World of Emberfall

Emberfall World Map

This is the world of Emberfall. This is a parralell world to Tauriel in the D&D world and has the same pantheon and races but follwed a different time line with a similar outcome. There is more water travel and the world is split into three main land masses. Each with its own special needs and wants but all serve a central Island where the wizzard college is located. It is a barren land and that makes it perfect for learning magic without harming others and the land but needs to import everything. The wizzards that graduate are then sent to wizzards guilds around the realm to start as apprentices following a senior wizzard on adventures before earning their seal as a full wizzard. Very few Wizzards graduate the college and even fewer make it to full guild members. Once full members they will then mentor the next group of Wizzards. The senior wizzards are then promoted to protectors and sent to the borders of the lands (The edge of each continent not on the map is protected by a barrier made by the arch mages to keep out the wild but its not perfect.) to maintain the shield. The wizzards that can be spared, are highered by the people for various needs but their main focus is securing the imports that are needed for the college and the guilds. Due to their few numbers their ability to take care of all the people is limited and there is a need for adventureres.