Eladrin
Eladrin are elves that live primarily in the Feywild. Believed to be a myth by most, I can assure you that they are in fact real. I was blessed to meet one taking a vacation to the Material Plane who was kind enough to show me a few things that they were capable of.
From the Notes of Lady Rhewa; Dated the 29th of Mylef, 131
Basic Information
Biological Traits
Due to the nature of the Feywild it is impossible to determine the age of an eladrin.
Genetics and Reproduction
Eladrin mate in the usually way, though only when channeling autumn. Due to the nature of the Feywild, an accurate gestational period is difficult to impossible to place.
Growth Rate & Stages
Eladrin have the distinct ability to change their form and personality When they wake from their nightly reverie.
Autumn eladrin are healers and pacifists.
Winter eladrin are bitter and melancholic.
Spring eladrin are happy and mischievous.
Summer eladrin are warriors plain and simple.
Each form is accessed through emotions associated with each season, and grants them a set of abilities that I was not shown too much of.
Ecology and Habitats
I have been told that the soaring towers, sweeping arches, and graceful designs are the pinnacle of Elven design.
Additional Information
Perception and Sensory Capabilities
All varieties of eladrin are capable of seeing in the dark up to 60 feet.
Civilization and Culture
Beauty Ideals
My source found her definition of beauty to be too complicated to explain. I was able to surmise that I was not her type, despite turning heads from elves and humans alike.
Relationship Ideals
According to my source, there are no relationships outside of breeding.
Common Dress Code
The eladrin are as free with their dress as the fey that they live with.
Scientific Name
Feyrus sapiens superius
Body Tint, Colouring and Marking
Changes based on season.
Related Myths
Weight: 90 lbs +2d12* x 1d4
Ability Score Increase: +2 dex +1 cha
Speed: 30 feet
Darkvision: 60 feet Keen Senses: Proficient with the Perception skill.
Fey Ancestry: Can't be put to sleep magically, have advantage on saving throws to resist charm.
Trance: Gain the benefits of a long rest for half the time.
Language: Common, Elvish
Fey Step: Teleport 30 feet as a bonus action. Gains additional effect at 3rd level,effect changes based on seasonal attunement. DCs = 8+proficiency+cha mod
Autumn: Creatures within 10 feet must succeed a Wisdom save or be charmed for 1 minute or until attacked.
Winter: Before Teleport, frighten one creature within 5 feet in a failed Wisdom save.
Spring: Touch one willing creature within 5 feet. They teleport with you.
Summer: Creatures with in 5 feet take fire damage equal to your level immediately after teleport. *Same roll used to determine height.
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