Although they stand at a similar height as a Dwarf, the hunched posture and bent knees make them appear shorter. Their hides vary from smooth and shiny to rough and warty. Most are a dark, almost emerald green. Some can be dark brown and tan, and in extremely rare cases are red and blue skinned. Tads are incapable of growing any hair unless by some sort of magic. Tads have widely spaced and bulbous eyes, generally reflecting with red or amber light. Their powerful legs and webbed feet allow them rapid movement in water.
Civilization and Culture
A Tad's name is chosen at birth by their parents, or by the tribehead if no parents are present. In rare circumstances Kav'wa, the Bard Prince may choose a name. Most names are names of legend from stories or from other racial cultures the Tads have socialized with. The family name follows the chosen name.
Male Names: Bylor, Durn, Finn, Gwur, Marn, Oad, Udden
Female Names: Ala, Bessa, Cyla, Merna, Sally, Tia, Vania
Family Names: Arn, Bassfin, Hailo'er, O'erbend, Serpen, Wellwort
Creator of the Tads, Kav'wa, the Bard Prince, birthed his children in his image after spending generations traveling the known planes. A master of tethering into the bond, the Ancient Toad was able to tether the first Tads by bonding to giant frogs and giant toads, shaping their being and enhancing their intelligence. A relatively new species, the Tads are only beginning to explore the known world at the behest of Kav'wa.
Tads TraitsYour Tads character has a variety of natural abilities common with your ancestry.
Tads 5E Racial Traits
Adventurous InstinctYou have proficiency in your choice of either the nature or survival skill.
AmphibiousYou have a swimming speed of 25 feet, and you can breathe air and water.
Standing LeapYour long jump is up to 25 feet and your high jump is up to 15 feet, without a running start.
Tad ToughnessYour hit point maximum increases by 1 every time you gain a level.
Tongue TiedYou can use your tongue to grapple a target within 10 feet of you. You do not provoke an attack of opportunity or incur penalties for not having both hands free when starting a grapple in this manner. Normal rules for grappling apply afterwards.
Languages. Common, Sylvan