The Bright

A heightened, saturated, and larger-than-life reflection of The Prime Material plane, the Bright is more than deserving of its name. Ensconced as it is in perpetual day throughout most of the plane, travelers to this place often come back seeing colors they thought impossible among wilder things still.   The plane is home to most of the fey, and is often called the "Feywilds" among scholars with a more poetic bent. Its cities and townships are in roughly the same locations as Enos, but may be constructed in an entirely different manner. In the same way, landscapes found in Enos appear in the Bright, but often are far more grandiose, colorful, and oftentimes more dangerous.  

On the Rites of Fey

When in the presence of a fey of any real power (though not an archfey. One does not ever wish to be in the presence of an archfey, though these rules and rites apply doubly so in that unfortunate case), there are several rules that apply. It is worth noting that these are not all the rules and rites, as they tend to change often - even sometimes being made up on the spot, only to not be enforced until decades or centuries later. Time is nothing to a fey, after all. They are, to wit:  
  1. Do not accept a gift from the fey - it means you are in debt to them. Fey tears (or blood) are an exception to this, and refusing those is seen as unkind. Such a gift is rare and precious.
  2.  
  3. Do not give a gift to the fey, either - it is viewed with suspicion, unless you know what you are doing. As in, you have a clear purpose in giving the gift!
  4.  
  5. If you give them gifts, make them treasures - they are Gentry, and demand to be respected with things of their station. Only the best live mice, brightest feathers, or rarest items. It depends on the fey. Do not give an archfey mice or feathers.
  6.  
  7. Do not consume the food or drink of a fey court - nothing will ever taste as good.
  8.  
  9. Never dance with a fey - you cannot keep pace, and not keeping pace is insulting to them. Moreover, you can be bewitched and enthralled.
  10.  
  11. Do not tell a fey your real name - they will gain great power over you.
  12.  
  13. Manners are important, but do not say "thank you" - it means you admit you owe them something. Be gracious, but not thankful, and not overly gracious. In the same vein, do not apologize to a fey.
  14.  
  15. The more beautiful a fey is, the older and more powerful it is.
  16.  
  17. A promise is sacred to a fey, and a promise made three times is binding. This goes both ways for both parties, even if they are not fey.
 

Pomp and Procession

Government on the plane is handled by a ruling court, and that court shifts with the seasons. The active court is always controlled by the same entity, but their name and outlook seems to shift with the seasons. Each season has a form for the Duke, as they are called, as well as a minor and major phase for them. Each two-phase step ends with a three-day neutral shift in which the duke transforms in a process known as the Procession, returning in a new form fit for the season. The duke's three other spirits inhabit archfey during their reign, moving freely throughout the plane, often under less formal names, but always causing trouble for the reigning Duke.  
Phase Spring Summer Autumn Winter
Duke Leigheas Beairteas Inghean Reòth
Informal Gesh Airte Imogen Rehthid
Minor LN: 3/15-4/21 NG: 6/1-7/6 CN: 8/15-9/21 NE: 1/1-2/6
Major LG: 4/22-5/27 CG: 7/7-8/11 CE: 9/22-10/27 LE: 2/7-3/11
Shift N: 5/28-5/30 N: 8/12-8/14 N: 10/28-10/30 N: 3/12-3/14
 

Court of Spring's Ordering

The Court of Spring's Ordering is about rebirth and renewal. It often concerns itself with rebuilding from the destruction of Winter's Decay, and is ruled by Their Everbloom the Grand Duke Leigheas, Mender of Dead and Broken Things, Defender of Law and Honor, and the First of the Cycle.  

Court of Summer's Balm

The Court of Summer's Balm is about the joys overabundance and excess. It often concerns itself with rampant celebration and relaxing the stringent rules set by Spring's Ordering, and is ruled by Their Opulence the Great Duke Beairteas, Renewer of Mind and Spirit, Giver of Hope and Freedom, and the Second of the Cycle.  

Court of Autumn's Entropy

The Court of Autumn's Entropy is about personal freedom at any cost. It often concerns itself with destroying the giving spirit brought on by Summer's Balm, and is ruled by Their Dishonorable the Gilded Duke Inghean, the Grinding Wheel of Freedom's Wail, Sower of Chaos and Corruption, and the Third of the Cycle.  

Court of Winter's Decay

The Court of Winter's Decay is about a first establishment of law. It often concerns itself with guiding the court through its darkest period, and is ruled by Their Rimeship the Glorious Duke Reòth, the Rattling Chains of Order's Birth, Bringer of Despair and Tyranny, and the Fourth of the Cycle.  

Court of Static Change

The Court of Static Change has no Duke, for it is present only during the changing of the seasons. It is customary for followers of Pythas to style their god as Duke during this time, as it is technically true the the deity ensures the peaceful transfer of power, even though The Fourfold has far more effect on the Procession.