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Market Stalls




1st Set - d100

01. Exotic parrots with rainbow plumage
02. Charms against possession and enchantment
03. Narwhal-horn scrimshaw - scrollwork, engravings, and carvings done in bone or ivory
04. Purple Worm-tooth daggers
05. Fine parchment, inks, & quills
06. Obnoxiously loud ornamental dogs
07. Spell Component & Herb Emporium
08. Aphrodesiac foods - artichokes, asparagus, chocolate, figs, oysters, spicy chili peppers, strawberries, and watermelon.
09. Knock-Knee Brandy
10. Fine scarves and shawls
11. Roots, Tubers, and Grubs
12. Oak-handled umbrellas and sunshades
13. Lens Grinder - Bronze-rimmed reading glasses
14. Hot spiced meat pies
15. Pet lemurs and a variety of ornamental leashes
16. Firewood and charcoal
17. Handmade silver-wire hairnets & necklaces
18. Fried onions & mushrooms
19. Candied confections
20. Risque night attire
21. Rare books, scrolls, & tomes - see Book Store
22. Handcarved blackwood statuettes
23. Caricature artist
24. Ceramic pottery
25. Love potions and soaps
26. Fresh vegetables of gigantic size
27. Fine leather belts, straps, gloves, & boots
28. Iron cookware
29. Fine sheathes for blades of all sizes
30. Grilled insects on sticks
31. Fortune Teller & Card Reader
32. Ale Stall - Halfpints, pints, & litres available
33. Gnarlwood flutes & whistles
34. Fresh fruits from the jungles of Pelago Islands
35. Scribing & Messenger service
36. Moneychanger - with intimidating bodyguards
37. Fine portraits & landscapes
38. Rare maps of locales near & far
39. Smoked giant hornfish
40. Fine shoes & slippers
41. Well-crafted and colourful glassware
42. Freshly re-feathered and skinned rabbits
43. Finely woven baskets and hats
44. Pumpkins, Gourds, and Squash
45. Berries, Grapes, and Cherries
46. Saddles, tack, harness, and saddlebags
47. Rabbit feathers bags and shawls
48. Nine different varieties of Bay Leaf
49. Exotic spices
50. Needles & Pins, 99 different colours of thread
51. Leather jackets and bags
52. Leather boots and shoes
53. Hot peppers, pickles and sauces
54. Fresh flowers - Magical Florist
55. Piping hot spiced cider
56. Potatoes, available in 10 or 25 lb sacks
57. Nice porcelain chamber pots and ewers (a large jug with a wide mouth)
58. Caged geese, plump & raucous
59. Fever-Cures
60. Strings, cat-gut or wire for stringed instruments
61. Drums & drumheads
62. Fine attire for Dwarves, Halfling, Gnome & other folk of small stature
63. Chalk and slates of all sizes
64. Multi-coloured rugs
65. Backpacks, pouches, & sacks
66. Candied chestnuts and apples
67. Fine wines by the bottle or cask
68. Underclothes of Distinction
69. Masonry Tools
70. Ingots of various rare metals
71. Finely crafted hourglasses
72. Bolts of silks
73. Hats of all shapes & sizes
74. Rotten eggs & vegetables for sale to throw at undesirables
75. Poetry by commission
76. Puppets & Marionettes
77. Socks - A pair of surly looking goblins offering to darn socks
78. Bird feathers & plumage of all sizes & colours
79. A sergeant soliciting recruits
80. Bells, bells, and more bells ... a group of children who won't leave them alone.
81. Ornate birdcages
82. Massage for a gold piece
83. Fine cloaks & capes
84. Delicious smelling freshly baked bread
85. Dried meats & fruits
86. Tinterboxes & Torches
87. Pet Seller
88. Ceramic mugs & goblets
89. Weird & Wonderful porcelain masks
90. Bronze items - windchimes, creatures and mirrors
91. Sugar cane and molasses
92. Rare Teas of Altered Consciousness - see Teahouse
93. A mud-caked orphan girl trying to sell a litter of kittens
94. Bags of barley, wheat, and rye
95. Wooden contraptions of uncertain purpose
96. Chests and boxes
97. Hot apple & gooseberry pies
98. Fine rapiers with intricate basket-hilts
99. Model ships
100. A dubious-looking trader - trying to sell (for an extravagant sum) what he claims to be a pseudodragon egg



2nd SET - d100

1. Vegetable Stall - Sells many different types of locally-grown vegetables. 2. Flag/Tabard Stall - Custom made flags and tabards for sale.
