Scale

Scale is a measure of how difficult an object is to carry or throw, and a measure of how large a character is.

Aspects of Scale

Objects

Size applied to an object is a measure of how much effort it takes to carry or store the object. Larger, heavier, or more unwieldy objects have a higher Size.

Characters

Size applied to a character is a measure of how large the character is. This affects the power of attacks, carrying power, and how easily they are to target.

Sliding Scale

Larger characters are easier to hit, but can carry larger objects easier. Smaller characters are harder to hit, but everything is heavier to them.

For every point of size you are above 4, objects are effectively 1 point of Scale easier to carry or throw. For every point below they are 1 point of Scale more difficult.

Size Guide

Scale Description Object Species
0
Negligible size unless in massive quantities. Rings • Keys • Lighters Small Insects
½
Negligible size unless in moderate quantities. Food Bars • Pocket Knives • Mice
1
Carried comfortably in one hand by the common able person. Pistol • Shortsword • Rabbit
2
Carried comfortably in two hands by the common able person. Rifle • Dog
3
Requires full-body effort to carry, and is best distributed over the body. Large Dog
4
Human
5
6
7
8
9
10



Cover image: RPG Content Cover by Ademal

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