Calimshan Organization in Faerun | World Anvil

Calimshan

Calimshan is a land obsessed with wealth and unimpressed by magic. Its people are heirs to an old empire founded by genies, and now fear such creatures and ban them from their lands. Familiar with displays of magic, they see the Art as any other skill that can be learned. Some say the blood of the efreet runs in some Calishites, giving them sorcerous powers and a talent for fire magic.

Calimshan is renowned for its chauvinism, exotic markets, thieves' guilds, decadent harems, desert landscape, and wealthy ruling class., as well as its enormous population and many slaves.

Military

The Amlakkar: These indentured servants and slaves all answer to a sultan in each city, like the other arms of the military, but their branch of the armed forces has the lowest station. The amlakkar serve as the police within each of the drudachs. Each drudach is assigned at least a dozen amlakkar under a captain and his lieutenant. The captain is usually the only amlak that reports directly to superiors. Most often, he reports to the sultan or the sultan's vizars. He also, by nature of the governmental structure, reports to the local druzir, who reports to one of the city's vizars. Since their first loyalty is to their sultans, amlak captains are often instructed as to how to alter their reports to the druzirs in order to keep the druzirs and their vizar masters out of the sultan's way.

The Farisans: The defenders of the caleph's peace take their name from Faris, the most loyal soldier ever to srve a pasha. The members of the elite special forces are the scouts, couriers, spies, and military intelligence operatives within both the Nallojal (navy) and the Sadimmin (regular army).
As a subgroup within two other branches of the military, the Farisans are commanded by a sultan who in turn is subordinate to the two senior sultans who command the Sadimmin and the Nallojal. While some see this position as a lesser command, those who hold the post would disagree: Those who possess information possess the root of all power. The Farisan sultans of each city conspire together to acquire and control knowledge and increase their power without drawing the attention of the syl-pasha.

El Qysaghanni: Pasha Pesarkhal's fascination with the era of the Shoon Imperium has been noted by many, as has his inclination to revive the customs and organizations of that period. Thus, his resurrection of the imperial guard, the Qysaghanni, too few by surprise. For the past nine centuries, the syl-pashas had been guarded by elite amlakkar or Farisans. Now, the syl-pasha's personal guards are once again comprised of a force of defenders with no other commanders beyond himself and his one designated officer among them, whose title is hydar (lion).
Unlike the Shoon Qysaghanni, half of the 50 members of the modern imperial guard are wizards (of various levels), while the others are burly warriors. All the Qysaghanni wield magical weapons and wear magical armor or protective items of some sort. The hydar of el Qysaghanni usually wields more powerful magical armor and weapons than the others.

El Nallojal: Rebuilt only a little over a decade ago, el Nallojal, the Calishite navy, was the former pasha's (Pasha Djenispool's) pride and joy. Syl-Pasha Pesarkhal sees it as simply a tool to be used to consolidate Calimshan's power throughout the Shining Sea and the Sword Coast regions. The cities with large naval forces are Almraiven and Teshburl, but all of the port cities have specially designated naval piers and wharves. There are always at least 12 ships in any Calishite or nearby allied port and no fewer than 30 are moored in Almraiven, Calimport, Memnon, and Teshburl.

El Sadimmin: The rank and file army's name, el Sadimmin, translates literally as the powerful swords. El Sadimmin is beginning to live up to its name for the first time in a century. Syl-Pasha Pesarkhal increased military pay slightly and has made it a priority to improve military barracks across the country in all the cities. This has generated increased interest in a career in el Sadimmin for people who are interested in becoming soldiers to escape poverty.
While life is hardly easy in the army, one does not starve or live without a roof over one's head. The increased pay, training, and slightly higher social status el Pesarkhal has arranged for el Sadimmin has raised the average soldier's morale above that of his recent predecessors. Thus, the army is once again a military force rather than a collected band of bullies and thugs.

Religion

Anachtyr (Tyr), Azuth, Bhaelros (Talos), Ibrandul (aspect of Shar), Ilmater, Shar, Sharess
Type
Geopolitical, Country
Capital
Demonym
Calishite
Head of State
Government System
Monarchy, Absolute
Economic System
Traditional
Currency
Copper: Triangular coin valued at 1/100 gp
known as a River (Almraiven, Calimport, Teshburl) or a Hatchling (Memnon)
Silver: Triangular silver coin valued at 1/10 gp
known as a Moon (Almraiven, Calimport, Teshburl) or a Red worm (Memnon)
Gold: Circular gold coin
known as a Sun (Almraiven, Calimport, Teshburl) or a Great wing (Memnon)
Platinum: Square platinum coin valued at 10 gp
known as a Star (Almraiven, Calimport, Teshburl) or a Great worm (Memnon)
Major Exports
Armor, books, gems, jewelry, leather goods, mercenaries, minor magic items, pearls, pottery, rare herbs, rope, ships, silk, spices, weapons, wine
Major Imports
Food, slaves, wizards
Official Languages
Controlled Territories
Neighboring Nations
Notable Members
Related Ethnicities

Articles under Calimshan


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