3. Fresh Fish Stand - A bullywug sells fish for 2-4 gp each fish.
4. Lemonade stand - For some reason, the aarakocra owner gets really frustrated when you ask for grapes.
5. Salted meats - A place to buy preserved meats for long journeys. Staffed by a young Human who is desperate to keep his job with his uncle’s business. Is hesitant to lower prices because of this.
6. Sandman stall - Sells sleepy time sand. Sprinkle on your eyes and fall into a magical relaxing sleep.
7. Third Hand Store - goblin female wears sleeveless long dark grey coat - sells knick-knacks, junk, and random items. 8. Legitimate Enterprise - Market stall that seems busy, but never has anything for sale besides a few oddly shaped 'lucky charms'.
9. Lute the Room - Musical Equipment.
10. Salves and Soaps - A cart with a pushy but charismatic foreign clerk with aggressive sales tactics who grabs passersby by the arm to test overpriced salves, soaps and salts on their skin.
11. Teeth and Scrimshaw - scrollwork, engravings, and carvings done in bone or ivory, as well as creatures' teeth. 12. Fishman's Man Fry - A Triton with broken Common serves delectable seafood dishes. If asked about the name, he explains that it is food FOR men, not for fishes.
13. Scrivener's Arrow - A kenku sells calligraphy and cartography equipment, parchment, quills, and ink.
14. Whisper's Telogracy - A business started by a group of Academy students for transmitting letters and messages across the world. Insults are, for some reason, half price.
15. Scribe - person who once worked in a royal court but lost her job because she's addicted to a drug found only via a Black Market store. She has next-level drawing skills, and she's very quick with them, so in addition to writing letters for the illiterate she can draw pictures of, e.g., new brides or children, and send them with the letter so that the recipients get the pictures as well.
But all of this is only true before noon or so, once she gets enough money for her drugs. Then, she packs up and goes home. If you seek her out at home, rouse her and pay her 10x her normal price, she will scribe your letter or draw your picture, but everything she writes will be eldritch riddles, and everything she draws will be straight out of Acidland. Some of these drawings are attractive to a certain sort of decadent collector.
16. Gold Exchange: A Halfling with a bag of holding who will convert any currency to any other for a 5% fee.
17. Finder's Keepers Grave-robbing Equipment: Two bemused-looking Dwarves sell adventuring, spelunking and excavating gear, as well as thieves tools, or (with a raised eyebrow) "locksmithing equipment." While the name draws some ire, they shrugs and suggests that at least they are honest about it.
18. Cobbler Stall - where reformed monsters and the indigent are taught a marketable skill. Run by a master cobbler and Paladin of Redemption. Shoes and boots are sold here, and can be repaired for free, although one can choose to make a donation.
19. Dyes and Dyed Linen - An old looking stall run by an elderly women. She sells and dyes cheap linens, mostly to commoners.
20. Guard Drake Eggs - Owned a skinny Human wizard who might also send the PCs on quests for difficult to find ritual componets.
21. Bones and Skulls - A bearded old man selling all sorts of bones and skulls from creatures across the land and beyond. Will sell 'something more' for the right price.
22. Dungeoneering emporium - A former explorer/adventurer selling dungeoneering kits and equipment, many of them unique to specific types of dungeons and environments, based on his experiences raiding dungeons. They would also have a lot of information/quests and could possibly be recruited as a dungeon guide.
23. The Meat and Mash - a food stall run by two half Orcs who speak very little common. Their food is spiced fresh game meat atop a veggie mash.
24. Arrows - an elf wishing to barter for information sells individual magic arrows.
25. Minor Intervention - a Lizardfolk and a Halfling sells found trash and trinkets. They worship the Goddess of Luck Tymora and these trinkets have a knack for being useful.
26. Animal meats and hides - A surly Half-Elf sells game, bone, and skins. The shop is dark and forbidding, but the prices are good. Adventurers may learn from a druid with a bandaged shoulder that the Half-Elf is an excellent hunter, but also one who enjoys causing pain to animals and who will sometimes shoot to wound instead of to kill.
