Lusty Vergin Stock
Services
3 gold per hour
the night and a room 15g
Magic items
Estus Flask
Uncommon item
As a bonus action you drink this potion, you regain hit points that change depending on its rarity: 1d12 for uncommon, 2d12 for rare, 3d12 for very rare. An Estus flask can be used once if it is uncommon, twice if it’s rare, thrice it’s very rare. When the holder of the Estus flask finishes a long rest, the Estus flask refills
Has 2 in stock, Price 300g each
Acid Arrows
Uncommon item
The glass tip of this arrow shatters on impact. When this hollow arrowhead shatters, it spills its acidic content. On top of the normal piercing damage, the arrows also deal an additional 2d4 acid damage.
Sells in bunches of 20
Has 100 in stock, price-200g for a set
Blue Coral Snake Bomb
This explosive deals 0 damage. Instead, every creature hit is paralyzed for 6 seconds-Dc con 15
Has 5 in stock, price-150g each
Ace up the Sleeve
Uncommon Ring
This silver ring is embedded with two tiny black pearls. When you make an ability check or saving throw you may spend a charge from this ring to roll a second d20 and then you can choose which roll to use. If you use a charge for an ability check in a gambling match and you win that match the charge automatically recharges. It regains its charges after a long rest.
500g
Bracelet of Minor Spell Storing
Ring, uncommon
(requires attunement by you feel a connection from your magic to the bracelet)
This Platinum bracelet has one charm on it, as you stare into the charm you can see a flicker of light inside it. The charm can move freely on the bracelet but is stopped by a locking bit, you know from looking at it more charms could be added if found.
The charm on the bracelet can store spells up to Level 2, so either two-level one spell or one level two spell.
Notes: You feel a connection from your magic to the bracelet.
400g
Robes of the War Caster
Requires attainment
Uncommon Item
Abjuration Magic
Wondrous Item (requires attunement by a as you slip on the robes you feel your body tighten and then relax.)a
These black and purple robes give off a magical aura of abjuration.
These Robes give you the choice of resistance to non-magical Piercing, Bludgeoning, and Slashing damage. Your AC is also raised by 2
Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Bonus: Armor Class,
700g
Eclipse
Uncommon shield
Requires attunement
While holding this shield, you have a further +1 bonus to AC.
You can speak a chosen word to the shield and the dial on the front will swivel to the current time.
From the hours of 5am - 12pm , the owner can say the word 'Solaris' and gain resistance from fire damage until it hits midnight. From the hours of 12pm - 7pm the owner can say the word 'Lunara' and gain resistance from cold damage until dawn.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Notes: Bonus: Armored Armor Class, Resistance: Cold, Resistance: Fire, by attuning with this for 1 hour during the day and 1 hour during the night., Combat, Warding
500g
Bag of Holding
350g
The Tickle Blade
Uncommon Weapon
This Falchan has the engraving of a feather on each side of the blade, its keen edge adds +1 to attack rolls and damage, when a target is hit by this sword it must make a Wisdom save DC13. On a failure the target falls to the floor laughing uncontrollably and takes 2d4 psychic damage.
Has 1 in stock, price-600g
Longtooth
Rare
Requires attunement
This longsword is carved from the bone of a dead ancient red dragon, its bleached white blade gives off a faint white glow that pierces throws even magical darkness up to 5 feet in every direction. This longsword adds +1 to attack rolls and damage. It also bursts 2d8 fire damage. Upon a Nat 1 the 2d8 damage will burst onto the wielder.
Has 1 in stock, Price-2750g
Matronly Affection
Uncommon Armour
Half Plate
This adamantine armor has ingrained words of elvish that say “Let my soul burden your pain, Let my love keep you sain, Let my joy infuse your body, Let no darkness consume you coldly”
This Armour will heal you 1d4 as its reaction when you are damaged.
Has 1 in stock, 1250g
Adrenaline Ring
Uncommon Ring
Requires Attunement
Adrenaline rings appear as brass rings engraved with red swirling arcane markings.
Rings of adrenaline are uncommon but they have been known to be gifted to frontline officers as rewards for heroic deeds. The hope is that the rings will provide aid in keeping such a leader able to inspire and fight even after suffering wounds.
The ring is imbued with passive restorative magic that is activated in the presence of the owner's adrenaline.
When the attuned owner is in combat (and not rendered unconscious) the ring provides passive regeneration. At the start of each turn in combat, the wearer regains 2hp.
Notes: Bonus: Hit Points, When the ring is first attuned to the wearer experiences a brief rush of energy and a feeling of butterflies in the stomach.
Has 1 in stock, 250g
Firebomb
Uncommon Explosive
This black spherical ceramic bottle feels got to the touch and gives off a slight smell of sulfur. Can be thrown as a bonus action, to hit roll a d20 and add a strength modifier. When it hits a target it explodes in a fall of fire, doing 2d6 fire damage, the target must make a Constitution saving throw DC13. Upon a failure, the target is set on fire and takes 1d6 fire damage until they make their save.
Has 5 in stock, 100g each
Skycaster Uncommon Weapon This Mahogany longbow has a shimmering sheen coating it. This longbow has a +1 to attack but not to damage rolls, instead, the user must roll a d20 upon an 11 or higher the bow does an addictional 1d4 pearcing damage. 500g
Skycaster Uncommon Weapon This Mahogany longbow has a shimmering sheen coating it. This longbow has a +1 to attack but not to damage rolls, instead, the user must roll a d20 upon an 11 or higher the bow does an addictional 1d4 pearcing damage. 500g
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