New Haven Organization in Encarcia | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

New Haven

The coastal cities of New Haven are 2 fairly large cities off the Jungle of Grymkash.

Structure

Being small there is not a lot of structure to report. Each of the Cities have a mayor, and the Master is nominated by them and elected by the town councils. Each Mayor is responsible for and to their city and must deal with their city council, the Master on the other hand is responsible for foreign relations.

Culture

Capitalist excellence. Everything has a price, but try to ensure repeat customers.

Public Agenda

The peace and prosperity of the Cities. Just enough to live comfortably.

Assets

Resorts and spas, guided tours, pleasure cruises.

History

Idyllic and peaceful it is said that they were the results of Shipwrecks, where people fleeing persecution prayed to Melora during a great storm and washed up on the beach safe and unharmed. Since then they have built up into Cities that while sizable are not densely populated.

Demography and Population

The population demographics are hard to pinpoint as 60% are not permanent residents. Almost no one lives below the poverty line and comparing to the continetn as a whole most would be mildly wealthy

Territories

The Cities themselves and the stretch of Beach between is all that they claim.

Military

No standing Military but every Mercenary company knows they have a reputation for rewarding those who help them in need.

Foreign Relations

All nations have had good standing with New Haven.

Agriculture & Industry

The chief industry is Hospitality. All things hospitality, at all times.

Trade & Transport

Trade is predominantly done by ship, though theoretically it could be done by land it would be a treacherous journey.

Education

Most of the clientele are educated and the citizenry are expected to be as well, after all its good business. That said most of the educations is practical to the needs and interactions as opposed to knowledge for the sake of knowledge.

Infrastructure

The cities were designed with forward progress in mind and as such new infrastructure has not been slowed by old buildings. A clever design consisting of ecology and magic allows fresh water to be collected from the ocean and waste to be safely disposed of. The cities lack permanent walls but if they come under attack they can at least for a time defend with magical walls, hopefully long enough that a mercenary group will be ready to assist.

We Sink, We Rise, Always a surprise.

Type
Geopolitical, City-state
Leader Title
Government System
Plutocracy
Power Structure
Thalassocracy
Economic System
Market economy
Major Exports
Rare herbs gathered from the jungle, seafood available only off their coasts.
Major Imports
They import foodstuffs as well as the finest craftsmanship items they can from the other nations.
Legislative Body
Each city council writes their own laws.
Judicial Body
The Mayor of the town usually acts as an arbiter. Though the Council can take over if they wish.
Executive Body
Law enforcement is primarily executed by whichever mercenaries are present at the time. They are well rewarded for their services, and punished mercilessly for bad behavior.
Official Languages
Related Ranks & Titles
Neighboring Nations

Remove these ads. Join the Worldbuilders Guild

Articles under New Haven


Comments

Please Login in order to comment!