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Efetra

Kings Year 1230, Agus 7th

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The World of Efetra is a ever changing one, embroiled in intrigue and war. Spread across 5 continents, Efetra harbours a myriad of races, factions and ethnicities. From the harsh wild continent of Etinheim in the frozen north, were dwarves and humans fight the giant Etin to the wartorn lands of Auiltun where legions of the Undying have caused untold death and conquered half the continent.   In the far south lies Bethra, with its wast deserts and rich coastal port cities. Here lies the center of magic, in the city Sol Aleith, where magic as we know it originates. This is where the Arch Magi of every court, every kingdom, every magical order, have one time studied. The Sun Elves of the Sol Aleith are wardens of the arcane ways and the Sol Academy is the most prestigious magical institute. But Bethra is also in a state of strife as it's rich sultanates and kingdoms fighting off the Myriad Horde. The Myriad are Kobolds whom killed their draconian overlord and now uses its hoard to finance their ambitions to create a kobold kingdom, and oust all that would oppose them.   Let your eyes travel eastward as we live the southern coasts and pass the mountains of Bethras northernmost coast, here lies the Golden Peninsula, so named for its abundance of both wheat and gold. And of its coast, lies the Jagged Isles. Large, mountainous islands that push up from the Brigand Seas like a dragons teeth. Home to Osashi, the greatest of the Jagged Isles city states and pirate ports. A place known to many as the City of Thieves.     Last of the continents is that of shattered continent of Mhetanzi, a lush and mostly unexplored places. A place that dwarves and humans both have failed to settle, and home to the Green Elves and their allies among the catfolk tribes that make the deepest recesses of the jungles their home.

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Campaigns

Undying Crusade

Pathfinder 1e