Waterscape
The Evenacht is found in the Collection of Prayers Ocean. Natives refer to it as the Forevermeer, and believe it connects all Sensour evening lands. It has several seas, referred to as either seas or spanses.
The most prominent water feature of the Evenacht are the giant lakes. These are not natural, though they began as natural lake formations. In all cases, either nymphs, dryans or sprites dammed rivers and streams and used magic to take water from storms and store them in their artificial abodes. The past Death who allowed these to initially form
was stupid had not thought things through, and it's not only because the dams deny down-stream plants and animals necessary sustenance.
I've read treatise on the troubles inherent in damming/undamming these lakes. The ghosts dammed ziptrails along with the water, impeding downstream plants and animals from obtaining the nutritional supplements they get from mists and magic-infused waters. This, of course, has caused much anger in the native inhabitants, and can lead to trouble during
Redemptions.
And now a plethora of plants and animals rely on the extra boost they get living within a magic-laden area. Destroy the lakes, these plants and animals will wither away. And if the dams burst? Ha. Tales of the Beast undamming
The Nectar and inundating Evening will pale in comparison to the destruction a giant lake will cause (and yes, we have eyewitness accounts of what happened when just one of Dryanthium's dams broke, though storytellers and musicians prefer the Nectar's retelling because of the moral weight they can place on the actors).
But I digress!
The Evenacht has many rivers and streams, the most famous being the Nectar, which brings the pleas of the Condemned to the Finders. Finders can travel by boat into interiors that might take far many more yilsemma to reach by other methods.
What I like about this well-done poetic article is how the myths of the world have been interwoven with geography.
Thank you! Glad you enjoyed it :)