Stamina is the upper limit of how much you activity you can handle in a day before the Fatigue begins to adversely affect your ability to do tasks.
The collection of injuries, conditions, and ailments currently applied to your character.
The Parisan are a shining example of tradition and solidarity in a universe of constant change and adaptation. These Sazashi hold firm to the idea that a solid defense can trump any offense. They are honor-bound to their heritage and knightly.
A Character's Tribes are the subgroups they belong to. They are ethnic groupings drawn along lines of Provenance, Kind, and Banner, as well as many other circumstances. A Character belongs to many Tribes.
A term which describes the different types of Sophont sub-species within Ethnis, distinct from the concept of race in that it is purely physiological and avoids ties of species to culture.
The practice of etching your bones with metals and minerals to increase your capacity for meta and hide enchantments within yourself.
When the Sazashi mind is pushed too far
A Tribe of the Sorrows