List of Treasure Choices from the Vault in Fort Gulley
Kismet Cord
Wondrous Item Magical, Divine. Very Rare (this item requires attunement)
This foot long cord has been woven from tiny golden strands of cloth. When touching the cord, one can feel a continuous rhythm pulsing from it. It is large enough to be worn as a belt but is flexible enough wrapped around a wrist or neck as a piece of finery.
The Kismet Cord, when attuned to a user, can be used to alter their luck. The cord as 6 charges, restoring 1d6 charges at dawn. The owner can spend these charges to gain the following effects at any time during their turn as free actions. The cord can be used up to three times per turn.
Lucky Feeling (3 Charges): You gain advantage on a single roll.
Change Fortune (2 Charges): After rolling to deal or heal damage, the user may reroll the dice. All of the dice must be rerolled, and the second roll must be used.
Windfall (1 Charge): After rolling to deal or heal damage, you may change any one die to its highest number. This ability can be used to change the results of Change Fortune if so desired.
Weight: 2 lbs.
Cane of Tremors
Staff
Very Rare Evocation Requires Attunement
An ivory walking cane engraved with 4 elegant purple runes on the handle. It can be slammed onto the ground to create a violent blast of energy that shifts stone and dirt. The cane has up to 4 charges. The wielder can spend either 1 charge to cast Earth Tremor as a 4th level spell with a DC of 14, or 2 charges to cast it as a 6th level spell with a DC of 16. The cane regains 1d4 charges at dawn.
Weight: 3 lbs.
Workman's Multitool
Wondrous Item
Rare
A transfiguring tool with a light metal handle that can transform into an axe, pickaxe, shovel, sledge hammer, rake, or pitchfork. Changing what type of tool this item requires the wielder to ask it nicely what shape it needs to take on as a bonus action. After six seconds, the transformation will be complete. The multitool can only transform once every 10 minutes.
Weight: 5-12 lbs.
Necklace of Subtle Charm
Wondrous Item
Very Rare Requires Attunement
A tarnished silver necklace inlaid with a large sapphire in its center and a pair of smaller sapphires to the left and right of it. It allows users to cast Charm without others knowing. Each small sapphire holds a charge of Charm Person, which can be used to cast the spell by simply touching the largest sapphire as they speak to their target. The save to resist this spell is DC 12. The necklace has a maximum of 4 charges and each use expends 1 charge. The user may choose to spend an additional charge when they cast the spell to make the target unaware that they were charmed in the event of a successful save. 1d4 charges are replenished every day by exposing the necklace to the sunset at dusk.
Weight: 1 lb.
Holster of Endless Knives
Wondrous Item
Rare Requires Attunement
A simple leather holster that holds a single black iron throwing knife. When the knife is drawn, another immediately takes its place. These specialized knives act as daggers that have ten additional feet of range, disadvantage when used as melee weapons, and their attacks count as magical. Each knife lasts for 1 minute after it has been removed from the holster, and only 20 knives can exist at once (the holster stops creating more knives until other knives start to disappear). Because of their accessibility, these knives can be drawn as a free action whenever you make a ranged attack. Those who are unattuned to the holster can not pull the knife out by any means, but may otherwise use the knives as normal.Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d4 | Piercing | 30/70 feet |
Weight: 2 lbs.