Merdia
Merdia is a city on the Snake's Head Peninsula that leads the Evenacht in the number of ships it sinks.
In this article:
History
Drowned Dough was a bored pirate king. During his days on Talis, he sailed the seas, fought in numerous battles, got scarred, raided and pillaged and sold loot. And then he died by cannonball upside the head, and to his great disappointment, the Evenacht had none of that. The Evenacht was dull, misty, too goody-goody. He wanted sea-faring adventure. The Evenacht was supposed to be the land of wishes, to follow that which eluded one in life. To enjoy the afterlife. He was not the only one of his crew who felt the anxiety of not doing anything. One evening, as they sucked in mist and wished they could drink a cold beer, Drowned Dough hatched an idea. Why not make their own sea battles?To the Sea
His crew was stoked. They moved to Voledanthes, a harbor on the shores of The Dark, and went about building two ships. They gathered the attention of more ne'er-do-wells who wanted a part of the action. Within a few weeks, they had small but workable vessels. Finding canons was not as simple as Dough expected, but they rigged catapults to do the same job, wimbled out into the harbor, and have-atted at each other. The leaders of Voledanthes were not amused. Neither were the citizens. Needing to find another place to play, Dough and his fellows discovered that the nearest sparsely inhabited place was the Snake's Head Peninsula. They set sail in a ship that miraculously made the journey through wind and rain, and they arrived at the peninsula hyped and ready to battle.
Thomasz Zajda from Adobe Stock Photo
Marcus RetkowietzAdobe Stock Photo
sky by Scott Plenio from Pexels
sky by Scott Plenio from Pexels
Brendon Becker from Pexels
Ok, I love the very concept of this village right off the bat. An entire town based around the sinking of ships sounds outrageous, and you make it work! I'm making the assumption that, since this is the afterlife, none of the souls involve are in any sort of danger. Would they still face opposition from other settlements that frown upon their rambunctious and destructive pass time? Is such conflict even possible in Evenacht? I would recommend a short side-bar explaining Evenacht and its unique rules for the casual peruser, but otherwise this is a FANTASTIC article! I particularly love the arrival of the more 'lawful' types to get in on the action.
Kwyn Marie
Thanks for reading! Yeah, since the dead are already dead, they're not in immediate danger, though, in worst-case scenario, they can have their essences torn apart by the water in stormy situations (but that's exceedingly rare). The Evenacht does have living natives, but they're relegated to non-sinking ships. Disapproval of the settlement is a conflict in the Evenacht; in general, there is tension between ancient ghosts who find such things unbecoming and the more recent ghosts who still remember what it was like to be alive. All groups attempt to prove that their vision of the Evenacht is the correct one, and nastiness can ensue. Thanks for the suggestion of the side-bar :)