An Introduction to The Provinces of Mhirriah
The Promised Land
It's amazing to me how the Legions and their customs have withstood the test of time. It's been what, a couple thousand years since their last stand in Ozlith and yet here in this strange land I find myself in, I still see them. My first moments in Mhirriah were brutal yet enlightening for when I open my eyes and found myself here I beheld a Battlefield. People of many colors all representative of the many cultures that the Empire consisted of, fighting with one another and yet not a single soldier died. It was clear the sides have been chosen and lines have been drawn. The sight was very strange to me...well, almost everything in this time strange to me but the moment I saw a grizzled warrior look down on a young man he had bested and then offered him a hand to get him back on his feet, yelling to be heard over the battle about the mistakes the young man had made I got to see how the Vanguard Legions had influenced this nation. It reminded me so much of the tyrants.Mhirriah is an unforgiving nation almost twice the size of Estoya. It's filled with small tribes of various cultures that routinely wage war with one another to make themselves and each other stronger. There are 12 tribes in Mhirriah and each is varied in many ways. The one constant element is the church of Mhirriah which is the faith of the Mhirrian people and strictly enforced in their laws. Mhirriah is the only protection northern nations have against the Infernum. At its southern border stand the red and black gates that secure the valley between the mountains. The gates made from the cores of Ozolithian Mold, have been defended for generations. The people of Mhirriah trace their heritage to Ozlith itself and the land is littered with Ozolithian Markers to prove it.
A Nation of ExilesThe Mhirrian Church has many records of the growth of their nation. They say that a nameless king, betrothed to Mhirriah, grew proud and in that hubris sought to be like the gods he worshiped. He failed and brought in a horde of demons into the world. The gods of Ozlith and its Seven Legions made a final stand as their people escaped. The last empress of Ozlith, Mhirriah, took her people away from their home and out of the twenty to thirty thousand people, only ten to fifteen thousand made it to the promised land. The gods of Ozlith spoke to Mhirriah just before she departed. The told her to head north, and gave her instructions on where the land was and what she was to do when she arrived and on her way their. If she completes this task, she would ascend to godhood through their final breaths.
The ChurchMhirriah is a Theocracy and the church has severe punishments for breaking its laws. Mhirriah dictated much of the religion, such as rites, and customs which stemmed from Ozlith. Another topic was what was allowed and not allowed. Mhirriah, The Warrior Empress forbade any form of magic that makes use of flames, as it is widely believed that it invites the evils of the The Infernum. Mhirriah is a remarkably silent goddess and the church has, since her ascension, made numerous changes and additions to the rules as they were needed, even fracturing itself into numerous Druid circles to better enforce their laws.
The Infernal CrusadesThe Infernal Crusades are the name given to the massive hordes of demonic creatures that assail the red and black gates. Every few decades a new horde emerges. In recent years, Dwarves , and the The Low Elves who live in the mountains have had to join the fray to keep the hordes back. Every attack is bigger in scale and every attack gets harder to push back into the Infernum.
I saw, what did you call them... Berzerkers fighting with such feral insanity as the centurions of the mad god once did, even bearing the same Ozlithian Brands. I saw these Druids casting fourth Arcane spells as The Sanguine Legion and The Widow's Legion did using blood as paint in the miasma of death. I was already homesick when I came here. I'm not sure if that was why or maybe it was due to my naivety, but this familiarity I experienced of a place I once called home, it brought tears...
The land is unique in that its climate is impossibly varied. the eastern highlands are dense forests reaching into tundra and snowy hills as one reaches the ice spire. The west is covered in grassy plains. The Central part of the nation is almost tropical with rain forests. The north is almost a wasteland and the south is filled with swamps and marshes as it gives way to obsidian fields. Each tribe defends their borders and has a little control over their territory so long as it doesn't break the Circles laws. Each tribe is named after one of the members of Mhirriah's entourage.
Fauna & Flora
Many creatures exist in the nation, it's most known for its megafauna and megaflora. Terrorlysts actually served as vehicles for Expedition Ares due to their size and power. In fact, the taming of the many crwatures in Mhirriah is a hobby for many. The Beastmasters are widely known for the domestication of the nations wildlife. Many creatures reside here that most in Estalia would consider monsters. Mhirriah is a savage land, and it has made its people savage in kind.
Mhirriah has lumber and deposits of iron and precious stones of various types but other than that it's fairly Barron of resources. The culture of Mhirriah focuses on living off the land for this reason. The nation has a hunter-gatherer mentality.
Expedition AresThe last expedition before Expedition Demeter was Expedition Ares. It was the only expedition planned by a nation other than Estoya and consisted of over 50,000 men and women. The expedition had a single goal: Find the 1st Marker of Mhirriah and use its knowledge to find Ozlith. The expedition was designed to be a preemptive strike against the Infernum, but it was an absolute disaster. No one is aware of what occurred, but less than a year after their departure, a grisly message was sent back to the Mhirriah through the Teleboxes. It was a severed arm with an ornate spear attached to it. The arm was engulfed in unholy flames and twitched as if in pain. The telebox was thrown from the gates and it would take a hundred years for the next expedition to depart.
Those who marched further.It is said that many people in Ozlith departed the empire long before its fall. These people are said to be those who settled Lartasia, Estoya, and The Freeholds . This would explain how cosmopolitan these nation's human populations are.
The Labors of MhirriahMhirriah built 12 Markers, 1 for each of the foretold regions her land would have. She wrote the story of her homeland and their exodus within these monoliths and it is said that many secrets reside within them as well. When she arrived in the promised land, she disappeared for many years, constructing many markers in her new land as well as leaving clues in the markers she built along her journey. The markers in Mhirriah told tales of a coming messiah who would wield Mhirriah's spear and a piece of armor from each of the seven legions. This messiah would come and liberate the people of this promised land and lead them to retake their homeland.
Not long after this, Mhirriah constructed The Ice Spire in the east that would serve as her tomb and to enter it is strictly forbidden. She constructed The Red and Black Gates and decreed they will forever me manned by her people. She returned to her entourage and gave instructions to them as to how the country was to be run and how her religion was to be practiced and then ascended to godhood.