27. The Four Finger Discount - A pale and easily startled man sells finger bones from various saints, heroes, and villains. Or so he claims. He is missing the index finger on his left hand.
28. The Little Chisel - A young Gnome lady selling hand carved statuettes. She has a set of statuettes containing every deity in the local pantheon. For some reason she has ten pairs of thigh-height identical statuettes of elephants.
29. Leather worker - Will repair any damaged leather items and also has armour, bags, scabbards and the like for sale.
30. Muslin Items - a middle-upper class clothes, hats and accessory shop.
31. The dragon hoard - a small stall of various sized wooden boxes with holes in them, each one holds a different kind of small lizard. Most lizards are not actual Dragons, one inconspicuous box actually does hold a fire drake that will grow very larger very quickly.
32. Stone and Iron Masonry - A collective of builders offering 'Only True Dwarven Talent'.
33. The Devil in the Details - Tiefling barrister, solicitor, notary, insurance agent and Venture capitalist.
34. The Shinies - a wooden barrel full of semi-precious stones, guarded by a flock of ravens, one of which apparently has good business sense. There is a skull nearby as a reminder of what happens if you try to take anything without leaving a shiny of greater or equal value.
35. Apples - a Halfling woman selling apples (fresh, canned and dried), cider, applesauce, candied apples, apple corers, apple tarts, Pork in Apple Skins, and apple memorabilia.
36. Very Cheap pies, sausages, and vittles - seller is fluent in thieves cant and runs a Black Market store items - "If you love something, don't ask where it came from."
37. Natural remedies - A wood elf ranger/forager that sells natural remedies to commoners. For the keen-eyed spellcaster they may have some quality natural spell components. They can also guide adventurers through difficult natural terrain and may even have seen some caves or ruins in their gathering that they did not feel equipped to explore on their own, and would be willing to show the party there for a cut.
38. The Handy Man - He sells hands, all of them. You name it, he has it, somehow. Why? No idea.
39. Flint - A stone golem sells adventuring gear and other useful items. He eats the money given him for the items.
40. Pasties and Potions - The pasties are famously odd and yet strangely addictive, leading to people complaining about their poor quality while in line for a third or fourth.
41. A fortune teller who is off by one customer. She will always tell the fortune of her next customer.
42. Totally Legit Goods - Really shifty looking stall, all dirty and stuff. Merchant looks like a hobo, is really rude and annoying. Looks like he just sells junk. Everything is a magic items and trinkets in disguise.
43. Churro Stand - Delicious fried dough dipped in cinnamon and sugar.
44. Flavoured Popcorn - Sweet cheese and caramel covered popcorn is warm and perfect any day of the week.
45. Picklemonger: Different spiced pickles and cucumber flowers are for sale at this stall. The only thing saltier than the barrels of pickles is the stall owner himself.
46. Greenleaf’s Herbal Emporium - An attractive high Elves (every stall is owned by different member of same family of Greenleaf) sells herbs of all kinds. Some for seasoning food, some medicinal, and some “recreational”.
47. A shrimp stall - quote: "You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich."
48. Things on Sticks - popular with the local orcs/halforcs. It's unidentifiable and stinky meat on a stick.
49. Banana stand - 7 gold per banana. If the NPC's decide to burgle the place at night, there's money hidden in the walls.
50. Backstreet organ trader - "I sell you guills, you breathe under water! You don't need lungs anymore! I take lungs now guills come next week!"
51. Coins - a guy tries to sell you magical coins and other cions from all over Esau, which only a select few places accept them. Every time he says the price it swings up or down wildly.
52. Exotic bottled water - person tries to sell to every person coming for water, but it's extremely expensive because the water comes from far away. It tasted great but has no added benefit.
53. Herbs - lots of dried herbs, spices, maybe potions, which are all past their due date. They smell and are probably bad.
Roll 1d6 dice to see their effect (1 = vomit and diarrhea, 2 = diarrhea, 3 = vomit, 4 = blurry vision, 5 = loose sense of smell and taste, 6 = sleepy)
54. Toothpicks - A self-satisfied Gnome in a scarlet cloak sells polearms, including magical ones.
55. Various fruits and vegetables - Notable less for the produce and more for the proprieters, a Human brother and sister - He runs it in the morning, she runs it in the afternoon - the other shops in the market or takes in the sights. They are both tall, blonde and stunningly attractive, with an earnest wholesomeness that makes them even more so.
