Ratfolk Chatterer Ethnicity in Eraneth | World Anvil
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Ratfolk Chatterer

Chatterers are a strange subset that can come from any class of the Ratfolk. These tend to be religious zealots that have completely given themselves to the lord of Disease. They wonder the streets of the their citadel with an incessant chattering, a chaotic sermon to Scrios, his many gifts, and the great purpose of the Ratfolk to bring his blessings to the world.

Naming Traditions

Unisex names

Names are similar to those as Ratfolk Vermin

Family names

Chatterers take no family names

Culture

Culture and cultural heritage

Chatterers tend to live mostly among the Vermin populace, it is considered good fortune to give charity unto the Chatterer, to bring future good scavenging and fortune, as well as to make them go away and chatter elsewhere.

Shared customary codes and values

Chatterers tend to live mostly by the good graces of others charity, or a desire to simply make the incessant noise of their sermons stop.

Common Etiquette rules

Chatterers are treated with some reverence but also often avoidance. While they can bring the blessings of Scrios, they are incessant, loud and annoying, so many will simply attempt to avoid them. Those who do not however avoid them are expected to give offerings for Scrios's favor.

Common Dress code

Chatterers tend to ware rags or anything they can find or can be gifted to them. They will usually remain in the garments till they are nothing but filth binding bits of fiber, dirty by even Ratfolk standards.

Art & Architecture

Chatterers will often "sing" their incessant prayers thruough a citadel. They are also known to smear filth and mire in elaborate murals to give Scrios gift to thsoe who pass by,

Chatterer Heritage: Being touched by Scrios is a great gift, select a common disease of lv 5 or lower that is not virulent, you are a carrier of this disease.  
Like the Dead - Feat 1
UNCOMMONRATFOLK

Requirements Chatterer Heritage

Action

Reaction, Play Dead
Description Living in squalid conditions even by Vermin standard, these ratfolk generally are in rough shape. In response to danger Chatterers can play dead. In this state their breathing seems to stop and they will appear lifeless. You may roll stealth with a +5 circumstance bonus to play dead, and are not impacted by any armor penalty to this check. It may also be used in opposition to a heal check made to investigate them in such a state.
Blessed of Scrios - Feat 5
UNCOMMONRATFOLK

Requirements Chatterer Heritage
Description Scrios has chosen to gift you with a plague most needed. Gain a second common disease of level 8 or lower that is not Virulent or chose a disease you currently carry to give it the Virulent trait.
Infectious - Feat 9
UNCOMMONRATFOLK

Requirements Chatterer Heritage

Action

Infect
Description Chatterers desire to spread Scrios gifts to all they come in contact with. Any physical contact you make with another creature can spread the disease, your weapons are also treated as always infectious. In addition you may proactively attempt to infect others with the Infect action.
Applications 2 Actions, range of touch you may roll a medicine check against a targets Fortitude DC to infect them with your disease
Plague Bringer - Feat 13
UNCOMMONRATFOLK

Requirements Chatterer Heritage

Action

2 Action, Bring Plague
Description Chatterers can leave their plague mark nearly anywhere. You become especially adept at spreading your disease to food, surfaces, water sources, and the like.
Applications Make a medicine check vs the DC of the disease you carry Degrees of Performance Critical Success - The object is contaminated for 1d4 days and anyone who interacts with it must pass a fortitude save vs the DC of the disease or become infected

Success - As Critical success but for only 2d6 hours.

Failure - Object does not become contaminated and can not become contaminated for 24 hours.

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