Cuidad Uno

A tight-packed slum city one million strong, the only city on Sig V.

Written by Barron with passages by Ademal

Cuidad Uno is the last populated city remaining on the planet Sig V. It is a cluttered mess of architecture contained under a solar-dome designed to hold tens of millions but now holding a mere million.   It is a lawless and unkempt city, with only so many people able to support the aging infrastructure.
In a word, Cuidad Uno was a slum.

In two, it was a ghost town.

In many more it was good intentions meets bad circumstance, a shell of a city containing only scavengers, freelancers, survivors, and those who catered to them. It was in the awkward pubescent stage between an abandoned ruin and an earnest settling, which left it... empty.

The Diamond in the Desert

Cuidad Uno was founded as the Economic and Government Capital of Sig V when it was first claimed by Digger Co. during the end of the First Expansion Era. With the intention to strip mine the planet, Digger Co. set up a network of massive cities to support the Sophont power needed to mine out the planet.   Cuidad Uno was the first attempt and the most successful. Built using the newest technology and powered by the wealth of the mines, the city became a wealthy and fully sustainable settlement that boomed in popularity.   Close proximity to Syndicate and Somnolent space created an influx of human (primarily of Asian descent) colonists and miners, while a nearby ValuSelu Pact planet caused a migration of Hiserabi and Ka.


Sophont Diversity

Human 48%
Sazashi 45%
Verin 6%
Other 1%

Primary Languages

Ubiq 38%
Earthen 32%
Saza 25%
Aeai 4%
Other 1%
Location under
Sig V
Included Locations
Characters in Location

Diamonds to Dust

The strip mining of Sig V dried up much faster than Digger Co. expected. Soon the laborers were turning up nothing but dust, and every day proved another financial loss.   With no other developed economy to fall back on, Sig V began to collapse. The final nail in Sig V's coffin was the Melancholic Lacuna.   The only way the planet survived at all was a mass migration from the other settlements to the self-sustaining city of Cuidad Uno. Even now during the Reclamation Era, Cuidad Uno remains the only mass habitation on the planet.

People congregated in clusters, packed together on the walks that jutted out over the canals. Some fished in the brackish water, others pissed in it.   Many shared in a dejected look that said they no longer cared about it and were figuring out how to get their ticket out; the rest seemed at the least content, if not a bit worn in by the state of their city.

The Rise of Crime

During the The Melancholic Lacuna, the government of Sig V collapsed on itself. Cuidad Uno was left with a power void that filled itself with one of the few remaining economic powers of the city; organized crime. Human Mafias and Sazashi Pacts controlled and protected individual districts of Cuidad Uno, and out of desperation and a will to survive, it stayed relatively calm between the factions.   When the gate to Sig V reopened, many of Sig V attempted to migrate away, but the wealth required to charter a ship was only held by the wealthy. The criminal organizations, holding most of the planets worth, abandoned the city and left Cuidad Uno with another power vacuum waiting to be filled.  

Sora-Khai's Unification

Enter Sora-Khai, the downtrodden lieutenant of the Sazashi Criminal Pact. He was left behind with any other criminal organization members not rich enough to make the cut. Fueled by the rage of abandonment, and preying on the hopeless sensation of the city, he unified the organized crime members under a single 'family.'   This new super family, known as the Cuidad Uno Commune, comprised of humans and Sazashi alike. They took Trade Center of Cuidad Uno as their headquarters, and spread their influence into every alley of the city.   To this day, Sora-Khai still rules above all. He speaks to the people whom he calls 'family' through the cities intercom. He is not shy to make examples of any who would oppose his reign, and constantly pillages what wealth he can pick off the ragged bones of the city.


Subterranean Build

With the availability of Digger Co. technology and an influx of Ka miners, moving massive amount of land became a month-long contract rather than a several year plan.   To keep Cuidad Uno cool even in the hottest conditions, the city was built two stories below the surface. Entrance tunnels all around the city tunneled underground to cool any air brought in.   The natural airflow from the entrances draws hot outside air in and cools it by the time it enters the dome. The natural inward breeze in the tunnels is often called the 'prison breeze.'

The Dome

A self-sustaining city in the desert required combining the ability to stay well-ventilated and generate renewable power.   Created from the same technology that powers Solar Satellite Arrays, the dome reflects and absorbs the heat from the sun while letting natural light seep in. Standing at about eight stories tall, the dome limits the height of Cuidad Uno's structures.   The dome is spiked with a series of updraft towers, which help ventilate heated air and generate another source of power. The dome is one of the few structures that has stood the test of the The Melancholic Lacuna.

The Canals

Sig V's most precious resource is water. Keeping the entire city hydrated became a top concern.   The city solved its water problem by implementing a water recycling facility that ran through the entire city. Water flows from the outside of the dome towards the center, eventually ending in the center treatment facility. That water is processed underneath the city, coming out at the outer rim of the city as cool and clean water. The Canals are also deep enough to support a ferry network, used for heavy transportation throughout Cuidad Uno.   New water is collected via the dome during the monsoon season of Cuidad Uno, where it is added to the system via funneling towards the outer edge of the city.

Articles under Cuidad Uno


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