Oslok the City of Blood and Gold. The city of channels and bards suffered the worst from the apocalyptic tsunami. The channels overflowed rapidly, escape was impossible as the moat itself was overfilling into the city. There were few who escaped. Many who did take it up themselves to recover the great works of the city which are sinking slowly into the newly created Bayou.


The city is abandoned. But recently Yuanti tribes have been migrating in mass there in the hopes of establishing their own free city.


The heads of the Yuanti clans control what is left of the ruins if tenuously.


No walls or other fortifications remain, but as a few less fortunate druids and lizard-folk tribes learned: the Yuanti are willing to die to preserve this new found home.


No infrastructure currently exists, but the sharp-minded serpent men are already at work recovering what was left in the ruins and erecting new facilities.


Hundreds of lost manuscripts and the greatest works of art on Far Reach.

Guilds and Factions

Three large Yuanti tribes are known to take residence in Oslok. The Tribe of the Half Sun, The Tribe of the Festering Pit, and the Tribe of the Bayou Adder. The Black Spiders have been known to visit Oslok purchasing and selling poisons and esoteric weaponry as well as battle-beasts.


Oslok was founded as a port city for trade and a bastion to control the monster population in the surrounding woods. Oslok was turned to ruin and rabble a city sinking in the newly formed Bayou.


A form of gothic architecture based on stone masonry and good wooden carpentry mainly held by elves and dwarves. Some think that the Chapter Monastery of the Order took its inspiration here.


Located deep in the forests in Far Reach near the southwest bayou.

Natural Resources

Wood from the nearby Forests.


Alternative Name(s)
The City of Gold and Blood
less than 10
Inhabitant Demonym
No demonym has ever caught on in Oslok


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