You will learn to channel the ravaging infernos and the shimmering heat of fire; to tame the rushing flood of water; to dance with the playful breezes and devastating storms of air; to master the sharp edges and glistening cold of ice; and to command the twisting thorns and cracking rock of earth.— An arcan to his students
Caian elemental magic is the channeling of what are considered the five main elements in
Caia: air,
earth, fire, ice, and water. Whilst other continents have their own versions of elemental magic, this version is unique to central Caia. The generic term for users of this magic is '
casters'.
Basic Information
Geographic Distribution
Though this type of magic is known as Caian elemental magic, it is actually not prevalent across all of Caia. It is confined mainly to the centre of the continent, in areas directly around the mountain range of
The Teeth. In general, elemental magic is spread out across the countries of
Kaien and
Serukis. Outside of these two countries, elemental magic is rare.
Acquisition
Elemental magic is genetic, so the only way to acquire it is through circumstance of birth.
However, not all children born to magic wielders will have the potential for magic, and occasionally magical children will be born to parents with no known history of elemental magic. There is currently no way to influence whether a child will be born with power or not, though not for lack of research or trying.
Children begin to show signs of power between the ages of two and three. These displays of accidental magic are usually harmless, though there have been several notable occasions when a
flood or house fire has been caused by a toddler throwing a tantrum.
Limits
The power of the elemental magic depends entirely on the caster, and is tied to their energy. For some people, even simple magic such as lighting a
candle can leave them tired, whilst others can maintain a powerful spell for several hours before feeling any long lasting effects. On rare occasions, people have died from expending more energy on their magic than their body can handle.
Through training, people can extend their limits, though there is a cap to how effective this is that varies from person to person. Unlimited power is unachievable, though this has not stopped several people from trying. As mentioned, this often results in death.
The Elements
Air
Whilst air magic is not the most popular or flashy of the elemental magics, it has a variety of different uses.
At a basic level, casters can push air around, creating gusts of wind and creating whirlwinds. This is often useful whilst sailing; casters can fill the sails with their magic, allowing ships to sail against the natural wind.
Stronger casters can turn a still day to a mild gale, sending wind whipping through their location for hours. There have also been several cases of tornadoes that have caused devastation to surrounding areas.
In 2946 EA, a mage from Kaien used the power of air to summon a hurricane, laying waste to the fleet from Bazuur who were laying siege to the coast.
Air magic also gives some dominion over
storms and
lightning. Weaker casters can give others mild shocks, whilst stronger casters can call down catastrophic lightning strikes. Sometimes, when a particularly powerful caster is angry, the
clouds will boil and turn grey, threatening a ruinous storm. A more peaceful example of this magic is cloud writing, where the caster arranges the clouds in the sky into words and pictures.
Arcan from the
arcana in Kaien have also worked out how to harness the power of the
sonic boom - that is, magic breaking the sound barrier to send a shockwave through the air. Though this is still in a rather experimental phase, it is expected to be utilised in future to devastating effect.
Earth
Earth magic falls into two distinct types: magic relating to plants, trees, and fungi, and magic relating to
rocks, and
crystals.
Plant-based earth magic is generally favoured in Serukis over rock-based magic, especially by members of the nobility. This magic can be used in a variety of horticultural pursuits, as it can revive dying or dead plants, or speed up growth or the blooming of flowers.
Casters can also grow a myriad of flowers and plants out of their skin. Members of the Seruic
royal family especially enjoy growing roses - their emblem - in their hands. Other, more violent uses, for this magic include binding enemies with vines or thorns or, in one notable
case, sprouting a tree from an enemy's still-beating heart.
On the more rock-based side of earth magic, power has been utilised to sense veins of
ore deep underground, or to test if a
cave is structurally sound. Some casters use the magic to grow crystals on their skin to accentuate their beauty or to satisfy some strange aesthetic.
More powerful casters can shake the very ground beneath their feet, or conjure walls of stone to protect themselves. Some even have split the ground in two, leaving great scars on the landscape.
There have been tales of accidental, emotionally-charged earth magic turning people around the caster to stone. All attempts to consciously and intentionally replicate this have failed. The closest anyone has come to it is when an arcan called
Cassian Keene managed to turn his own thumb to rock.
Jacob Billings
Firstly. I have no idea what Caia is. Presumably, it is one of the foundational settings in which a unique magic system is specified. I didn't look through the whole category because... well. That's very overwhelming to look at. You should probably consider having an overview article for each of your foundations like Caia so you can link it easier. Also, you might want to look at the CSS for your world nav since the icon's a bit weird. Is there a specific reason that ice becomes the fifth element? Ice feels like it'd usually be a part of water and there are other subelements that I'd, personally, say stand out more as if they should be separated from the quartet. For example, there are already pretty much two different ones you mention: weather and nature. However, after reading through the ice section, I can kind of see why you picked it. Though, I will say, I feel like weather is the most different from the sections of the original quartet used in standard alchemy and magic. What the Lords? You kind of just call them the five lords and move on in this article. No idea if you already have an article about this, but I can't tell if they're literal people or gods. Some of the elements of these remind me of Avatar, especially the limitation that water magic requires a pre-existing source to be properly used. Pretty cool, though you're going to be fighting an uphill battle to make this a unique magic system. I am particularly intrigued by the more cultural aspect of it, especially in different nations. Great work!
Dr Emily Vair-Turnbull
Yeah, I've got a whole lot of foundational articles to write: to answer your questions, Caia is a continent and the Five Lords are gods. I definitely need to fix the icon on the world nav; I just haven't had a good idea of how to change it yet. Thank you so much for the detailed comment - I definitely have a lot I need to clarify here!