Hrólfr, the Ancient Wolf
People fear the Ancient Wolf because they do not understand Him. He is not some powerful force of Evil seeking to impose his will; that would be to simple. He is a being of Anger, and his power comes from the Anger that we mortals experience. Whenever you act on rage, you lend Him power. Yet, this is not a bad thing; there is much abhorrence in the world that deserves the focus of our wrath.
Divine Symbols & Sigils
Hrólfr is often symbolized with a flag coated in ash showing the wolf claw marks drawn in red or orange paint. The Caelian are known to magically heat metal and brand trees in this symbol, marking the domain of Hrólfr's followers.
CommandmentsThe clergy of Hrólfr are diverse in their practices, but there are a few common tenets they share and preach to their clans.
Anger with Action
To Live is to Lead
Wrath is Righteous
Hrólfr is a massive lupine creature with eyes of fire and fur that smolders in the dark, giving a silhouette of smoky ash. Steel like teeth gleams in the darkness when he speaks with a deep voice that carries like a whisper.
- Divine Classification
- Honorary & Occupational Titles
- Hungering Flame, Wrath Incarnate
- Quotes & Catchphrases
- "Haegolae Haegolae Haegolae Wiju Bi Gojze" Caelian dialect which translates to "Hail, Hail, Hail, I dedicate to the spear."
Wrath, Hatred Incarnate
Hail. Hail. Hail. I dedicate the fire in my soul to the sword.
Barbarian: Path of the Hungering FlameAll Barbarians possess an inner fury and call upon this anger in combat. However, those who follow the Path of the Hungering Flame worship Hrólfr, the Ancient Wolf. The deity of retribution and wrath lends his anger as an aid to those deemed worthy.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Paladin: Oath of Burning RadianceOath of Burning Radiance Paladins follow the teachings of Hrólfr, the Ancient Wolf. Burning Radiance Paladin's seek out conflict as a means to improve themselves, channeling their anger to never become complacent in life.
What better motivation to grow and accomplish great things than to draw upon the anger and malicious other deities attempt to subdue.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Warlock Patron: The Ancient WolfYou've made a pact with Hrólfr, the Ancient Wolf. Hrólfr is known to the mortal races primarily due to the stories told of those who have gone to entreat him, begging for aid, power or control over their destiny. The Ancient Wolf is known to grant these requests, but the price is rarely one that can be paid in full, at least initially. Warlock Patron 5E Stat Block
Warlock Patron: The Ancient Wolf
You've made a pact with Hrólfr, the Ancient Wolf. Hrólfr is known to the mortal races primarily due to the stories told of those who have gone to entreat him, begging for aid, power or control over their destiny. The Ancient Wolf is known to grant these requests, but the price is rarely one that can be paid in full, at least initially.
Expanded Spell ListThe Ancient Wolf lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Ancient Wolf Expanded Spells*not PHB
|1st||inflict wounds, sanctuary|
|2nd||flame blade, warding bond|
|3rd||funeral pyre*, haste|
|4th||Ashen Pack*, stoneskin|
|5th||hallow, hungering hate*|
Breath of SmokeStarting at 1st level, you can exhale a 15-foot long cone of blistering embers as an action. Creatures within the cone must make a Constitution saving throw against your warlock spell save DC. Creatures that fail take fire damage equal to your warlock level + Charisma modifier, and are blinded until the end of their next turn. If you activate this feature a second time before finishing a short rest, you gain one level of exhaustion for each time after the first.
Imposing WillAt 6th level, you gain the ability to shield yourself and others from harm. Whenever you or an ally within 30 feet take damage, you can use your reaction to create a barrier of energy around them. The amount of damage the ally would take is reduced by your warlock level + Charisma modifier. You can use this feature a number of times equal to your Charisma modifier and regain all expended uses after a long rest.
Hatred ManifestedAt 10th level, whenever you would take damage, you can use your reaction to become Immune to the damage from that effect or attack, and you gain temporary hit points equal to your warlock level. Once you use this feature, you cannot use it again until you finish a short rest.
