Introduction to Erenel
A brutal world has been reborn. Awakening from his slumber, the Creator Al'Madoon saw the destruction and greed his favorite creation, the Elves, had brought to Erenel. To cleanse the corruption, Al’Madoon sacrificed his celestial being and bonded with the world, rescuing it from subjection forced upon all civilizations by Elturel the Fallen Elf. In an instant, the surviving races opened their eyes for what felt like the first time only to discover crumbling kingdoms and broken landscapes. The knowledge of the previous world lost and the Elven kingdoms forgotten.
What Should You Know About Erenel
Fantasy SettingErenel is a world setting designed to be used when playing Dungeons & Dragons 5th edition. Elements of many great fantasy settings and multiple role playing systems are used as inspiration in the world. If you are a reader of fantasy, you'll feel right at home in the foundation of what the setting is built. Humans, Dwarves, Elves and Orcs are mainstays, but new memorable races and ethnicities are just as important. Also, differing levels of technological advancements have made way for gunpowder and clockwork creations in certain civilizations, although not all are so lucky. Erenel is designed for new readers and role players to dive in with a familiar yet fresh concept. Remember, not all is as it seems! World-changing mysteries lie waiting to be revealed.
Tethering and the BondThe Bond is a font of power flowing through and connecting everything touched by the sacrifice of Al'Madoon in his attempt to restore Erenel. The Bond resides in every creature, river, stone and even air. This raw magic is able to be felt and accessed by inhabitants who have a natural talent or those who have studied and trained in accessing the Bond. The Bond is all forms of Arcane and Divine magic. The only difference is how inhabitants choose to access the Bond. Some spellcasters such as Clerics, Paladins and Warlocks access the Bond because their deity or patron have attuned their senses to better "Tether." Where as other spellcasters have a gift for accessing the bond or through sheer practice and study have learned to Tether.
The Story of Creation
The Great SacrificeAs Elturel assaulted Al’Madoon above the Tree of Aymara, the Architect understood what had to be done in order to cleanse the corruption and spare his beloved Erenel. In a bright flash of light, Al’Madoon sacrificed his celestial body exploding into an apotheosis of divine light. Elturel and the Tree of Aymara took the full force of Al’Madoon’s sacrifice but no part of the universe would be left unscathed. The force of the blast shattered the timeline, freezing all non-deities in a time-lapse that would last for eons. The celestial explosion tore at the fabric of the universe, ripping open three new planes. The Above, formed from the love of Al’Madoon and his self-sacrifice. For choosing light over darkness, Rezmir would ascend to the Above, welcoming the kind-hearted and those who embraced the light. With the help of his sisters, Asanna and Luniwyn, Rezmir successfully recovered a branch from the damaged Tree of Aymara, planting this new tree close to his acquired domain. This branchling grew and began to bear fruit, as its mother Aymara did before it, forming angels and seraphim as the fruit ripened. The Below formed from the hate and greed festering within Elturel. Elturel fell into the Below from Al’Madoon’s sacrifice, finding himself surrounded by a plane of shadow and despair. Many Elves, witnessing their master fall, cursed Al’Madoon and followed Elturel as he descended. A deep hatred for Al’Madoon consumed Elturel. In disgust by his failure, he began to manipulate the Elves loyal to him, transforming their flesh into horrific variations. Over time, these Elves became the first demons and devils, their minds now broken by suffering. The Trance formed from the remnants of Al’Madoon’s subconscious. Without a celestial body to inhabit, Al’Madoon’s mind wanders forever dreaming in the Trance, a magical plane of beauty, grace, and peril. The Trance partially covers the Above, the Below, and Erenel.
The Era of the Bonded OneCenturies of advancement, powerful artifacts, and sprawling kingdoms would fade away while the intelligent races of Erenel remained caught between time. Eventually, the time-lapse would cease, and the surviving races opened their eyes for what felt like the first time. The inhabitants of Erenel, left with no prior memories, now inherit a new world to discover.
Human Ambition Shapes the World
ArtifactsFollowing Al’madoon’s sacrifice leading Erenel into a new era, powerful artifacts were lost as the common races opened their eyes for what felt like the first time. Many legendary artifacts had their arcane power drained by the newly formed bond and fell dormant. Now, these legendary artifacts await attunement, ready to imbue a portion of their potential to those lucky enough to claim them. These dormant artifacts will grow in power with experience, force of will and strength of the wielder. With enough time, perseverance and growth, the legendary artifacts may reach an awakened state and regain some of its lost ability. If its full potential is realized it may even reach an exalted state reclaiming all the arcane power lost.
They aren't items you can run around and collect, and no one knows how many there might be in total. References in the Library of the Royal College suggest there could be as many as twelve such tomes, but that list was compiled from unverified and in some cases unreliable sources.