Faction Roles
After character creation at the start of Living Erenel, and subsequently, when new Factions are available, Faction Officials are elected. Players pledge themselves to the Faction over the pledge period, typically 3 days after the official announcement.
After the pledge process, players may begin roleplaying in Discord to determine if they want to campaign for an elected position. It is up to the members of the Faction to vote for their officials, but an Erenel moderator must be present to oversee the election. Elections will also be held when an elected official steps down or dies in-game. If an Erenel moderator determines an elected official abused their power out of character, they will be removed from their position immediately.
The following positions will be held by Players and represent important responsibilities and political influence. If at any time the Faction believes an elected official is not performing at the best of their ability, Faction members may call for a replacement vote. During a replacement vote, all Faction members may vote, except the elected official being voted on. If 2/3 of the Faction vote for removal, the elected official is forced to step down, and the position reopens.
Faction Leader
The Faction leader is the strongest form of leadership in the Faction and has many essential responsibilities. They may choose their Faction Leader title. (King, Emperor, Warchief, etc.)
Represents the Faction in service to promote the goals of the Faction and holds other elected officials accountable. Leaders set the Faction Statuses such as open or closed recruitment, going to war with a faction, sending aid in major World Events, etc. Faction Leaders also decide how to spend Faction Downtime.
Quartermaster
Quartermaster's manage the Factions inventory by accepting loot from Faction members and distributing loot requests. If it up to the Quartermaster on how to interact with Faction members to disperse bank loot. The Quartermaster is also responsible for monitoring items and avoiding discrepancies. Falsifying loot in Living Erenel is a bannable offense.
Emissaries
Emissaries are Faction Members sent on diplomatic missions with other Factions. Emissaries are the public face of their Faction, brokering peace deals, recruiting new members, and other acts of diplomacy. The amount of Emissaries a faction may have at one time is dependant upon the total number of players in a Faction. One Emissary per ten Faction members.
Faction Status
The Faction Leader may set the following statuses by notifying the Gamingbrew Discord in #faction-status
OPEN
The Faction is open for players during character creation.
CLOSED
Only emissaries may recruit players during character creation.
PEACE
The Faction enjoys peace and prosperity.
UNREST
When without a faction leader, a faction is set to unrest by an Erenel moderator. To remove UNREST, a Faction Leader must be present.
A faction is given the UNREST status if a Faction fails three faction missions in a row. To remove UNREST, a Faction must successfully complete a mission or pay a large gold sum to a Capital City (Erenel Moderator) for assistance. While in UNREST, a Faction does not receive Downtime Days.
If the Faction is set to UNREST for two-weeks, the Faction faces annihilation. After two-weeks, a Faction has three days to rectify their UNREST status or the Faction is destroyed.
WAR
Factions may go to war with one another or with a World Event threat. Only a Faction Leader may declare war, delivered by their Emissary. War may mean PVP against another Faction or the availability of a difficult adventure to protect Erenel. While at war, a Faction is unable to use Downtime.
Renown
Renown is a Faction specific progression system used to advance the Faction's level. Players also earn benefits based on their total Renown in the Faction, in the form of Faction Boons. Both the Faction's Boons and Faction Level benefits will be detailed on each Faction's article. A Faction's level is determined by the total Renown of each member in the Faction.
For example, if the Faction has 5 members and each member has 2 Renown, the Faction is level 10.
If a Faction member leaves a Faction, their Renown is removed from the Faction's total. This can cause a Faction to lose levels and benefits! However, the Player also loses ALL Renown. When joining a new Faction, the Player's Renown begins again at 0.
Renown can be earned in two ways. Completing Faction Adventures or by a Faction Leader using a Faction's Downtime for Advancement. During Faction Downtime Advancement, all Players may use downtime alongside the Faction to gain Renown.
Renown acts as an incentive to motivate players to remain in a Faction, and for Factions to recruit and include players. A large, high spirited membership correlates into a more powerful and influential Faction!
Faction Agenda
The Faction Agenda is set by the Faction Leader, after discussion with Faction Members, and serves as a goal the faction wishes to complete. Faction Adventures are designed by Dungeon Masters and based around the Faction Agenda at the time. If a faction does not have an agenda set, no faction adventures will be prepared for the faction by Dungeon Masters.
Faction adventures will not happen each week and are instead spread throughout an Erenel Season. It is advised to choose an agenda at the start of a Season and refrain from constantly changing.
To qualify for a Faction Adventure, a Faction must be at a minimum of Renown 20. This does not guarantee an adventure upon reaching Renown 20.
Faction Agendas are displayed on each individual faction article and in the Discord faction status channel. The spies of other factions proudly tell all that your faction wishes to accomplish until the faction has unlocked a means to hide their Agenda by unlocking an outpost. Even then, Factions may choose to proudly announce their Agenda if they wish.
Guilds
A Guild is a party of adventurers similar to a typical TTRPG group who share a common bond or wish to make a name for themselves together. A Player can belong to both a Faction and a Guild, allowing Guilds to be made up of members from different Factions and Lone Wolfs. Guilds allow players to “group” and make a name for themselves in Role Playing but do not offer any bonuses except for the ability to purchase a Guild Hall.
A Guild must meet the following guidelines.
- Minimum of three members
- Maximum of six members
- Minimum character level of three
If a Guild earns enough recognition, the Guild can become its own Faction in Living Erenel! To ascend into Factionhood, the Guild needs to meet the following recruitments.
- Six total members in the Guild
- Guild Hall purchased (details soon)
- 2,000 GP paid per person to a Capital City. (Erenel Moderator)
- All six members must be a Lone Wolf
- A description of what the Faction represents. (Faction Goals and Tenets)