The Manifester Character in Erath | World Anvil
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The Manifester

The Manifester is the God of Arts, Crafts, and Creation. He had a very strong hatred of the Primordials and was one of the principle main antagonizers that started the first war. As such he also has a very strong hatred of the elementals that spawned from them even those who continue their blood lines. He along with The Raven are the ones that created the Cloaks of Power. Creator of the Elf race.

Favored Weapon:


Choose between a Lucerne Hammer and a Ram Hammer, Dwarven.

Divine Domains

Artifice Domain

Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.

Artificer’s Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th— major creation, 7th—wall of iron, 8th—instant summons, 9th—prismatic sphere.

Creation

Granted Powers: You have a knack for creating objects from scratch. You gain a +2 competence bonus to Craft checks and Profession checks for professions skills related to construction or creation. You gain Profession for any creation-related profession as a class skill.

Creator’s Touch (Sp): With your touch, you imbue an object with +50% hit points. Alternately, if an object has the broken condition, you can remove that condition with a touch. Objects that receive additional hit points from your touch cannot receive more additional hit points as long as the first ones bestowed still remain. An object that has already received additional from your touch can receive the benefits of removing the broken condition with another touch. Additional hit points to an object from this spell remain for 1 hour per cleric level you possess or until removed through damage. The removal of the broken condition from an object does not wear off, though the object can obtain the broken condition again through additional damage. You can use this ability a number of times per day equal to 3 + your wisdom modifier.

Material Transformation (Su): At 6th level as a swift action you can give any weapon or armor you touch the properties of being made from a special material such as adamantine, cold iron, darkwood, dragonhide, mithral, or silver. The transformation lasts for a number of rounds per day equal to 1/2 your cleric level and can be ended by you with a thought as a free action. You can use this ability as many times per day on as many weapons and armor as you like as long as the total time of these transformations does not exceed your maximum allotted rounds per day. When this maximum is reached, all objects previously transformed by you revert to their original material if they have not already done so.

Domain Spells: 1st—bless water or curse water; 2nd—make whole; 3rd—create food and water; 4th—minor creation; 5th—fabricate; 6th—major creation; 7th—permanency; 8th—greater polymorph; 9th—polymorph any object.

Divine Symbols & Sigils

A spade and hammer on top of a book.
Divine Classification
Deity - The NINE
Alignment
Chaotic Good
Age
Eternal
Children
Sex
Male
Gender
Male
Presentation
God
Eyes
White
Hair
Bald with white beard
Skin Tone/Pigmentation
Caucasian
Uncommon knowledge:
The Manifester didn't always have a hatred of all things Primordial and elemental but once a long time ago right before the first war he had a vision of the 13 Primordials attacking and destroying all of the race of Gods. To prevent this he sought to prepare the rest of the Gods and launch a preemptive attack. Though he still doesn't have any strong love or like for those that descended from the Primordials or share their blood he has no hatred or ire either.

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