The Stormcrest Mountain Region
The Ashen Gorge
One mountain stands out among the Stormcrests. Its
twin peaks rumble with fury, breathing fire and smoke
into the sky to mingle with the stormclouds that surround
the mountains. Lightning tears through the ashen
stormclouds with unusual excitement—this is a place of
supernatural power. Cartographers in Emon call this
crater the Ashen Gorge, but the people of the low valleys
call it the Dragon’s Throne, for they know what creature
once lived atop the mountain. They remember when they
too were under the dominion of Thordak the Cinder King.
Today, several shattered tribes of lizardfolk and
kobolds fight for dominion over this ruined vale. When
the mountain was the lair of the Cinder King during his
first incursion into Tal’Dorei, the lizardfolk flocked to
his side, worshiping his might and cruelty. Though Thordak
is slain, his influence yet lingers in this place. His
lair overflows with gold and jewels, the lion’s share of
his relocated and forgotten treasure hoard. Magic items
from all ages of the world lie in wait within the halfdozen
vaults of the Cinder King’s lair.
When the king of dragons still held dominion here, he
had thousands of kobolds, lizardfolk, and half-dragons at his
beck and call, moving invaluable treasures into deep holds.
Beyond the main cavern of Thordak’s lair, even the Cinder
King himself had to take human form in order to traverse the
winding tunnels his servants carved through the rock.
Thordak’s old servitors now fight an endless war over his
treasure. Every year, it seems a petty new “Cinder King”
rises to power within the Ashen Gorge, but they are always
dethroned before their minions can enter the ancient locked
vaults. In order to steal Thordak’s greatest treasures, an
adventurer would have to either broker a peace between
the warring clans, or somehow sneak into the mountain
undetected.
Warring Clans of the Gorge
The following three major tribes fight for control over the
Ashen Gorge:
Scions of Flame
This tribe of black-scaled lizardfolk claim to have been
Thordak’s elite guard in ancient times, and are the current
rulers of the gorge. They are lead by a five hundred-yearold
druid named Burning Oak, and while his awesome
magic keeps the other tribes at bay, his frailty makes him
vulnerable to attack—and the other tribes know it.
Tinysoot:
Any kobold will tell you that their people are small,
but fierce! Every ten years brings a new generation of
kobolds, and while the Tinysoot tribe’s warriors are not
the mightiest, their numbers have allowed them to overwhelm
even the greatest of the Flame Scions’ champions.
The Tinysoots’ leader, a zealous young warqueen named
Yabber Tinysoot XIV, wears around her neck the key to
Everflame Crevasse, Thordak’s deepest treasure vault.
Black Snow:
When Thordak’s ally, Umbrasyl, was slain atop Gatshadow,
his caustic blood seeped into the corpses of a
dozen goliath scouts from the Herd of Storms. The black
dragons’ magic, combined with the fell power of Gatshadow
itself, transformed the goliaths into a squadron of
undead black dragonborn. Skeletal wings sprouted from
their backs, and the Black Snow tribe flew instinctively to
the Ashen Gorge, drawn to the Ruby of Oblivion, a pitchblack
ruby of immense unholy power—now stored in the
Obsidian Geode, a treasure vault guarded by a legion of
golems and elementals. This tribe of hateful revenants is
small, but each of their kind wields the strength of twenty
lesser warriors.
Bronbog
Village • Population: 740
(64% Human, 18% Half-Elf, 9% Halfling, 9% Other)
If there ever was a civilization that called the Dreamseep
home, Bronbog is all that remains of it. Its buildings are
made from planks of water-logged bogwood, the only
sign of its previous greatness being the ring of stone pillars
that once supported the Temple of the Dawnfather.
Even though the temple to their patron god has crumbled,
the people of Bronbog keep the faith; their belief in the
sun god’s afterlife is their greatest comfort against their
meager lives. Yet for all the gloom that surrounds the
Dreamseep Marshlands, the Bronboggi keep a sunny disposition.
There’s a saying in the village that goes: “If you
don’t feel the storm, you can’t know there ain’t sun.”
The only reason anyone north of the Stormcrest Mountains
knows of Bronbog is because of the queenscap, a
rare swamp fungus that serves as a reagent in creating
potent potions of superior healing. It’s been harvested almost
to extinction in the more accessible K’Tawl Swamp, and
Tal’Dorei’s alchemists pay good money for a shipment.
Cavern of Axiom
The Cavern of Axiom is a lost shrine to the Knowing
Mistress spoken of only in riddles. Hidden by ever-shifting
illusions, the entrance to this cavern opens only to
those who are expected by fate. Its entrance looks different
to every group that finds it, from the imperious to
the humble, but it appears simply as a heavy snowdrift
to those not fated to open its doors. Within its shifting
facade are dangerous challenges and trials designed to
test the will and mettle of those who seek the infinite
knowledge of the Knowing Mistress. The chambers
plunge deeper into the rock beneath the mountain as
half-eroded murals and strange puzzles evaluate any
wanderer who seeks an audience with the keeper of the
cavern, an ageless androsphinx named Kamaljiori. The
final challenges presented by the sphinx alters from subject
to subject, and failure banishes the subjects from the
cavern, barred from ever returning.