56. Mercantile - A Silver Dragonborn sells army surplus and adventuring gear. He is also a great contact for mercenaries and quest hooks.
57. Discount Confessions - Healing items, atonement spells-while-you-wait, discount holy water, and basic cleric gear from a giant of a man with a black beard and a missing arm ( follower of Kord ).
58. Menagerie: A deeply passionate Gnome Taxidermist who sells a wide variety of stuffed animals.
59. Portraits - an elven portrait painter offers to record your adventuring party in paint.
Roll a 1d6 to see the quality (6 = masterpiece, 5 = good likeness, 4 = A caricature of the group, 3 = animal versions of everyone, 2 = A terrible likeness; cartoon style, 1 = Child's style and been pickpocketed).
60. Potions - specialises in poisons and potions in bottles that once had poisons.
61. Weapons - An overly enthusiastic Human sells swords, armour, monk gear, and other things are made poorly, but decorated to look exotic.
62. Big Rocks - A Half-Orc tries desperately to sell you a bread-loaf sized rock. "Great for head-mushin'!"
63. Farm Equipment - run by a man who is CLEARLY about to get a summons from a shadowy organization for "one last mission."
64. Jewels - sells gems and jewerly with very tasteful pieces. "High quality, high prices-Low quality, low tolerance" is written unobtrusively in Thieves' Cant in a bottom corner.
65. Lutes - a young luthier selling lutes and lute accessories. He made them himself. He tends to be playing more often than actually working though. He’s quick to let people know where his next performance is; they should come out to watch him.
66. Thaumaturgic Threadwork: An upperclass clothing and fabric store, that is run by a Human as surly and blunt as his creations are impressive. In addition to being quite talented, the elderly seamster has some small magical ability that allows him to sew certain arcane properties into the fabrics he makes.
These can range from minor improvements such as an inability to get wrinkled or stained, all the way to stronger enchantments that raise AC or grant resistance to certain types of elemental damage. The stall itself is an elaborate creation composed of many brightly coloured and beautifully decorated cloths, all of which he sewed himself. A testament to the power his work can have, the fabrics are unnaturally resistant to all forms of damage and inflictions, while also magically blocking out all noise that would pass through them. He always has a few choice pieces prepared to be sold at any given time, while also offering to do commissions given the appropriate time and compensation.
67. Surprisingly Useful Stories - A bookseller with an impossibly long nose and brilliantly twinkling eyes offers each person a dusty tome. It is a fictional story, yet has some magic in it that teaches a valuable skill or a hidden secret.
68. Face Threads: An ogre sells piles of intricate lace doilies. His nimble fingers and two fairy roommates makes sure they are never out of stock. Sleeping with the magic infused lace patterns over a person's face, lets them wake up well rested no matter where they decide to sleep.
69. Chocolate and other Trap candy - Has a veritable army of orange gnomes to do her bidding in a pocket dimension where her factory resides. Can move her stall to more than one city and can exist simultaneously in multiple locations.
70. Yarns: An old, retired Tabaxi adventurer sells different patterns and magic infused yarn but also local legends, dungeon maps, and histories. She is famous at the market for pinning a thief to the wall with one well placed knitting needle.
71. Gaming items - A Tiefling sells cards, dice and gaming equipment. She is happy to point the players to gambling places. She runs a small dice game at night, with a 20gp cap - once a person has won or lost 20gp, the game is finished.
72. The Book Swap - An old Dragonborn with glasses and a fake beard buys sells and trades books. His motto: "Books should be read not lie in dusty old libraries."
73. The Pull and Wind - sells crossbows and bolts of all varieties. He has some special stock and will give a discount to an adventurer who succeeds on a straight Charisma check and who promises to brag about where he got his new weapon.
74. Wands: run by a portly and cheerful witch with a bird familiar. She sells a variety of wands she made herself - and although the wands are pink with painted flowers in them - almost all of them do unpleasant or silly spells.
75. Potions: run by a hungover Human. He will not be all set up until 11:30am - will ask the party to not speak so loudly whilst selling them potions. His stock is surprisingly comprehensive and has fair prices but if the party tries to haggle too much he'll just close early without selling anything because of his headache.
