Vedalken Emissary
Vedalken Emissary Background
Requirement: ???
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born.
You aren't one of those folk.
You are from a distant place, one so remote that few of the common folk on the mainlands realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Exandria for your own reasons, which you might or might not choose to share.
Although you will undoubtedly find some of this land's ways to be strange and discomforting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.
Skill Proficiencies
Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction
Tool Proficiencies
Cartographers tools
Languages
Two of your choice
Equipment
Badge or emblem of the Ossende Host, a copy of Vedalken history and culture in Common text, Cartographers tools (includes a blank journal) a set of traveler's clothes, and a pouch containing 15 gp
Feature: Adept Linguist
You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures – enough to communicate on a rudimentary level.
Why Are You Here?
You are an Emissarry of the Ossended Host charged to discover what lands and peoples live beyond the Fool's Curtain and seek out allies in your fight to reclaim your homeland from the Wandermen Assembly.
Feature: All Eyes on You
Your accent, mannerisms, figures of speech, and even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Remove these ads. Join the Worldbuilders Guild
Comments