StablesThe stables lie beside the north gate and their main traffic is the many traders and their caravans that roll through town. A small team of crafters live and operate nearby, offering maintainence, repair and sale to those in need.
StablesmithThe smith who works by the main road and entrance to the stable mainly shoes horses and draft animals, but occasionally is called in to fix a loose locking pin or replace a leaf spring. When otherwise unoccupied, he can be found making nails or repairing imperial arms and armour from the keep. His name is Dalorel; a born-and-raised Velian but learned quickly that the Lowvires aren't the nicest sort, adn willingly bowed to their rulership during the invasions. This has branded him a traitor in the eyes of his Velian bretheren, but as long as he continues being paid by the empire, he doesn't really care.
CarpenterThe caprentry lies right next to Dalorel's smithy. This is convenient, for the carpenter often needs to make use of tools and nails that are kept and produced by Dalorel in repairing and maintaining the vehicles that come through. Naelis is Dalorel's second cousin; their family has been a part of this town for a long time. Her and Dalorel's jobs cross often enough that they see a lot of eachother; enough that they tend not to hang out much after their working day.
The 'Blue Carrier; Inn and Tavern' is the most popular inn in town. This is partly due to it's size; the inn has 30 seperate rooms on the second and third floor of the building and at a comfortable limit, the establishment can house 50-60 people. This in combination with the friendly, jovial atmosphere of the place are what draw the many travelers and traders to stay here and be willing to pay the slightly increased prices that come from the building's location and size.
The Coliftown Remissionist's ChurchColiftown's local Church of Rebirth is a staple building of the town. It rests on the town square; taking advantage of the high traffic through the markets to draw in the populace. Headed by Bishop Layden, the church is also the centre of dawn worship in Findisburray.
The Red Iron TavernThe Harhst family used to use this building as the centre of their mercenary operations, but after the large guild fell off, it has turned into a casual bar for loyalists and the few mercenaries that still filter through.
Guilds and Factions
The Nobility of ColiftownThere are five major noble families in Coliftown, excluding the Innsbridge family, of which the lording baron of the town is a son of. These families are: Aburgis, Eserfeld, Gradise, Hahrst and Henewald.
The Aburgis FamilyA newborn noble family, as far as their power is concerned. The Aburgis family recently came into a large sum of money from their diplomatic exploits in Andrala, and picked Coliftown to settle in. They are commonly viewed as naieve and green and having just come into nobility in a town they didn't achieve it in, they are also regarded with a share of disapproval and suspicion by the other nobles in town.
The Eserfeld FamilyThe Forewoods; Coliftown's main lumber supply and symbol of local esteem are written in the Eserefeld name. The family, having the deed to the woods collect a tax on private operations that buy, sell or work in them. They have arranged a deal with the Coliftown government to have them manage and essentially entirely run the woods and foresting, while the Eserfeld family sits back recieving a constant supply of funds.
The Gradise FamilyThe Gradise family has been a part of Coliftown for the longest out of any family in the town; they were one of the first families to move here and their longevity is ever apparent in their wealth and land. Owning the largest noble estate in the town, they are second in power only to the Tsyul family and the leadership of the town.
The Hahrst FamilyFor a brief time, the Hahrst Family ran a small mercenary guild in town, where willing folk would be payed a dividen of a trader's funds to have mercenaries with the Hahrst seal of approval guard their goods for their journey. Taxed, of course. As the town grew, so did the reliability of the armed folk hanging around and eventually the need for this guild fell. The Harhrst family is now no longer directly organizing escorts, but still offer their sponsorship to reputable folk, which is what draws in their money.
The HenewaldThe Henewalds wanted to differentiate themselves from the one-track mind of the town's trading history, and so specialized themselves in the town's masonry. Once skilled stonecrafters who helped the Lowvires construct the stone walls that now guard the populace, the Henewalds eventually hit nobility and then instead of working on projects themselves, began organizing other masons under their sponsorship. In a brief scandal, the Master Ludovic Henewald divorced his wife and outcast his iligitimate son; Nolan.
- Large town
- Location under
- Included Locations
- Blue Carrier; Inn and Tavern
- Greenshill Keep
- Lording Baron Luther Innsbridge
- Owning Organization
- High Council of Andrala
- Related Reports (Primary)
- Crown and Glory: Session 1
- Lording Baron Luther Innsbridge Lord of the Town
- General Loris Tyul Leads and commands the Woodwalker's Guard
- Father Layden Head priest of Coliftown.
- Lari Nobel Owner of the Blue Carrier; Inn and Tavern
- Captain Carell Niece Captain of the town guard and sherrif of Coliftown
- Dalorel Smith Working in the Stables
- Naelis Carpenter Working in the Stables
Lives in the Greenshill Keep.
Bishop of Findisburray.
Lives in his workshop on the edge of town.
Lives in her workshop next to Dalorel's Smithy.
- Woodwalker's Guard Castle Guard protecting the Lord and manning the town's walls.
- Town Guard Headed by Sheriff Carell Niece.
- Aburgis Family Headed by Mistress Lorena Aburgis.
- Eserfeld Family Headed by Master Sebastian Eserfeld.
- Gradise Family Headed by Mistress Lidia Gradise.
- Hahrst Family Headed by Mistress Bianca Hahrst.
- Henewald Family Headed by Master Ludovic Henewald.
Based out of Greenshill Keep.
Headed by General Loris Tyul.
Armed with Ranseurs and Longbows.
Armed with Shortspears and Light Crossbows.
Newer noble family in Coliftown that came into power through riches.
Noble family that background-manages the Forewoods.
Oldest and most powerful noble family in Coliftown.
Nobles responsible for managing mercenary sponsorship.
Group of masons turned noble, now sponsoring other mason's groups.
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