Pustunitry Organization in Elewna | World Anvil
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Pustunitry

Pustunitry is responsible for material management and forging; they have a high concentration of various minerals and resources, and are dedicated to invention in the way of power. They are the forward-thinkers and heavy-hitters; while they do not invent, they refine and perfect, and are primarily occupied by the Jaguma, who are usually Barbarians.

Culture

Coming of Age ceremony You are sent on the same path as Lobiio took in the mountains, ending at the cavern where he fell. You spend three days there on your own and return, walking under magic designed to protect against Setu’s influence. If you have fallen, you are subjected to imprisonment in one of the towers and magical purifications, to be released back into the Waypoint once you are cleansed and walk free. You are not allowed to try again. If you have not fallen, you pass and are given the blessing of the Clan, to freely choose when you are to participate in the overall Coming of Age. Secretly, among the clan, you are allowed to participate in hunts and jobs if you pass the Waypoint Trails as far as they are concerned. The overall trials are more for show at that point, and only considered if you think you want to take the chance at leaving.

Assets

Things to Hunt: Mountains: Nudibranch, Snails, Walkers Forests: Ioni’o, Naheloiora, Stalker Caves: Nimela, Viperfish, Lomlahem

Territories

Within Territory: Pustunitry, Rora’ranlihei

Agriculture & Industry

Much of the agriculture is mountainous, with Living Rock, Scavenger Worms, Crabs and algae all present and cultivated to thrive within the walls and ribs of the structures. Much of the agriculture is controlled by the towers, including water sources collected from storms and mists, stored there and poured out for the rest of the Waypoint. The Agriculture most-present is whatever the Waypointers cultivate inside their own homes, but is checked and sanctioned by those in the Towers in order to ensure the ecosystem/agricultural survival of the Waypoint.

Education

There are two basic ways of education among the Uma, and those of this Waypoint are no different: Games and preperation for the coming of age ceremony. The Coming of Age Ceremony is a movement into being fully able to support and help the community, and the games create connection, competition, and healthy physical/mental/emotional development among the youngsters (although games are not limited to cubs, they are the primary way to education among the Uma).   Games: Strategy game (chess) Wrestling Ring Prey (Tag) Tunnel/Mountain adaptation of Keep Away   Coming of Age ceremony You are sent on the same path as Lobiio took in the mountains, ending at the cavern where he fell. You spend three days there on your own and return, walking under magic designed to protect against Setu’s influence. If you have fallen, you are subjected to imprisonment in one of the towers and magical purifications, to be released back into the Waypoint once you are cleansed and walk free. You are not allowed to try again. If you have not fallen, you pass and are given the blessing of the Clan, to freely choose when you are to participate in the overall Coming of Age. Secretly, among the clan, you are allowed to participate in hunts and jobs if you pass the Waypoint Trails as far as they are concerned. The overall trials are more for show at that point, and only considered if you think you want to take the chance at leaving.

Mythology & Lore

Primary Mythology: Atmu are deceitful and destructive. Very few are helpful, and none are worthy of trust. Primary Historical Figure(s): ShadowSkin(Nanielni), Seabaes’ Ghosts(Onysea), Living Deception(Lobiio)

Quick of mind and Fast of Paw. Strength alone leads to fatal flaws.

Alternative Names
"Towers"
Economic System
Mixed economy
Currency
Primary Currency: Items -Secondary currency: Information Primary Trade: Communication -Secondary Trade: Labor
Major Exports
Things to Make: Howlite Salve B. Calcite Powder Bronzite Needle Citrine Wand P. Agate Beads Aragonite Potion Aragonite Powder Hematite Claw Sheath Nuummite Ear Ring Nuummite Nose Ring Nuummite Tail Ring Carnelian Charm Amazonite Potion Paraha Spice Ioa’bo: Condensed water beads Elebo’, “Shift-Light” Glue(Nudibranch) Shell Armor(snail) Puffer Poison Needles Puffer ‘Weed’(drugs for relaxation) Frog Poison Stalker Bone Potion Stalker Bone Powder   Consumables: Puffer meat Puffer Spine Spice Nudibranch jelly Stalker meat slabs Walker leg meat Snail soup Frog legs Salamander meat Rice from Salamander gills Viperfish head Lomlahem spice
Major Imports
Things to Sell: Items Broken items Stories Rumors Facts Research
Legislative Body
Waypointers will have a voice in new laws, but all decisions and judgements will come from the communal of the towers. Acting against these is a form of disrespect.
Judicial Body
Disrespect is treated with the utmost severity to discourage acts. Anything not falling within specific gestures lies in the hands of the enforcers, to determine if that was disrespect or not. The code of the enforcers is to be obeyed.
Executive Body
Specifically selected individuals on a rotating basis. Being an Enforcer is considered a matter of civic duty, more or less. You are selected by those in the Towers for previous performances among the other Waypointers, and once selected you cannot turn it down. To do so is in complete disrespect to those in the Towers.
Parent Organization
Official Languages
Neighboring Nations
Related Ethnicities

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