Among the inner planes that make up the cosmology, there are three rings. Each of the three rings has its law-aligned plane sitting squarely in the center, its chaos-aligned plane on the outermost orbit, and its neutral plane in between. Think of these as planets with two orbiting moons, one moon more distant than the others, except they're not planets and moons, they're planes. No one said cosmology made sense.
Ring of Law
The Ring of Law has
The Heavens at its center, an endless city with three infinite tiers. Dictum, the endless city of absolute order with its six infinite districts orbits The Heavens, and
The Hells, an endless city with nine infinite wards orbits further out still.
Ring of Colors
The Ring of Colors has
The Bright (also known as Feywild) at its center, a paradise-esque reflection of Enos. The Prime Material plane, known as
Enos, sits at its center, with
The Grey (also known as the Shadowfell) serving as a corrupted reflection of Enos orbiting further out still.
Ring of Chaos
The Ring of Chaos has
The Everwind Fields at its center, an ever-changing paradise of various interpretations of freedom. Further out is
Pandemonium, a plane of pure chaos where winds whip away meaning and sanity, and the ground shifts radically between biomes, seemingly at random.
The Abyssal Pits, an ever-churning morass of unthinking evil orbits furthest out.
Ring of Elements
Surrounding the rings is
The Ring of Elements. It contains the subplanes of Fire, Water, Air, and Earth, and constantly rotates, giving all the planes their equal seasons. Fire brings summer, Earth brings fall, Water brings winter, and Air brings spring.
Transitive Planes
The Ethereal Plane lies on top of each plane, a ghostly reflection, and serves as the transitive plane between the three rings which sit inside The Ring of Elements.
The Astral Sea is a transitive plane of silvery colors and dreams and possibility connecting The Ring of Elements to the Animatic and Mortalic Planes.
The Mortalic Plane, a place of absolute destruction, is a void from which nothing can return, and
The Animatic Plane is a place of pure creation from which nothing can return. Outside of the orbit of these two planes lies the final transitive plane,
The Unmaking Never, a place where not even the gods can tread.
Cosmological Chromacism
As any archmage or their understudy that has looked into shifting between planes knows that a tuning fork is needed. Each rod is to be made of a particular material with a particular tone. Of the twelve basic planes, each of the commonplace semitones has an assignment. Listed below are the planes, semitones, and materials needed to make each fork:
Plane |
Semitone |
Material |
The Grey |
C♭ |
Silver |
Enos |
C |
Electrum |
The Bright |
C# |
Gold |
The Primordial Plane |
D |
Glass |
The Hells |
E♭ |
Cold Iron |
Dictum |
E |
Steel |
The Heavens |
E# |
Porcelain |
The Abyssal Pits |
G♭ |
Hollow Bone |
Pandemonium |
G |
Adamantine |
The Everwind Fields |
G# |
Mithril |
The Astral Sea |
A |
Dragonsteel |
The Ethereal Plane |
B♭ |
Moonstone |
Demiplanes
Demiplanes sit within The Unmaking Never as pockets of reality made manifest. Accessing them via magic using tuning forks is possible, provided the planar luthier works inside the space to craft the rod. These tones sit between the semitones, and the tuning forks are often made from exotic composites. Even the slightest bit of error on the planar luthier's part would result in the spellcaster being banished to The Unmaking Never, regardless of if they were the target of the magic or not.