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Eredis

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A century ago, Eredis was a land of peace, order, and prosperity. Ruled by an assortment of kingdoms and city-states, civilization prevailed and the citizens of the world rarely found themselves in mortal danger. Millennia passed this way, with cities and towns flourishing and expanding their influence upon the world. However, unknown to the people of Eredis at the time, the peace and prosperity they had enjoyed for so long was lost on the day that Sarnoth the Unchained escaped from his plane of imprisonment into the Material.
  It would take several years for Sarnoth to secretly summon the dark armies he needed to bring the world to it's knees. Once his machinations were discovered, it was already too late to put down the uprising he had begun. So the War of the Four Hells raged for twenty-three years, during which time entire civilizations fell and were all but erased from history. The first twenty years of the war were grim, and spelled defeat more often than not for the armies of the Old Kingdoms. After several cities and nations fell to the forces of the demonic army, it was decided by the survivors that unity was their only option, and that innovation would bring their salvation. As mages and engineers from across the world gathered with stolen artifacts of Sarnoth's own making, the Warforged were born to serve as soldiers in the war. With their creation, victory for the people of Eredis was in reach. Over the next three years, a standstill replaced defeat for the amassed forces of the people of the world, and eventually, through the efforts of one small group of heroes, Sarnoth was struck down and banished from the Material Plane.
  Eredis is now a land scarred, literally and figuratively, by the War of the Four Hells. After the world's inhabitants banded together to defeat Sarnoth and were almost completely destroyed in the process, they must find a way to continue moving forward after the desolation that was unleashed decades ago.
  While Sarnoth was defeated, the armies and kingdoms that faced him were all but eradicated, and left in their weakened state, a power vaccuum was created. Power-hungry clans and guilds alike have sprung up around the world, vying for territory and resources as the societies of the world desperately try to hold on to civilization. Perhaps worse still, monstrous creatures have risen from the unknown places of the world, in the absence of an organized force to stop them.
  Now it is left to individual settlements and cities to defend themselves from threat, often proving lethal to the smallfolk forced to take up arms against chaos. Adventurers and sellswords, a profession once the subject of jokes, are now cautiously embraced as problem-solvers and a sign of security in many places. As civilizations find themselves threatened by the wild places of the world, there remains work to do, and gold to earn.