold piece per man per day on the site, plus 5 gold pieces for a guild surveyor-chartist, and 5 gold pieces for a guild engineer (usually the boss of a work crew, with the surveyor-chartist being the crews liaison with clients), plus the cost of materials, and a flat 10 gold pieces per day fee for crew needs (food and drink), regardless of the size of that days crew. This guild does serviceable work, although it boasts no great engineering genius in its ranks at present, and specializes in competent repair work.
Most successful guild members undertake work in neighboring cities along the Sword Coast as far north as Luskan and as far east as Secomber, although their fees rise sharply the farther they get from the walls of Waterdeep. Most guild members who do outside work have arrangements with adventurers to persuade clients toying with the idea of not paying for work done, to make sure payment is prompt and in full. Outside the city, most guild members design their own buildings if a client does not wish to, but inside Waterdeep that is the province of another guild, and members of this guild only do on-site surveying to match already-prepared plans (although they may occasionally pretend otherwise).
Entrance: 25 gp per individual
Dues: 10 gp/year (member 5 gp/year (apprentice)Public Agenda
Livery: Red caps, pierced in the brow with a row of three brass nails
Contact: Elemos the Hand Dunblast (LE hm T3), Dunblast Roofing, Ironpost Street, Trades Ward (T9)
Contact: Elemos the Hand Dunblast (LE hm T3), Dunblast Roofing, Ironpost Street, Trades Ward (T9)
Assets
The Stone House, Telshambra's Street, Southern Ward (S2)
Dunblast Roofing, Ironpost Street, Trades Ward (T9)
Dunblast Roofing, Ironpost Street, Trades Ward (T9)
Type
Guild, Craftsmen
Leader
Location
Controlled Territories
Notable Members
Comments