Living Erenel: Factions
Welcome to the Living Erenel Factions article. In this article, we'll breakdown the second major pillar of Living Erenel's D&D/MMO experience, FACTIONS! The information below is subject to change before release.
Factions in Living Erenel are player-run organizations designed to add an extra element of gameplay structure, role play, and world engagement for players. Factions represent smaller divisions of popular Erenel factions. For example, your player could join the Lantern Priests or Spellsong Remnant. However, your division would represent the Krovian Lantern Priests or the Ulkadian Spellsong Remnant. Important NPCs reside over the Faction as a whole, but the player's Faction is 100% player-driven with their own elected officials, reward structures, and unique adventures.
Living Erenel Factions
When making a character, a player may choose to join a Faction set in the OPEN status, or be recruited by a Faction Emissary. If a player does not join a Faction, or become Factionless later in their journey, they are considered a Lone Wolf until they join a Faction. If a character ever leaves a Faction, they forfeit any prior Faction benefits for the Lone Wolf benefits, and vice versa. Players may only pledge their allegiance to one Faction at a time. To change Factions, the player must properly leave their current Faction. This involves notifying the current Faction Leader and an Erenel moderator. If a player does not uphold the Factions goals, they may be removed against their will with a Removal Vote. During a Removal Vote, all Factions members may vote except the player being vote on. If 2/3 of the Faction vote for removal, the player is forced to leave.
Faction BenefitsBeing in a Faction grants the Player starting equipment and character bonuses, plus roleplay and adventure opportunities. Individual Faction benefits will be detailed on each Faction's article. Starting Equipment. Provided only to players who join at Character Creation. When accepting Faction starting equipment you forfeit background starting equipment. Character Bonuses. Provided for players at certain Faction levels. Factions follow a leveling system similar to character advancement. Discord Channel. A Faction only channel in Discord to privately speak with members of the Faction with accompanying Discord Rank. Faction Adventures. Ability to sign up for Faction specific adventures or fight for your Faction in Warfare or World Events. Factions may choose who they wish to send on adventures.
Lone Wolf BenefitsBeing a Lone Wolf grants the Player starting equipment and character bonuses but restricts a Player from benefits that Factions provide. When becoming a Lone Wolf at level 1, you gain the following benefits and equipment along with their classes starting equipment. Skill Proficiencies: Insight, Survival Tool Proficiencies: One Artisan's Tool of your choice. Language: One standard language of your choice. Starting Equipment: Traveler's clothes, 1-slot satchel, pouch with 15 gold. As a Lone Wolf, you gain the following benefit. The following bonus is lost when joining a faction and regained if you are factionless at any time. Character Bonuses. One extra Downtime Day awarded each Weekly Update.
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