76. Flowers: a beautiful flower stand run by a Lizardfolk. If a player decides to inspect the stand, the woman running it will speak in the occasional rhyme and give the player "their" bouquet that "they'd already paid for". The bouquet, when inspected with a mind to their symbolic meanings, gives a an important message to the player. If they try to find the stand again later, it is gone.
77. The Snowdrop - incredibly beautiful art and sculptures by a small Gnome. A clever tradesman could make a tidy profit selling the items in another city. Any insult to or question of his size sets him off and he will refuse to sell.
78. Friendship - An inscrutable Lizardfolk stares at the party under hooded lids. The shop sells nothing except 'friendship' that comes with a friendship bracelet - investigation reveals that this means an introduction to Lizardfolk traders, a handbook of trade routes, passwords for safe passage through swamps, access to job offers, and connections to a Lizardfolk Tribal Consortium. Levels of friendship are earned by conduct and require periodic dues.
79. Sculptures - they sell hand sculpted animals and ornaments made of almost everything imaginable. From wood to gems, every piece enhances one attribute of the user for 1d4 hours, when looked at. Only one buff can be active at the time - the item loses its magic after two uses.
80. Antiquities - brooches, rings, lesser gems and lesser magical charms can be found in this stall. Most of it is fancy looking trash. Some truly magical items can be found on arcana checks.
20 = your eyes fall onto a ragged cloak of dark greyish colour mix in the back of the shop, it is used as a blanket for displaying daggers. It is a cloak of fog, which gives the level 1 spell (fog cloud) that can be used once a day by the wearer. He will always succed in stealth checks in fog.
81. Herbs - a female druid sells herbs and crafting material for druids or herbalists, and some potions as well. She has an advanced herbalists guide, that helps the reader gain +1 proficiency when using nature and medicine checks for healing purposes. The lines vanish as the reader reads them. So only one PC can learn it.
82. Gems and Jewels: A Half-Elf sells, buys, and appraises all manner of precious and semiprecious stones - he even has five glowing crystals hanging in the back of his stall.
83. Weapons - Druids Suck - An angry-looking Tabaxi with an irregular scar across one cheek sells axes, saws, machetes, flint and tinder, torches, poison antidotes, fire spells, and staffs of withering. He has a scar - he will wax eloquent on the dangers of the wilderness and of druids who raise shambling rosebushes.
84. Ghost Face Killers - A Tiefling with a lisp sells silvered weapons and blessed ammunition, which deals radiant damage to Undead creatures.
85. Calfskins - A giant, heavily muscled centaur sells baby and young child clothes and other baby goods. He loves babies and will coo adoringly over them. Some of his wear would fit an adult Gnome or Halfling.
86. Trade Goods - A darkly beautiful Half-Elf sells a wide variety of items. She is incredibly shrewd, but has been cursed such that she must answer direct questions honestly. She is searching for the cure and will pay handsomely for help.
87. Futures - A short Human claims to be a powerful divination wizard, and will read the player's future for a high price. In truth they only give fortunes that are vague enough to be left up to interpretation, and the only magic they know is minor illusion, as to better give the impression of real magic.
88. Safe Cracking -A dwarf with a mechanical finger sits in one of the seedier corners of the market. They promise that they can crack any safe for the proper price, no questions asked.
89. Butcher - carries all types of exotic meats. If you ask for last week's special they will show their true product, meat from the humanoid races.
90. Pie Cart - Once a pirate on the high seas, with the loss of his leg turned entrepreneurial. He can be found near any crowd pushing his cart and haggling his wares. He's sold many things - not all of which were his - but his specialty has always been rat pie. "Fresh off the ships!" He says, and despite making most sick, it's a staple food at any gathering. 'I'll give you two for three dubloons, and tha's notchin me own pegleg, tha' is.'
91. Apothecary - A lithe, attractive, female Dragonborn sells a wide variety of poisons and a few potions of both Cure and Inflict wounds.
92. Candles: a green haired woman sells candles that have potions mixed into the wax. If you light a candle then the effect of the potion it's infused with begins to take place over the duration of the candle burning, and affects everyone that can smell it.
93. Odds & Ends - A small old woman, bent and ancient, whose race cannot be determined, leads her overloaded wagon with a cantankerous donkey in the most remote places of the world. She always has precisely the items the party needs in stock, even if the item cannot possibly have been found by her (a key for the right door, water in the desert, that phoenix feather you need for your rejuvenation potion). In exchange for these items, she takes no gold but instead insists on telling each person their fortune, which is always something as terrible as the item is important to you.
