The Parisan are a shining example of tradition and solidarity in a universe of constant change and adaptation. These Sazashi hold firm to the idea that a solid defense can trump any offense. They are honor-bound to their heritage and knightly.
A Character's Tribes are the subgroups they belong to. They are ethnic groupings drawn along lines of Provenance, Kind, and Banner, as well as many other circumstances. A Character belongs to many Tribes.
A Character's Mantle is the path which they have chosen. It's their calling, or at least their preferred diversion. Mantles are a reflection of a character's capability and a player's playstyle, and marry them together.
A term which describes the different types of Sophont sub-species within Ethnis, distinct from the concept of race in that it is purely physiological and avoids ties of species to culture.
The practice of etching your bones with metals and minerals to increase your capacity for meta and hide enchantments within yourself.
When the Sazashi mind is pushed too far
A Tribe of the Sorrows