Games of the world in Eldridth | World Anvil

Games of the world

Card Games

Proficencies: Allows: Deception to force a fold; A single reroll of a dice each round. Cheating: Sleight of Hand can give a reroll, but can be caught cheating.  

Gambit

Rules: Players Ante. Each card player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet (meet it), or fold. It continues when all bets are equal.   Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together. Highest roll wins.  

Dabraso's Pull

Rules: Players ante. Each player rolls 1d6 shown, and 1d6 kept hidden from others. The goal being the highest number without exceeding 10, or double sixes. The player can add 1d6 at a time. If they reach 5 dice without breaking 9, they automatically win. If two players match, they roll a d10 highest reroll wins. If matching again split the pot.  

Avandra's Share

Rules: Players Ante, Each player rolls 2d6 hidden, they can fold, call or raise until even. then a 1d12 is rolled that is community dice. Another round of betting, followed by rolling 2d6, and a final round of betting. The highest hand using any combonation of 3 dice, provided one of those dice is one of their hidden dice, wins.  

Dice Games

Sartan's Dice

Rules: Each player secretly rolls 5 dice without showing anyone. The first player bids on how many dice they think have a certain face between all players. Raise the bid by saying a higher face value or higher number of dice to keep the round going. Make a believable bid based on the dice you have. Challenge a player if you think their bid is wrong. All players reveal their dice. If a player bid more than the dice showing, they lose 1 die from their supply. Win the game if you’re the last person with dice.  

Casino Games

Craven's Spinner

Rules: Players bet on the roll of a d20. They can choose to bet on Odd or Even, or an exact number, or if it will be greater or less then 10 (a loss on a 10). Players that bet on Odd or Even win 1.5 their bet. Players that bet on Greater or Less then 10 will win 2 times there bet. Players that bet on an exact number win triple their bet. Players can bet on all three catagories for each spin.
 

Gripe

Rules: A player simply rolls 2d6 dice, and if they hit 7 or 12, they win. They can double their bet and add another 1d6 to the total. The payout here is doubled for winning roles, but if you fail to produce 7 or 12, your bet is automatically forfeited.

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