Ancient ReincarnateAt 14th level, you unlock the power to incarnate in the form of Hrólfr. As an action you assume the appearance of a Large canine creature wrapped in flame. Your statistics are unchanged, and your equipment merges into your new form but still functions as normal. For 1-minute, or until you exit this form as a bonus action, you gain the following benefits.
- You ignore your current level of exhaustion.
- Your speed increases by 20 feet.
- You are immune to fire damage.
- You have advantage on melee attack rolls against a creature if at least one of your allies is within 5 feet of the creature and isn't incapacitated.
Chronicle of HatePrerequisite: Ancient Wolf patron, Pact of the Tome You can perform a ritual honoring your patron during a short or long rest. When you do so, choose either Dexterity or Strength saving throws. When you make a saving throw of this type, you can use a reaction to gain advantage on that saving throw. Once you use this reaction, you cannot do so again until you finish a short or long rest.
Hide of CindersPrerequisite: Ancient Wolf patron, Pact of the Blade You can summon a coating of embers to cover your skin protecting you from harm. You can choose to have your AC equal 10 + Dexterity modifier + Charisma modifier. While you have this armor, any time you are hit with a melee attack, you can use your reaction to cause your attack to take fire damage equal to your Charisma modifier. Does not work when wearing armor.
Hunger of HrólfrPrerequisite: Ancient Wolf patron When you reduce a creature to 0 hit points or critically hit with an attack roll, you can use a bonus action to cast a cantrip targeting an enemy creature. Once you use this invocation, you cannot do so again until you finish a short or long rest.
Leadership UpheldPrerequisite: Imposing Will feature When you use the Imposing Will feature on an ally other than yourself who has atleast 1 hit point, they recover hit points equal to your Charisma modifier.
Invested DefensePrerequisite: Ancient Wolf patron, Pact of the Blade You gain proficiency in shields. While you are wielding your pact weapon, you are considered to have a shield equipped.
Ancient Wolf 5E SpellsAshen Pack
With a gesture, you summon three flaming wolves made from ash into your space. When you cast this spell, and as an action on each of your turns while it is in effect, you can choose a point within 60 feet of you. When you do, one of the flaming wolves rushes to the target point, and then seeks out the nearest creature within 30 feet, making a melee spell attack using your spell attack modifier. If the attack hits, the target takes 4d10 fire damage and must make a Strength saving throw. If the target fails, they are knocked prone. The flaming wolf immediately returns to your space, coiling around your feet.
The wolves have an AC equal to your spell save DC. If a flaming wolf is struck by a weapon or spell attack or is prevented from returning to your space after making an attack, it vanishes. The spell ends when all three wolves are lost, or you lose concentration.
At higher levels: When you cast this spell using a spell slow of 5th level or higher, the fire damage of the wolf's attack increases by 1d10 per spell slot level above 4th.
You call forth spikes of burning wood from the ground around a target of your choosing within range, attempting to trap them. The target must make a Dexterity saving throw.
Creatures that are Huge or larger make this saving throw with advantage. If they fail, the target is impaled by the spikes and restrained until the start of your next turn, taking 2d8 fire damage and 2d8 piercing damage. If the target succeeds, they take half as much damage and are not restrained. The spikes fade into ash at the start of your next turn. If the target is slain by this spell, the spikes do not fade.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the fire damage or the piercing damage (your choice) increases by 1d8 per slot level above 3rd.
You enrage your target with a burning curse of hatred, igniting a fire within them that spews forth upon their flesh. The creature must make a Wisdom saving throw. Each time the target fails their saving throw against this spell, the target and all creatures within 10 feet of the target take 3d8 fire damage. The target must repeat their saving throw at the end of each of their turns, ending the effect on a success. If the target takes the attack action or casts a spell that deals damage, they automatically fail their saving throw but they are not subject to the fire damage they would take from failing, though it still applies to the creatures around them.
Song of Wrath and Fire
You let out a howl that can be heard up to 5 miles away outdoors. The howl can convey a message of up to nine words, and will be understood by all canine creatures, followers of Hrólfr, and one specific creature that you name before casting.
The range of hearing is 3 miles for creatures indoors or 1 mile underground. No creature is compelled to perform any action after hearing the message.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can name another specific recipient for every slot above 2nd.