Tal'Dorei Organization in Exandria | World Anvil
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Tal'Dorei

Considering the recent release of the Explorer's Guide to Wildemount, I will be pulling from multiple sources some from Wizards of the Coast, some from Matthew Mercer (Explorer's Guide to Wildemount and the Tal'Dorei Campaign Guide) as well as other sources like 3rd party DMs Guild documents, WOTC unearthed arcana, Reddit and some of my own home brew ideas as well. I hope to be thorough and provide all sources referenced, but if I make a mistake, please alert me to it so I can rectify the problem.
Tal’Dorei Reborn     20 years have passed since Vox Machina slew the Chroma Conclave banished Vecna yet much of Tal’Dorei is already returning to prosperity. Major cities like Westruun and Emon are especially fortunate, for the vast amounts of wealth plundered from the dragons’ ancient hoards have allowed them to hire legions of arcanists to magically restore much of what was lost. Tal’Dorei is on the road to recovery, but all is not well. The newly-formed Republic of Tal’Dorei finds itself increasingly indebted to the mages who facilitated Emon’s rebirth, and there is worry that the fledgling Republic will crumble under the pressure. Beyond Emon, Westrunn has seen a dramatic explosion of feywild activity while the landscape of Tal’Dorei has been forever scarred by the presence of the Conclave, especially the Cinder King. His hellfire left marks on Tal’Dorei that will never heal magical wounds that bleed fire and ooze chaotic magic. Smaller cities beyond the reach of the Council have begun to succumb to sinister influences. The Betrayer Gods sense weakness within the world. The Prime Deities tense beyond the Divine Gate and the most reverent of the Gods can almost feel their dieties bated breath. It is akin to the sensation of knowing something is coming but you aren't sure what. The possibilities are what scare the gods most, however powerful their influence may be. As the nation still recovers in many ways from all the atrocities of its recent years, the call for new heroes to take up the mantle of responsibility has become more poignant than ever before.

Structure

Republic: Council Members representing the greater cities across the continent balance the fate of Tal'Dorei.

Public Agenda

Rebuild. Even after 20 years of work, much of the nations cities and landscapes still require repair and regeneration. The call regularly goes out for those proficient with the arcane arts to continue repairing the scarred landscape and rebuilding as much of civilization as it can.

Religion

Matt mercer describes his pantheon in his books, more details to come: basically the prime deities, lesser deities and betrayer gods (generally Faeruns gods are represented, see DM for questions/requests about options if you don't see something suitable.)   But duh worship the Traveler. He's like super cool, yo. 8==D

Foreign Relations

Open trade/peace time with Wildemount(the council is at this point keenly vigilant of the current cease-fire between the Dewendalian Empire and Krynn Dynasty but maintain neutrality on the distant war). The same holds for the further distant nations of Marquet and Issylra, Neutrality and open trade is encouraged at this time to better aid the Tal'Dorei people in rebuilding so much of what had been destroyed.

Agriculture & Industry

With the discovery of black powder and the influence of ingenious inventors, industrial machinery is beginning to appear in its infantile forms. The first clocktower of its kind is nearly finished in Whitestone, flying ships are becoming common place across Tal'Dorei, and many other wondrous magics are being applied to every day life in amazing ways.   Residuum has also become a large influence on industry and invention in general as many use it to power their devices.

Trade & Transport

Standard maritime boats & ships, with beast of burden drawn caravans to take goods inland. While still uncommon, flying Airships have established trade routes between the larger cities and tradehubs. A single steam powered locomotive is being built in Emon to run from one end of Tal'Dorei to the other to increase trade and boost the economy but it remains incomplete, no tracks have been laid at all.
Type
Geopolitical, Country
Currency
Coins: Platinum, Gold, Silver, Copper. Other: gems, residuum(rare but some in the arcane trades accept this as trade).
Major Exports
Residuum, magic items, crops, livestock, foodstuffs.   Black Market: drugs, slaves, magic items, political information.
Major Imports
Exotic crops, foodstuffs, livestock, magic items.   Black Market: drugs, slave, magic items, political information.
Legislative Body
The Council of Tal'Dorei.

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The Iron Rule of Drassig

345 PD 377 PD

The rise of human colonies vexed the elves of Syngorn. Forests that had stood for centuries fell under the axes of creatures who lived only a scant few decades. These tensions did not rise to war, but the humans gnawed at peace like termites. As the first human civilization on this part of the world after the Calamity, a handful of self-entitled noble houses arose in Emon and established law and structure, but those who designed the game stacked the deck in their favor. Corruption spread through the upper echelons of Emon, and power-hungry politicians seized each new and valuable resource that was discovered in their bountiful new kingdom. They turned their citizens against each other, forcing them to fight for scraps while they hoarded the lion’s share. Emon was a political war zone, and the greatest warrior of them all was a loudmouthed braggart and cunning oligarch named Warren Drassig. The chaos and mistrust in Emon allowed Drassig and his agents to seize power and transform the realm into the Kingdom of Drassig, with Warren himself as its supreme monarch. Drassig was quick to sever any remaining connections with the elves of Syngorn and make new alliances with the dwarves of Kraghammer, marrying Drassig’s autocratic power with the dwarves’ immense material wealth. The elves were furious, but the ambassador from Syngorn to Emon, an idealisitic grandson of the still-living Yenlara, hoped to resolve this diplomatically. Upon arrival, he was apprehended, tortured, and slain. This final act of treachery sent Syngorn into arms, and the continent erupted into a long and terrible war between Yenlara’s kin and Drassig’s bloodline known as the Scattered War.

  • 347 PD - 379 PD
    The Scattered War
    Military action
  • 379 PD
    Battle of the Umbra hills
    Military action

    Marks the end of the Drassig bloodline and the Scattered War.

The Rise of Tal'Dorei

380 PD 836 PD

Society had all but collapsed during the Scattered war. The leaders of the Verdant Expanse assembled a council of trusted and proven minds, but the people were accustomed to a singular leader, a king. The council nominated the war hero Zan Tal’Dorei to take the seat, and she humbly accepted, but rejected the title of King or Queen, instead wishing to be addressed as Sovereign if a title was required. Despite Zan’s protests, the council unanimously agreed the realm should be renamed “Tal’Dorei.” With power divided amongst the Sovereign and the council, Emon’s leaders cleared their realm of most corruption and brutality. The leading clans of Kraghammer claimed they had been manipulated, and spent many years making amends, but the trust between the kingdoms was long to heal. Despite the events of the Ice Lost Years, centuries of peace time passes until whispers of danger began to permeate the air.

  • 382 PD - 393 PD
    The Ice Lost Years
    Geological / environmental event
  • 799 PD - 815 PD
    The Cinder King & the Chroma Conclave
    Disaster / Destruction
  • 815 PD - 816 PD
    Vox Machina bands together in Stilben and goes on to save the world...
    Civil action

  • 816 PD
    Vecna is Banished from the Material Plane by Vox Machina
    Life, Achievement/ Win

    More reading
    The Whispered One
  • 816 PD - 836 PD
    Tal'Dorei Reborn
    Discovery, Exploration
    More reading
    Tal'Dorei

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