Dwarves average about 4 1/2 feet in height and are very broad, weighing as much as an adult human. Both male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and braids. A male dwarf who is clean shaven is a sure sign of madness, or worse - no one trusts a beardless dwarven man.
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf. Dwarves in other lands are typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Civilization and Culture
A dwarf name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarves name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.
Male Names: Adrik, Eberk, Fargrim, Morgran, Rangrim, Thoradin, Vondal
Female Names: Bardryn, Diesa, Eldeth, Helja, Kathra, Riswynn, Vistra
Clan Names: Amberanvil, Battlehammer, Fireforge, Frostbeard, Ironfist
Dwarf TraitsYour Dwarf character has a variety of natural abilities common with your ancestry. You will also pick one of the available sub races below. Dwarf 5E Racial Traits
DarkvisionYou have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
StonecunningWhen you make an Intelligence (history) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Tool ProficiencyYou gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Languages. Common, Dwarven
Sub RacesDwarves are divided into three main sub races and one exotic sub race: Earthbound Dwarf, Forge Dwarf, Ironborn Dwarf, and Tribal Dwarf. Choose one of the sub races presented below.
Forge DwarfForge dwarves are one with flames. Touched by the elemental plane of fire, their very souls are imbued with the fire of the ovens and furnaces where dwarves work their steel.
Dwarves of the forge are like fire: wild, intense and passionate. They care little for their ancestors, what's in the past has burned already and a new flame is rising today.
Forge Dwarf 5E Racial Traits
Burning HungerYou burn so much energy just existing, you need to eat twice as much as other races. While traveling or eating at an inn you spend twice the amount of resources.
Fire ForgedYou are resistant to fire damage.
Molten BloodYou can cast lesser restoration on yourself once per day. You regain the ability to use Molten Blood after finishing a long rest.
Ironborn DwarfDeep within their citadels and mountain cities, Ironborn Dwarves are keepers of the old ways. Usually fairer skinned than their cousins, an Ironborn Dwarf is strong and hardy, accustomed to a difficult life in the mountain.
Renowned smiths, warriors, and military tacticians, an Iron Dwarf will stand toe to toe with any man or beast one second, and the next down a barrel of ale in one sitting.
Iron Dwarf 5E Racial Traits
Iron ToughnessYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Armor TrainingYou have proficiency with light armor and medium armor.
Languages. You can speak, read, and write Undercommon
Tribal DwarfTribal Dwarves are untamed compared to their brethren in the mountains. Slightly taller and slenderer than other dwarves, Tribal dwarves have tanned skin and often wear tribal tattoos paired with extravagant facial hair and jewelry.
Tribal Dwarves are found across Erenel in small communities typically in warmer climates.
Tribal Dwarf 5E Racial Traits
Dwarven ResilienceYou have advantage on saving throws against poison, and you have resistance against poison damage.
Savage AttacksWhen you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Shamanistic MysticismYou gain proficiency with Alchemist's Supplies
Dwarves love stone, gold and gems, but some will go beyond. They develop a deep connection to the earth and soil, becoming one with it, in mind and body. Earthbound dwarves are partially made of metal, stone or gems. Their soul changes to become partially elemental, and so do their flesh. They may have hands of steel; gemstones in place of their eyes; their hair could be pure gold threads; maybe their skin is polished and cold to the touch; maybe covered in white veins and swirl-like marble or their bones could be shiny as crystal. No two earthbound dwarves are identical. All of these are natural, biological changes: they can still feel and move their body as if it was normal flesh.
Flesh to StoneBecoming Earthbound requires a ritual any dwarf sub race can do, shared by other Earthbounds in secret, deep in the bowels of the earth. Anyone that shows enough love and dedication will be introduced to their temple of worship and turned into an Earthbound after months, even years of meditation.
Earthbound Dwarf 5E Racial Traits
Metal EncrustedUse your reaction upon being hit by a weapon attack to give yourself resistance towards bludgeoning, piercing and slashing damage until the start of your next turn. You regain the ability to use Metal Encrusted after finishing a long rest.
Walking MountainYou no longer need to eat or breathe.
Languages. You can speak, read, and write Primordial.