94. Stalls Creation Items - A dapper Halfling sells equipment for market stall creation and operation.
95. Spell Component - place that also serves as a hangout for magicians to talk shop, swap spells, and make connections.
96. Food & Drink - A seedy-looking man sells drinks and food. He also buys items of questionable legality, which is his real job - he is in fact an undercover guard, and the whole stall is part of an elaborate sting.
97. Winterware - A relatively slim Half-Orc sells winterwear and climbing gear. His Special Hand Furnaces can provide heat for a tent and are recharged whenever the holder casts a fire spell.
98. Lost Wish - A white Aarakocra runs a large, eclectic stall. Once, upon being granted a wish by a genie - She wished for limitless wishes. As genies do, the genie altered her wish so that every day she magically receives something someone has wished for, ranging from powerful magic items to a horseshoe nail to an extra turnip. Making the best of a bad situation - She has a permanent sale.
99. The Unencumbring - An elf "sells nothing, buys anything". She offers a nearly fair price for all offerings.
Anyone selling more than 3 things at a time must make a Wisdom Saving Throw or also sell something they did not intend to part with (an item, a memory, etc-DMs choice). The person realizes 1d4 minutes after leaving the shop, and Cavea does not let go of bargains easily.
100. Flowers, Perfume, Gifts, and Sweets - For the lovelorn, the aasimir will also, for high prices, sell scrolls of minor illusion, diodems of charisma, and 'virility and fertility aids'. If asked correctly, they also has charm person and domination spells for the right price.



Curious Market Stalls

+ A teetering shack made of reclaimed driftwood and roughly hewn quarry stones. Simultaneously appears to be an ancient, immovable part of the landscape and like it might fall down in a stiff breeze. Owned by Sweaty Steve, a leather-faced man of indeterminate age who exudes a musk of sour body odour and sharp salt. Sells unimpressive chunks of ambergris and planks of rotting wood painted in spirals of red ink. It’s tat, seemingly, but he does a steady trade and has been here for years.
+ Mrs. Landry sells cats. She has dozens of them, a different brood every day. They claw and climb along the insides of the massive steel cage that surrounds her simple wooden stall. They hiss and spit at passers-by, mangy and feral, and stepping into the cage to do business risks having a host of them climb your legs and body.
+ A small empty table flanked by two shabby armchairs stands out in the bustle of the market through its mundanity. Old Rother sits in one chair, draped in layered shawls and coats whatever the weather, face always covered in a thick purple veil. Sit opposite them and they’ll grasp your hands in theirs, whispering to you for long minutes. They sell futures. Not predictions, not promises, not vague wishes that might go unanswered – futures, for you or another, the threads of time and fate unpicked and restitched to suit you and the contents of your purse.
+ "Buy a star today!" the man screeches, hand patting the huge brass telescope mounted on a stand beside him. "Any star you like!" Maester Coldfront is the market’s pre-eminent astronomer. You know that because his cloak and his stall are covered in paper stars that flutter and flap in the breeze. Peer through his telescope, even at the height of day, and you’ll set your eyes on furious burning orbs far across the galaxy. He swears he can sell you them – and for the right price he can give you the means to visit, too.
+ The meats at Randall Campbell’s stall glisten in the noonday sun. Thick and juicy and ripe, he swears you’ll never taste anything like them. But they don’t look like any cut of meat you’ve ever seen, and he’s notoriously cagey when pressed on which animals he’s butchered for your delectation. Still, the price is good and the flesh is tender, and who can argue with that?
+ A twisted forest of glass, jars and beakers and flasks and tubes covering every surface. Thin gasses swirl inside them, so light and ethereal as to be almost invisible. Drew Robertson will sell you a quick sniff for a coin, or a deep draw for two. The carpets and pillows that surround the stall are always filled with punters in repose, smiling and drooling as they sleep off whatever concoction they’ve had a hit of today. Robertson won’t say what they are, and the only way to find out what they do is to pay up.



ITEMS: Crafts - Jewelry - Equipment - Compondents - Trinkets
ALTERNATIVE NAMES: Bazaar - Emporium - Exchange - Fair - Mart - Trading Post
TYPES: Mundane - Magical



This is for quick reference using my notes, as well as other websites


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