Dwarf Species in Elmincia | World Anvil

Dwarf

Dwarf (from https://www.dndbeyond.com/characters/races/dwarf) are stout people, smaller than humans, that mostly live on forts deep within the mountains. Dwarves are hard-working, take great pleasure in handling metal, ensuring that every product that comes out of their forges are of ultimate quality (though they are infamous for keeping the best to themselves).   Some dwarves make their lives as merchants, traveling the world selling the ware their people produce.   From all the Races of Elmincia, Dwarves are the ones that have the most sense of unity. They take great pleasure in being and working with others like themselves and are willing to sacrifice their lives to protect others from their clan if need be.

Basic Information

Growth Rate & Stages

Dwarves reach adulthood at the age of 50. They usually live up to 350.

Ecology and Habitats

Dwarves usually live in huge urban fortresses, sometimes below the earth. They usually employ gnome druids and wizards to fertilize some part of the forest in other to get food through agriculture, but some dwarves also specialize in hunting.   Dwarves need hot places to maintain their forges, therefore places near active volcanoes with a rich amount of material are highly sought after. The fortress of dwarves are an example in defensive construction: they are made to protect their inhabitants from any threat, magical or physical, that might assail them, and sometimes have entrances or secret exists only known to the dwarves.

Additional Information

Social Structure

Dwarves gather in clans, and each clan lives together on huge strongholds. Some Strongholds can have more than one clan, but usually, one clan leads the stronghold, while the others have moved in.

Facial characteristics

Male dwarves always have a beard. It's considered taboo to shave, and they are proud of it.

Geographic Origin and Distribution

Dwarves usually reside in islands that have both active volcanoes and rich ore.

Average Intelligence

Average. Dwarves wizards are uncommon, as they prefer to delegate these responsibilities to the gnomes and take no interest in the high studies. But the average dwarf is no dumber nor more intelligent than the average human.

Perception and Sensory Capabilities

All dwarves have darkvision, which served their race well in the dark places they usually occupy. Dwarves also have resistance to poison.

Civilization and Culture

Naming Traditions

Follow the player's handbook: https://www.dndbeyond.com/compendium/rules/phb/races#Dwarf  
A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.

Average Technological Level

Medieval

Major Language Groups and Dialects

Dwarvish, Common

Common Etiquette Rules

Dwarves are slow to make friends, especially with members of other races. However, should one dwarf ever invite someone to drink beer, it would be incredibly impolite in their eyes to refuse.   It's inadequate to ask a traveling dwarf for the location of their stronghold or where their clan lives. Dwarves are paranoid with security, and a dwarf will usually refuse to tell any foreigner, even his most trusted friends, where he comes from.

Common Dress Code

The dwarvish dressing is more practical than usual. Given that they rely often on darkvision, to other races their clothes seem drab and lacking color. But dwarves are being of tradition even in clothing, and will always wear what they think is expected to each situation.

Culture and Cultural Heritage

The dwarf alphabet and language are rich, so much that it has been adopted by other races such as the gnomes. Along with elvish, the dwarvish alphabet is strongly used to magical runes.   Dwarves histories revolve around war, and their heroes tend to be more heroic figures who gained much in battle. However, the typical dwarf prefers peace. While a terrible foe in battle, dwarves will ponder much before declaring war, as they know they are putting their livelihood at risk in doing so.   Many of the cultural heritage of the dwarves remain hidden, as they don't share their most guarded secrets. However, dwarvish knowledge is perhaps the one that most influence the advancement of the world: for the details about metallurgy and manufacturing were essential not only to themselves but served as the basis for other races like the Moogles, Gnomes, and Goblins to advance their industry. It is fair to say that without the dwarves around, Elmincia would be set back in its industrial development by centuries.

Common Customs, Traditions and Rituals

Survivors of war are deeply respected in dwarvish societies, and old warriors normally are asked to serve in the government or to train new warriors. To disrespect a retired war veteran is to disrespect the clan itself.

Common Taboos

Greed is a problem among the dwarves, and they know it. On dwarfish societies, it's taboo for dwarves to covet more than they have. This society custom was introduced as law in most societies in order to hinder shameful acts committed in the name of greed. Instead, dwarves are thought from childhood to use their greed in order to achieve great things, but not to steal or hinder others.   Calling a dwarf greedy can be one of the worst offenses one can commit, and sometimes is not something one should do if they wish to stay living.

History

Dwarves were created in the early days by the god Moradin. They used to be faithful and loyal and advanced their craft so that one day they would please their god with the most perfect artisanship in all creation. They intended to make it as a present, to thank the god for their creation.   When the gods left, the dwarves were the ones that felt the most bitterness. They felt betrayed and most felt that their purpose in life had ended. Many dwarves grew distrustful after that, and some of their people have closed their doors to the world, preferring to live in absolute safety in their fortress of stone.   Nevertheless, due to their sheer numbers and importance on manufacturing and ore gathering, the biggest clans didn't stay hidden for long. Now they worked for themselves and found enjoyment and purpose in the work itself. The dwarves little by little grew renewed interest in their craft and regained their former position as one of the first races.

Interspecies Relations and Assumptions

Dwarves are friendly to most races, though they do tend to keep a polite distance. Dwarves, however, hate anything that has an orcish origin. They prefer to see an orc or half-orc at the end of their axes. Most dwarves would never trust an Orc even if the orcs prove reliable again and again. The hatred goes back centuries, and the dwarves are not a race that forgets grievances easily.
Lifespan
350 years
Conservation Status
Dwarves are one of the most numerous races in Elmincia.
Average Height
1.2 - 1.5 m
Average Weight
53 - 102 kg
Average Physique
Dwarves are usually bulky. Sometimes they're fat due mostly to their love of beer, but when trained to war they are the most muscular race.
Body Tint, Colouring and Marking
Most Dwarves in Elmincia have white skin with black or brown hair and black or brown eyes.

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