Tabaxi (Wildemount)
TABAXI
The catlike tabaxi are an agile, witty, and playful folk
who have long lived among the indigenous Ki'Nau people
of the Menagerie Coast and in the cold northern
forests of the Greying Wildlands. Said to have been
born from the dreams of Melora within the jungles of
Wildemount's more temperate regions, they are natural
hunters with keen senses and predatory instincts. The
tabaxi of Exandria are also well known for their social
guile. Many are taken with a love of wordplay and debate,
often engaging travelers in philosophical conversations
meant to challenge the intellect and to subtly gauge
the disposition of strangers.
Tabaxi can be found in small numbers throughout
Wildemount and are generally well thought of. Some
make up small clans in the wilderness beyond the
boundaries of Wildemount's major societies. Others are
content to stand out among the other folk of those larger
nations. Deft at crafts, hunting, and commercial enterprises,
many tabaxi find themselves drawn toward an
entrepreneurial existence, while some fall naturally into
the more dangerous pursuits of an adventurer's lifestyle.
Politics hold a conversational curiosity for some, but
only a few tabaxi are driven enough to ascend to positions
of political power, most commonly along the Menagerie
Coast. Even so, most catfolk are happier away
from the limelight, slyly convincing others to visibly take
the risks for them.
FLEETING FANCIES
Wandering tabaxi are mercurial creatures, trading one
obsession or passion for the next as the whim strikes. A
tabaxi's desire burns bright, but once met it disappears
to be replaced with a new obsession. Objects remain intriguing
only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting
to steal a strange gem from a noble, only to trade it for
passage on a ship or a week's lodging after stealing it.
The tabaxi might even take extensive notes or memorize
every facet of the gem before passing it on, but the gem
holds no more allure once its secrets and nature have
been laid bare.
TABAXI NAMES
Each tabaxi has a single name, determined by clan
and based on a complex formula that involves astrology,
prophecy, clan history, and other esoteric factors.
Tabaxi names can apply to all genders, and most use
nicknames derived from or inspired by their full names.
Clan names are usually based on a geographical feature
located in or near the clan's territory.
The following list of sample tabaxi names includes
nicknames in parentheses.
Tabaxi Names: Cloud on the Mountaintop (Cloud), Five
Timber (Timber), Flask of Wine (Flask), Jade Shoe
(Jade), Left-Handed Hummingbird (Bird), Seven
Thundercloud (Thunder), Skirt of Snakes (Snake),
Smoking Mirror (Smoke)
Tabaxi Clans: Bright Cliffs, Distant Rain, Mountain
Tree, Red Butterfly, Rumbling River, Snoring
Mountain
TABAXI TRAITS
A tabaxi character has the following racial traits.
Ability Score Increase. Your Dexterity score increases
by 2, and your Charisma score increases by 1.
Age. Tabaxi have lifespans equivalent to humans.
Alignment. Tabaxi tend toward chaotic alignments,
as they let impulse and fancy guide their decisions. They
are rarely evil, with most of them driven by curiosity
rather than greed and other dark impulses.
Size. Tabaxi are taller on average than humans and
relatively slender. Your size is Medium. Here's how to
determine your height and weight randomly, starting
with rolling a size modifier:
Size modifier = 2d10
Height = 4 feet + 10 inches + your size modifier in inches
Weight in pounds = 90 + (2d4 x your size modifier)
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet
of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only
shades of gray.
Feline Agility. Your reflexes and agility allow you to
move with a burst of speed. When you move on your
turn in combat, you can double your speed until the end
of the turn. Once you use this trait, you can't use it again
until you move 0 feet on one of your turns.
Cat's Claws. Because of your claws, you have a climbing
speed of 20 feet. In addition, your claws are natural
weapons, which you can use to make unarmed strikes.
If you hit with them, you deal slashing damage equal to
1d4 + your Strength modifier, instead of the bludgeoning
damage normal for an unarmed strike.
Cat's Talent. You have proficiency in the Perception
and Stealth skills.
Languages. You can speak, read, and write Common
and one other language of your choice.
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