The Wheel is the heart of all myth in Ethnis. All tales tie back to it, all tales stem from it. Even the stories and mythologies of Humanity, a species divorced from us Verin, can be argued to reference it and draw from it—a faith I personally hold. What is The Wheel, though? From whence does it come, what is its purpose, and, the most controversial question of all: is it real?The Wheel is a broad concept encompassing many aspects of many cultures within Ethnis. Between modern times and the day it was first spoken of, the nature, explanation, and tone when discussing The Wheel has changed broadly. It permeates the world in several primary fronts.
What is the Myth
The Wheel of Fortune: The Wheel is the One above Monarch, Champion, Hierophant, and Tower. It spins in arcane fashion, rotation visible to all but perceived by none. It is the sun in the sky, it is the moons in the night, it is the land underfoot.Every child learns of the Wheel. Every family, from the most religious to the most secular, speaks of it whether or not they put stead in its existence or importance. Those in the Haimarchy hear tell of the great power above and how it chose them, granted them its power and the glory of metaphysics. They learn of the divine machinations and hear that in the end all will come full circle. Those in the Somnancy grow up hearing that The Wheel is the Metatron, that it speaks on behalf of God by choosing Sovereign, and in its choice we can better understand the machinations of God and His divine plan. Those in the Hedonism are taught that The Wheel is a neutral force. It just is, and has no goal or plan, that all is chaos and to try to understand it is egomaniacal. Those in the Syndicate do not believe in The Wheel, and instead believe there is some yet-misunderstood technology or force in the universe which serves as a source for the meta, and that the power of the Sovereign is not as total as advertised. Those in the House of Sorrows believe The Wheel to be a source of wickedness, something pitting life against itself to keep it distracted so that we don't achieve all that we can be. Those in the Pact believe the Wheel to be the ultimate expression of will and purpose, and a great mystery yet to be understood. Those in the Federation, by their very nature, have no consistent story.
Jhoutai, the planet the Verin originally came from, has a 336 day year. They broke their year up into 4 seasons framed around solstices and equinoxes.The quadrants of The Wheel calendar represents these four seasons. Beginning from the top-left and working clockwise, the seasons are as such.
Sow First is the season of the Champion, the time of year to plant the crops. It is marked with oxidized copper.
Build Second is the season of the Monarch, the time of year to build new things. It is marked with polished copper.
Harvest Third is the season of the Hierophant, the time of year to harvest crops. It is marked with polished brass.
Prepare Fourth is the season of the Tower, the time of year to prepare for the next. It is marked with polished tin.
- Ruby for the month of regrowth and strength of arms.
- Agate for the month of movement and strength of legs.
- Topaz for the month of dedication and strength of body.
- Emerald for the month of fruition and the strength of action.
- Sapphire for the month of harvest and the strength of mind.
- Amethyst for the month of twilight and the strength of meta.
- Tourmaline for the month of patience and the strength of spirit.
The Aspects of The WheelStorytelling, narrative, and plays are highly popular within Ethnis. The arts are something taken incredibly serious by quite a few people, especially The Actors and with that dedication has come a deep of analysis of the craft of storytelling. The Symbol of the Wheel has changed and grown throughout time, gaining and losing aspects. One of the important aspects has always been the four spokes, which can also be seen as far back as the first rendition of the Wheel: the glowing ring. In modern times, he four spokes are referred to as the four aspects, and are named The Champion, The Monarch, The Hierophant, and The Tower. They are cited often in metaphor, used to describe the seasons, the stages of life, and the roles of a story.
It’s a Cycle.Life and Death. Ecstasy and Agony. Love and Void. These are the elements of the Great Drama, this is the motion of The Wheel. A stalwart crew explores distant, vivid planets, dancing with those poor folk rich of spirit and fighting against rich lords poor of morals. Their arrival staunches tyranny, their charity balms plight, and their presence brings peace. Are you with them? There’s a party in a golden palace where every guest is more distinguished than the next. They partake in writhing meals that morph through many properties as they cross your tongue. Chrome-plated pleasureslaves laugh like crystal bells and weep amphetamine tears while they give their all to a final performance before they become dessert. Do you attend? In a ramshackle church on a fringe planet a girl clings to a Somnolent cross, whispering the Somme of Hope into its eye. Infernos full of cackling figures consume the horizon. Angels descend from heaven like a meteor shower in the night. Do you save her? A band of marauders plates their ship with the carcasses of raided vessels. Their tech and crew is cobbled together from every Banner. Despite a cutthroat nature brotherhoods form amongst them. Can you claim the same? Four minuscule notches on an infinite Wheel. Empires forge, rise, burn, and are devoured in the blink of an eye. The divide between mortal and god is minute and the two constantly wrestle with the fact. Those who place their chips play a high stakes game, all who don't have their chips taken and played for them.Somewhere in this all is you.Who are you?
What are you?
Why are you?It's a cycle.There's a Wheel it's spinning.The Wheel by Ademal
- Date of First Recording
- The earliest mention of The Wheel is in 6580, when Kyzan became Sovereign.