The Dreamseep Marshlands
East of the Stormcrest Range, within the Kirmont
Valley, is the sprawling, fetid Dreamseep. The perpetual
rain rolling off the Stormcrests’ enchanted slopes have
transformed this once-lush forest into a fetid morass of
rotting vegetation, sulfurous mud, and gnarled, weeping
trees. So many cruel murders have been committed within
the Dreamseep that the very land is cursed, forsaken by
the gods. Negative energy pools like the water, and the
dead drink deep of it. More than just the walking zombies
of killers and their victims, awful amalgamations of
dozens of bodies, both humanoid and bestial, are birthed
within the Dreamseep’s fetid womb.
Somewhere in the middle of this accursed realm is
a sinkhole that plunges deep beneath the earth. At its
deepest point is the the Tomb of Udah, a legendary
necropolis of countless chambers, littered with traps and
treasures that have claimed the lives and imaginations of
untold hundreds of treasure hunters and grave robbers.
Every death within Udah’s accursed walls only adds to
the legions at its dread master’s command; characters who
explore its tunnels face not only undead warriors in armor
from a bygone millennium, but steely warriors in armor
from every epoch in Tal’Dorei history.
The small community of Bronbog holds the only lights
of civilization within the shadows here, and those that
continue to thrive against the oppressive swamp are of the
heartiest stock.
The Frostweald
Along the northern base of the Stormcrest lies a forest
magically locked in perpetual winter, cursed to eternal
cold by the invasion of the Ice Lord Errevon during the
Icelost Years. Within the forest, ponds magically freeze
into perfect mirrors, reflecting the snowy sky above, and
the snow-draped trees hide families of fey hiding from
enemies in the Feywild. At first blush, the Frostweald
seems a wonderland of crisp snow and aromatic pines and
firs, yet the serene landscape belies sinister danger. Herds
of basilisks roam the woods, so travelers who encounter
mysterious snow-covered statuaries or copses of petrified
trees are advised to flee.
A massive tribe of orcs known as the Shivergut also
calls the Frostweald their home, to the chagrin of its fey
inhabitants. Travelers are easy sport for them, a relaxing
hunt for these battle-hardened warriors. The Shiverguts
throw an annual coming-of-age festival, in which the
tribe drinks and brawls the night before their young
warriors leave to cross the mountains on a pilgrimage to
the Shrine of the Ruiner in the Dreamseep Marshlands.
Those who brave the perils of the wilderness return as
true warriors.
The Frostweald is also home to a host of benevolent fey,
most of them pixies or dryads, using the forest as a safe
haven away from the Feywild. If pressed for answers on
why they have left the Feywild, their answers are always
cryptic and dissatisfactory, but always ominously suggest a
“Great Shadow” has descended upon their lands, perhaps
even a host of warriors from the Shadowfell? A nymph
named Arethusa (use mage statistics) watches over a cluster
of three mirror-like pools that form a pathway into the
Feywild, each to a different Archfey’s forest. She is suspicious
of all mortals, and both her trust and a favor, are
required for passage.
Many forgotten obelisks of the Knowing Mistress also
lay buried under the ice and snow, half-lost beacons that
guide travelers to the Cavern of Axiom. If any living
creature knows why these ancient monoliths reside here
when no other ruins of the Knowing Mistress have been
discovered, they have kept the knowledge secret from
the other scholars of the world. Ten years ago, the halforc
Emonian archaeologist Jorlund Vohr discovered a
cache of Ioun stones buried here and returned them to
the Alabaster Lyceum of Emon, but his research and
findings were stolen the week after he returned. Vohr has
since stated he “got over it,” and is back to work on new
research on Visa Isle.
Wrettis
A relic of the Age of Arcanum, Wrettis is the ruined
tower of a powerful mage driven mad by the seductive
whispers of beings from the beyond. What few legends
survive of Wrettis’s master say he was known as
Clemain Astural, the Sight Shepherd, and that he was
a powerful arcanist who peered into a realm beyond the
planes in search of power to end the war that ravaged his
world. He found it, and thought it would serve him. He
was wrong.
Astural’s sanity crumbled, but his power only grew,
fueled an entity he called the Sightless One. As devastation
crept across southeastern Tal’Dorei, heroes of
the land rode to Wrettis to end Astural’s chaotic reign,
destroy his tower, and bury his corpse in the rubble. Wrettis
is now a moss-coated ruin, but some chambers within
and below the tower still hold secrets, as well as creations,
of the mad mage.
Ruhn-Shak
Small City • Population: 6,670
(92% Dark Elf, 5% Deep Gnome, 3% Other)
If you find carved arches and steel gates in the mountain
slopes, do not rest there, no matter the cold. There are no
dwarf-halls among these forsaken peaks.
Deep below the surface world, countless caverns and
tunnels wind into regions where light finds no purchase.
It is here, beneath the Stormcrest Mountains, that the
largest subterranean society of dark elves maintains its
tyranny. Hidden entrances riddle not just the mountain
range, but the Dreamseep, and darker regions of the Verdant
Expanse, allowing hunting and raiding parties quick
and easy access to the surface under cover of night, slaughtering
many, enslaving the rest, and taking the spoils as
gifts to the Spider Queen.
This twisted network of tunnels are easily collapsed and
reopened through the use of “Pit Witches”, dark elf druids
who master the art of rock and dirt manipulation, making
it near impossible to give chase. Syngorn is ever alert and
seeking a way to find and destroy this center of dark elf
society on Tal’Dorei, but the sly and cunning ways of
Ruhn-Shak have yet to meet a match.
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