House Rules
The following rules are used across Living Erenel by all dungeon masters.
- Changing weapons readily accessible is a bonus action.
- You can speak during combat and they can respond on their turn but the full conversation has to happen in 6 seconds.
- The Instant Death rule is not used in Living Erenel. You cannot be killed instantly by massive damage.
- Living Erenel requires spells with a gold cost to be deducted but does not require actual component shopping.
- When rolling for health on a level up, you may roll or take the average. If you roll a one you can reroll once.
Attunement Slots
Players begin Living Erenel with 1 attunement slot. As the player progresses in level, or by a Stone of Enlightenment, a player can unlock more attunement slots. The player is awarded an additional attunement slot at level 6 and level 12.
Players may unlock a total of 4 attunement slots on a character. (3 from player level and 1 from a Stone of Enlightenment).
Attuning to magical weapons has additional effects based on the Attunement Type and will be discussed in an upcoming article.
Example. Potent Attunment: This magical item requires 2 attunement slots.
Death Rule
When you gain consciousness or stabilize after being dropped to 0 hit points, gain 1 level of exhaustion for being in a near death state. This effect stacks. If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. Finishing a long rest reduces a creature's exhaustion level by 1.
Protect Action
When you take the Protection Action, you focus on protecting a creature within 5 feet of you. Until the start of your next turn, all attack rolls made against the target are instead redirected to you with advantage. Protection ends early if you are ever more than 5 feet away from the target. A target can only be protected by one creature at a time.
Resurrection
All resurrection spells use Star Metal Dust instead of the previous components to cast the spell. This is an intentional change and adds a higher cost to provide resurrection.
This rule covers the following spells:
- Revivify. Star Metal Dust worth 500 GP
- Raise Dead. Star Metal Dust worth 2,500 GP
- Reincarnate. Star Metal Dust worth 2,500 GP
- Resurrection. Star Metal Dust worth 10,000 GP
- True Resurrection. Star Metal Dust worth 30,000 GP
Satchel
Satchel is an Erenel 5E item allowing for quick access to a limited number of consumables. All Player Characters are given a 1-slot satchel upon character creation with their background and have the option to purchase larger satchels during their adventurers.
Class Changes
General Class Resurrection Rule
If a class or subclass includes a feature that states, "the caster does not need material components to cast the spell on you." It has been changed to "the caster spends only half the needed cost to cast the spell on you, rounded down."
Artificer
When infusing a mundane item with the
Infuse Item Feature, the item must stay infused until the following Weekly Update. The infusion can be dropped, but a new infusion cannot be cast by the Artificer until Downtime Days reset.
The Artificer class can bypass needing a Stone of Enlightenment to unlock all 4 attunement slots. Thanks to the
Magical Item Adept Feature, an Artificer unlocks an additional attunement slot at 10th level.
The
Magical Item Savant Feature has changed to the following. You ignore all class, race, and spell requirements on attuning to or using a magical item. You can attune to a Potent Attunement item by using only one attunement slot.
The
Magic Item Master Feature has changed to the following. When crafting or progressing a Magic Item, the Artificer does not need access to a private Faction Forge, Bonded Forge, Forge of 'Ol Firebeard, or the Titanforge Anvil. This allows Artificers to craft powerful items out of season, or if a Forge is taken by another Faction or NPC group.
Druid
You can wild shape into any beast from the Approved 5E Books that your current druid level allows. This allows you to wild shape as beasts you have not seen if you wish.
Equipment that merges with a Wild Shape form has no effect until you leave the form. This includes all magical items.
Monk
Living Erenel allows the Dedicated Weapon feature. Also, the following weapons are considered monk weapons. This list will change over time.
- Boarding Axe (Crimson Shores Equipment)
- Chakram (Ulkadian Equipment)
- Clawed Gauntlet (Equipment Expanded)
- Francisca Axe (Northlands Equipment)
- Kopis (Ulkadian Equipment)
- Seax (Northlands Equipment)
- Sword Cane (Equipment Expanded)
Ranger
Living Erenel recognizes the Revised Ranger as it's Ranger Class of choice.
Witch
Witches can copy spells into their spellbook from other spellbooks and scrolls out of adventure and without downtime. When copying spells in this way and to track gold, you must list the spells, gold cost and who or what provided the spell in the Discord #p2p-transactions channel.
Wizard
Wizards can copy spells into their spellbook from other spellbooks and scrolls out of adventure and without downtime. When copying spells in this way and to track gold, you must list the spells, gold cost and who or what provided the spell in the Discord #p2p-transactions channel.
Feat Changes
Heavy Armor Master
Additional: Now prevents all Bleed damage from nonmagical weapons.
Medium Armor Master
Additional: Now prevents all Bleed damage from nonmagical weapons.
Weapon Master
Changed Effect: You gain proficiency with four martial weapons of your choice and all simple weapons.
Item Changes
Attribute Increasing Potions
All potions that increase ability scores, such as Potions of Giant Strength, are removed from Living Erenel.
Item Cost
Many items have had their base cost changed. The full list will be available here upon completion.
Oil of Slipperiness
Freedom of Movement duration changed to 1 hour.
Philter of Love
The Philter of Love has been changed to the following. “After drinking this philter, you must make a DC13 Wisdom saving throw or become charmed by that creature for 1 hour.” A Dungeon Master must be made aware of its potential use beforehand.
Potion of Mind Control
Potion of Mind Control is removed from Living Erenel (Tales from the Yawning Portal)
Spell Changes
General Spell Damage Rule
When casting a spell that deals damage and requires concentration to maintain, the player rerolls the damage die each time the spell deals damage. These spells include but are not limited too;
Moonbeam, Spirit Guardians, Wall of Fire, etc.
Awaken
Players may only have one awakened creature or plant at a time when using the
Awaken spell.
Goodberry
The
Goodberry spell now requires concentration.
Magic Missile
When rolling damage for the
Magic Missile spell, roll dice for each missile separately.
Game Play Etiquette
- D&D is a team sport. If your character doesn't want to be part of a team, roll one who does.
- Cheating, lying to a Dungeon Master, arguing with a ruling, or promoting an unhealthy atmosphere will result in disciplinary action. Brews reserves the right to remove any user, at any time, for any reason.
- You will not have plot armor. Do stupid things and you may die! Retreat is always an option.
- Know your character and let others play theirs.
- If you don't make a decision or your turn takes too long, you take the Dodge action and we continue.
Comments