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Eringard

2019

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A vibrant world of high mountains, deep valleys, and thick forests. Eringard is a peaceful world, where magic and technology mix wonderfully together. Two gods rule this world. Malisk, god of the dark and the night. And Trinquila, god of light and of the day. While these two gods fight for dominance over the world, they both decided to not have their creation get involved. Instead, champions from other worlds are chosen, and placed here.   The champions must make their way to the gods temples, each located on one side of the world. Here they receive a boon from their god so they can defeat the other champion. When one champion falls, or admits defeat, the god of the winning champion rules for the next thousand years.   In Eringard, items can be enchanted with magical energy that gives it unique properties. Magic and also come from runes or wards. They are spells in this world that only have the limit of the users imagination and amount of magical energy. One must focus on a specific rune in their mind and recite the spell to bring it into reality. Wards are sigils that do not require words, but instead materials and catalysts, usually blood.   Magical energy comes from both the conflict of the two gods, and from the users own soul. Runes source their power from the soul, while wards source their power from the gods.

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