Living Erenel: Factions

Welcome to the Living Erenel Factions article. In this article, we'll breakdown the second major pillar of Living Erenel's D&D/MMO experience, FACTIONS!
 
Factions in Living Erenel are player-run organizations designed to add an extra element of gameplay structure, role play, and world engagement for players. Factions represent smaller divisions of popular Erenel factions.   For example, your player could join the Lantern Priests or Spellsong Remnant. However, your division would represent the Krovian Lantern Priests or the Ulkadian Spellsong Remnant. Important NPCs reside over the Faction as a whole, but the player's Faction is 100% player-driven with their own elected officials, reward structures, and unique adventures.
 

Living Erenel Factions

Faction Rules

When making a character, a player may choose to join a Faction set in the OPEN status, or be recruited by a Faction Emissary. If a player does not join a Faction, or become Factionless later in their journey, they are considered a Lone Wolf until they join a Faction. If a character ever leaves a Faction, they forfeit any prior Faction benefits for the Lone Wolf benefits, and vice versa.   Players may only pledge their allegiance to one Faction at a time. To change Factions, the player must properly leave their current Faction. This involves notifying the current Faction Leader and an Erenel moderator. If a player does not uphold the Factions goals, they may be removed against their will with a Removal Vote. During a Removal Vote, all Factions members may vote except the player being vote on. If 2/3 of the Faction vote for removal, the player is forced to leave.
 

Faction Benefits

Being in a Faction grants the Player starting equipment and character bonuses, plus roleplay and adventure opportunities. Individual Faction benefits will be detailed on each Faction's article.   Starting Equipment. Provided only to players who join at Character Creation. When accepting Faction starting equipment you forfeit background starting equipment.   Character Bonuses. Provided for players at certain Faction levels. Factions follow a leveling system similar to character advancement.   Discord Channel. A Faction only channel in Discord to privately speak with members of the Faction with accompanying Discord Rank.
 

Lone Wolf Benefits

Being a Lone Wolf grants the Player starting equipment and character bonuses but restricts a Player from benefits that Factions provide. When becoming a Lone Wolf at level 1, you gain the following benefits and equipment along with their classes starting equipment.   Skill Proficiencies: Insight, Survival   Tool Proficiencies: One Artisan's Tool of your choice.   Language: One standard language of your choice.   Starting Equipment: Traveler's clothes, 1-slot satchel, pouch with 15 gold.   As a Lone Wolf, you gain the following benefit. The following bonus is lost when joining a faction and regained if you are factionless at any time.   Character Bonuses. One extra Downtime Day awarded each Weekly Update.   Survivalist. At the beginning of a every Living Erenel Adventure or PvP Encounter, the Lone Wolf rolls 1d4. On a roll of 3 or 4, the Lone Wolf gains inspiration to start the adventure or encounter. After using Survivalist, this feature cannot be used until the next Weekly Update.

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Living Erenel

Living Erenel
Generic article | Apr 1, 2021

D&D/MMO Experience for the Gamingbrew Community

Faction Roles

After character creation at the start of Living Erenel, and subsequently, when new Factions are available, Faction Officials are elected. Players pledge themselves to the Faction over the pledge period, typically 3 days after the official announcement.   After the pledge process, players may begin roleplaying in Discord to determine if they want to campaign for an elected position. It is up to the members of the Faction to vote for their officials, but an Erenel moderator must be present to oversee the election. Elections will also be held when an elected official steps down or dies in-game. If an Erenel moderator determines an elected official abused their power out of character, they will be removed from their position immediately.   The following positions will be held by Players and represent important responsibilities and political influence. If at any time the Faction believes an elected official is not performing at the best of their ability, Faction members may call for a replacement vote. During a replacement vote, all Faction members may vote, except the elected official being voted on. If 2/3 of the Faction vote for removal, the elected official is forced to step down, and the position reopens.
 

Faction Leader

The Faction leader is the strongest form of leadership in the Faction and has many essential responsibilities. They may choose their Faction Leader title. (King, Emperor, Warchief, etc.)   Represents the Faction in service to promote the goals of the Faction and holds other elected officials accountable. Leaders set the Faction Statuses such as open or closed recruitment, going to war with a faction, sending aid in major World Events, etc. Faction Leaders also decide how to spend Faction Downtime.
 

Quartermaster

Quartermaster's manage the Factions inventory by accepting loot from Faction members and distributing loot requests. If it up to the Quartermaster on how to interact with Faction members to disperse bank loot. The Quartermaster is also responsible for monitoring items and avoiding discrepancies. Falsifying loot in Living Erenel is a bannable offense.
 

Emissaries

Emissaries are Faction Members sent on diplomatic missions with other Factions. Emissaries are the public face of their Faction, brokering peace deals, recruiting new members, and other acts of diplomacy. The amount of Emissaries a faction may have at one time is dependant upon the total number of players in a Faction. One Emissary per ten Faction members.

Faction Status

The Faction Leader may set the following statuses by notifying the Gamingbrew Discord in #faction-status  

OPEN

The Faction is open for players during character creation.  

