Evenacht: The Evening Lands (eh-ven-akt)
(for the interactive map, see here)
Evenacht
by our Industrious Finder hero, Lorgan the Hardworking In this Research Document:
The Evenacht
UPDATE: I write this series of brief articles for the newly minted Finder acolytes who would like a brief reminder of what they learned in their training sessions. (Happy now, Meracillis???) As you have already guessed, the Evenacht houses the evening lands for the continent of Talis. It consists of three continents: Fading Light, Uka's Lament, and The Quiet. Each continent is divided into regions for administrative purposes, whose boundaries follow landscape features rather than ethnic divisions. Regions are further divided into domains, which can stack (for instance, an oceanside domain might have a port domain, a city domain, and several town and village domains within it). Each region and domain have spirit and living representatives (except for the Voidlands), though the spirit leaders have more political power than the living ones. Debate over what the Evenacht is in relation to the planet of Sensour still rages on Talis and here. Much like other deathlands, it seems to inhabit the same space as the planet, but the make-up of the continents is different, the beings living here are different, and the place has cloud cover day and night, with only a peek of sun or moon rays at random intervals. Some scholars believe two dimensions interact in the same space, some think the Evenacht is a magical layer over Talis which is created and maintained by powerful deities, while yet others believe it's another planet accessed only through special magical doorways. There is one being who probably knows; the greater syimlin Sun. He is, by far, the eldest among the syimlin. But when his acolytes ask, he just smiles at the questions and refuses to answer. So if your research interests look in that direction, I'd find something else to investigate.History
Time immemorial, the Astri, a native race of significant influence in the Evenacht, brokered a deal with Death to allow the Talis deceased to reside on the three continents until the Final Death claimed them. In return, Death gave the Gift of Life to all who share their blood. Not all natives enjoyed the Astri selling their lands to a deity none of their populations worshipped. In the beginning, intense clashes ensued between the living and the dead seeking the Promise of the Evenacht. Both Death and the Astri interfered, and within three generations, the living populations, realizing they had little choice, accepted the interlopers. While disagreements and fighting still happen, they are smaller, local affairs. And if things progress past that, Death steps in--and no one wants Death to step in. The dead divided the Evenacht into administrative regions and domains, based on landscape features rather than the ethnic boundaries the natives already used. Many names have changed over the years, but the ghostly borders remain basically the same. Keep this in mind when you're searching through old documents. For instance, if you see Darkness refered to as Rezenarza, he was the Darkness before Veer Tul. These references can give you a general date to work from.For more info:
Fading Light
Fading Light, named for the act of dying, is considered the center of the Evenacht because the doorway that leads ghosts to the evening lands, the Evenagate, is found there.Uka's Lament
Uka's Lament, named after the Keel syimlin of Protection, is a wilder land than Fading Light. It houses the Evenacht's largest desert, largest volcano, and largest rainforest.The Quiet
The Quiet, named after the absense of senses after death, is associated with the Healer because most of the Evenacht's supply of healing plants is grown there. Why is it called the Quiet? I personally think it's because the oldest populations of spirits reside there, so it's considered a bit more 'settled'.orig by Gianluca Grisenti, Pexels
by Rasica, Adobe Stock
Joshua Sortino from Unsplash
loud by Ming Sun from Pexels
Landscape
