This spell can be cast as a ritual.
You pour your aura into an ounce of a creatures blood, which the spell consumes as a material component. The blood must come from a creature that is alive or has been dead no longer than 1 hour. The spell will fail if the creature has been dead longer or there is not enough blood to use. When the spell is cast, you can choose from the options below:
- You learn the creatures type as well as all immunities, vulnerabilities and resistances.
- You learn the direction of the creature and the approximate distance from you.
- You are able to learn any conditions which are natural, arcane or alchemical affecting the blood of the creature. You also gain valuable insight into the nature of the affliction.
- If the blood is mixed with the blood of another creature or being, it will glow red if the creature is related to the target.
If cast at higher levels, you can choose one additional option from above for every spell slot used.
Related Deity/Higher Power
V, S, M (at least one ounce of the target's blood)
Effect Casting Time
Cleric, Sorcerer, Warlock, Wizard
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You could make it a ritual