CLOSED

Only emissaries may recruit players during character creation.  

PEACE

The Faction enjoys peace and prosperity.  

UNREST

When without a faction leader, a faction is set to unrest by an Erenel moderator. To remove UNREST, a Faction Leader must be present.   A faction is given the UNREST status if a Faction fails three faction missions in a row. To remove UNREST, a Faction must successfully complete a mission or pay a large gold sum to a Capital City (Erenel Moderator) for assistance. While in UNREST, a Faction does not receive Downtime Days.   If the Faction is set to UNREST for two-weeks, the Faction faces annihilation. After two-weeks, a Faction has three days to rectify their UNREST status or the Faction is destroyed.
 

WAR

Factions may go to war with one another or with a World Event threat. Only a Faction Leader may declare war, delivered by their Emissary. War may mean PVP against another Faction or the availability of a difficult adventure to protect Erenel. While at war, a Faction is unable to use Downtime.

Renown

Renown is a Faction specific progression system used to advance the Faction's level. Players also earn benefits based on their total Renown in the Faction, in the form of Faction Boons. Both the Faction's Boons and Faction Level benefits are detailed on each Faction's article. A Faction's level is determined by the total Renown of each member in the Faction.   For example, if the Faction has 5 members and each member has 2 Renown, the Faction is level 10.   If a Faction member leaves or retires, their Renown is removed from the Faction's total and the Player also loses ALL Renown. When joining a new Faction, the Player's Renown begins again at 0. If a player dies while on an adventure, half of the player's total renown (rounded down) remains with the Faction they were in at the time of their death.   The Faction does not lose levels when a player retires or leaves. Instead, the Faction will need to recuperate all lost renown before they can gain additional levels.   Renown can be earned in two ways. Completing Faction Dinner Parties or by players performing Renown Downtime for Advancement. The Faction itself cannot use Downtime Days for Renown, only players.   Renown acts as an incentive to motivate players to remain in a Faction, and for Factions to recruit and include players. A large, high spirited membership correlates into a more powerful and influential Faction!

Faction Downtime

The Faction as an entity is awarded Downtime Days each week during the Weekly Update live stream. The total number of days granted is equal to 1/2 (rounded up) of the week's allotted downtime days. Downtime days earned by leveling a Faction with Renown are not affected as they are not allotted with the Weekly Update.

Faction Forges

When a Faction earns property from Renown at levels 60 and 150, a Faction Forge is included on the premises. Faction Forges allow upgrading pre-existing +1 magic items to +2 or +3 without needing to re-craft the item.   The same tool to build the item is used to upgrade, with the cost of the previous item deducted from the cost of the new item. When upgrading in this way, the 10% crafting discount does not apply.   Example: A +1 Weapon cost 1,000 GP, not including the mundane item. To upgrade to +2, the cost would be 3,000 GP (4,000 GP – 1,000 GP).

Faction Dinner Parties

Factions can choose to host a dinner party RP event. When hosting a dinner party, the Faction decides the RP type (voice/text), location, time, and promotes their event in any way they choose. The event can be discussions about anything that Faction wishes or just bar talk, as long as RP falls under the Living Erenel RP rules.   A Living Erenel Moderator or Dungeon Master must be present during a Faction Dinner Party.   A single faction member is charged with "Hosting" the event. Upon the event's completion, the Host gains 3 Renown. Player's outside the Faction have a limited number of invitation slots (minimum 4, maximum 8) with every attending player NOT in the Host's Faction earning 1 Seasonal Currency for attending. Members of the Host's Faction can join to assist but do not receive Renown or Seasonal Currency. Faction members who assist do not count against total invitation slots.   After a Faction has hosted a Dinner Party, they are considered "partied out" and must wait Four Weeks before hosting another dinner party. Only one dinner party can occur across all Living Erenel factions per week. Factions are given priority based upon who submits their dinner party first to scheduling moderators (Brews)   PvP is not allowed at Faction dinner parties. No red weddings!

Guilds

A Guild is a party of adventurers similar to a typical TTRPG group who share a common bond or wish to make a name for themselves together. A Player can belong to both a Faction and a Guild, allowing Guilds to be made up of members from different Factions and Lone Wolfs. Guilds allow players to “group” and make a name for themselves in the Living World.
  When forming a Guild, the following benefits are applied.
  • Prive Discord Text Chat
  • Guild Discord Role
  • Guilds can pool together seasonal currency for Guild Personal Quests. Guild Personal Quests follow the same ruleset as Personal Quests.
  A Guild must meet the following guidelines.
  • Minimum of three members
  • Maximum of six members
  • 1,000 GP paid per person to a Capital City. (Erenel Moderator)
  • Approved Guild name.
  If a Guild earns enough recognition, the Guild can become its own Faction in Living Erenel! To ascend into Factionhood, the Guild needs to meet the following recruitments.
  • Five total members in the Guild
  • 6,000 GP paid to a Capital City. (Erenel Moderator)
  • All six members must be a Lone Wolf
  • A description of what the Faction represents. (Faction Goals and Tenets)

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