The Evenacht contains lush forests, wide plains, tall mountains, deep seas, snowy expanses and everything between. The lack of intense sunlight does not inhibit plant or animal growth because both receive nutrition from the magic in mist, and millions of diverse species live here. Fading Light is considered the center of the Evenacht, for the Evengates are there. Plains are found to the northwest and southeast, with thick forests and mountains in the interior. It houses Nymphmeer, the largest of the giant lakes, and the Crescentshine Mountains, the tallest of the mountain chains. It connects to the Voidlands, of which little is known. Uka's Lament is the southernmost continent. The northern parts are dry, and the Snake's Den Peninsula is one of the driest regions in the Evenacht. Lush rainforests inhabit the lower middle, where the giant lake Dryanthium is located. The southwest is volcanic and continually growing. The Quiet is east of Fading Light, and is the smallest continent. It is split nearly in half, with the west being drier plains and the east being lush, temperate rainforest. There are three major island groups in the Evenacht; The Windtwist Islands, found between Fading Light and Uka's Lament, and the Ulven Islands and the Split, which are west of Uka's Lament. The Grace of Nem Hala is a Windtwist Island, and the temple to Weather there is one of the oldest in the Evenacht. The two Fading Light expanses, the Sunderlands and the Voidlands, are the harshest environments in the Evenacht. The Sunderlands were once part of Fading Light, but the Beast disliked the rebellious nature of the scholar-leaders there, and destroyed the connecting landbridge before sending the landscape into a continuous-snow state. While beings still reside there, it's an environment of deep cold and fierce winds. Erse Parr looked into reversing the destruction, but realized that native plants and animals and beings had adapted to the severe weather, and changing it back would add another harm to them. So she reluctantly has left it be. The Voidlands are a no-land. Even for natives, the environment is inhospitable; dry, no mist, continually windy so few plants grow there, over-hot in the day and freezing at night. Most beings assume it a place for ghosts to meet the Final Death, and only a handful of intrepid souls have attempted to traverse it. The religious claim the Voidlands are a barrier between the Evenacht and another evening land, explaining the harshness of the environment; death deities are not keen on much travel between deathlands.by Quang Nguyen Vinh, Pexels
orig by Tom Fisk, Pexels
Waterscape
The Evenacht is found in the Collection of Prayers Ocean. Natives refer to it as the Forevermeer, and believe it connects all Sensour evening lands. It has several seas, refered to as either seas or spanses. The most prominent water feature of the Evenacht are the giant lakes. These are not natural, though they began as natural lake formations. In all cases, either nymphs, dryans or sprites dammed rivers and streams and used magic to take water from storms and store them in their artificial abodes. The past Death who allowed these to initially formWinds
Winds are odd in the Evenacht. The History of the Wind by Verick Manset says they are so odd because Nem Hala guides them, rather than letting nature pick up and dump rain where it will. That may be, because they don't seem very logical. There is a heavy wind filled with moisture that starts in the Shuddering Spanse. Evenacht natives call this wind the Shuddering, after its place of inception, but Weather's acolytes name it Abundance. It dumps a lot of rain on the Nymphmeer region of Fading Light then smacks into the Crescentshine, providing some rain to Death's Hands while curling into the Cadense Spanse. It grabs water from the sea before heading to the eastern side of The Quiet, the place where all the healing plants thrive. It is lush beyond lush from those daily rains. The Sweet begins in the Ulf Spance, west of the Ulven Islands, and meets the Lense Sae Spanse wind, called Paraele, in the interior of Uka's Lament. They form the Water Wind, which feeds the rainforests there, before somewhat petering out as it crosses the Windtwist Islands and heads to the southern Crescentshine. It filters into the Cadense Spanse as no more than breezes (depending on the time of year; during late year seasons, harsh winds from the north can dissipate the Water Wind and blow cold weather clear to the Sunderlands. Manset believes this reflects Nem Hala's rage). Manset claims the Water Wind used to continue into the interior of the Sunderlands, bringing with it water to fuel its temperate rainforests, but after the Beast turned it into a snowfield, it stopped blowing that far. Instead, a colder wind rises from the Sundered Spanse and drops snow year-round onto the Sunderlands. That this snow curse is still a thing, despite Erse Parr defeating the Beast six-thousand one-hundred years ago, attests to the strength of syimlin.by Sebin Thomas, Unsplash
orig by schame87, Adobe Stock
What I like about this well-done poetic article is how the myths of the world have been interwoven with geography.
Kwyn Marie
Thank you! Glad you enjoyed it :)