Pustunitry
Pustunitry is responsible for material management and forging; they have a high concentration of various minerals and resources, and are dedicated to invention in the way of power. They are the forward-thinkers and heavy-hitters; while they do not invent, they refine and perfect, and are primarily occupied by the Jaguma, who are usually Barbarians.
Culture
Coming of Age ceremony
You are sent on the same path as Lobiio took in the mountains, ending at the cavern where he fell. You spend three days there on your own and return, walking under magic designed to protect against Setu’s influence. If you have fallen, you are subjected to imprisonment in one of the towers and magical purifications, to be released back into the Waypoint once you are cleansed and walk free. You are not allowed to try again. If you have not fallen, you pass and are given the blessing of the Clan, to freely choose when you are to participate in the overall Coming of Age. Secretly, among the clan, you are allowed to participate in hunts and jobs if you pass the Waypoint Trails as far as they are concerned. The overall trials are more for show at that point, and only considered if you think you want to take the chance at leaving.
Assets
Things to Hunt:
Mountains: Nudibranch, Snails, Walkers
Forests: Ioni’o, Naheloiora, Stalker
Caves: Nimela, Viperfish, Lomlahem
Territories
Within Territory: Pustunitry, Rora’ranlihei
Agriculture & Industry
Much of the agriculture is mountainous, with Living Rock, Scavenger Worms, Crabs and algae all present and cultivated to thrive within the walls and ribs of the structures. Much of the agriculture is controlled by the towers, including water sources collected from storms and mists, stored there and poured out for the rest of the Waypoint. The Agriculture most-present is whatever the Waypointers cultivate inside their own homes, but is checked and sanctioned by those in the Towers in order to ensure the ecosystem/agricultural survival of the Waypoint.
Education
There are two basic ways of education among the Uma, and those of this Waypoint are no different: Games and preperation for the coming of age ceremony. The Coming of Age Ceremony is a movement into being fully able to support and help the community, and the games create connection, competition, and healthy physical/mental/emotional development among the youngsters (although games are not limited to cubs, they are the primary way to education among the Uma).
Games:
Strategy game (chess)
Wrestling Ring
Prey (Tag)
Tunnel/Mountain adaptation of Keep Away
Coming of Age ceremony
You are sent on the same path as Lobiio took in the mountains, ending at the cavern where he fell. You spend three days there on your own and return, walking under magic designed to protect against Setu’s influence. If you have fallen, you are subjected to imprisonment in one of the towers and magical purifications, to be released back into the Waypoint once you are cleansed and walk free. You are not allowed to try again. If you have not fallen, you pass and are given the blessing of the Clan, to freely choose when you are to participate in the overall Coming of Age. Secretly, among the clan, you are allowed to participate in hunts and jobs if you pass the Waypoint Trails as far as they are concerned. The overall trials are more for show at that point, and only considered if you think you want to take the chance at leaving.
Mythology & Lore
Primary Mythology: Atmu are deceitful and destructive. Very few are helpful, and none are worthy of trust.
Primary Historical Figure(s): ShadowSkin(Nanielni), Seabaes’ Ghosts(Onysea), Living Deception(Lobiio)
Quick of mind and Fast of Paw. Strength alone leads to fatal flaws.
Alternative Names
"Towers"
Economic System
Mixed economy
Currency
Primary Currency: Items
-Secondary currency: Information
Primary Trade: Communication
-Secondary Trade: Labor
Major Exports
Things to Make:
Howlite Salve
B. Calcite Powder
Bronzite Needle
Citrine Wand
P. Agate Beads
Aragonite Potion
Aragonite Powder
Hematite Claw Sheath
Nuummite Ear Ring
Nuummite Nose Ring
Nuummite Tail Ring
Carnelian Charm
Amazonite Potion
Paraha Spice
Ioa’bo: Condensed water beads
Elebo’, “Shift-Light”
Glue(Nudibranch)
Shell Armor(snail)
Puffer Poison Needles
Puffer ‘Weed’(drugs for relaxation)
Frog Poison
Stalker Bone Potion
Stalker Bone Powder
Consumables:
Puffer meat
Puffer Spine Spice
Nudibranch jelly
Stalker meat slabs
Walker leg meat
Snail soup
Frog legs
Salamander meat
Rice from Salamander gills
Viperfish head
Lomlahem spice
Major Imports
Things to Sell:
Items
Broken items
Stories
Rumors
Facts
Research
Legislative Body
Waypointers will have a voice in new laws, but all decisions and judgements will come from the communal of the towers. Acting against these is a form of disrespect.
Judicial Body
Disrespect is treated with the utmost severity to discourage acts. Anything not falling within specific gestures lies in the hands of the enforcers, to determine if that was disrespect or not. The code of the enforcers is to be obeyed.
Executive Body
Specifically selected individuals on a rotating basis. Being an Enforcer is considered a matter of civic duty, more or less. You are selected by those in the Towers for previous performances among the other Waypointers, and once selected you cannot turn it down. To do so is in complete disrespect to those in the Towers.
Parent Organization
Official Languages
Related Ethnicities
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