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Eberron: A Change for Power

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With the Mournlands defeated the battle for the former capital of all Khorvaire, Crye, began. Treaties and alliances crumbled as the desire for power overtook all and wars began to break out across the land. Khorvaire fell into turmoil, full of hatred and despair. After years of constant stalemates the balance was tipped. A tower once belonging to the Giant King of ancient Xen'Drik was conquered. The king's wealth and a mysterious power was granted to the one who captured this first tower. Stories of remaining towers spread rapidly. Leading many to seek power and riches, with thousands only finding death. Fifty years later and only four towers have been claimed. While New Crye has begun to be established, Khorvaire can only be reunited by a worthy ruler and have peace restored to the people.

Where you Start

 
I want to utilize my players knowledge and experience, for many it is an untapped in game resource. What you know out of game is considered public knowledge. Anything in any sourcebook, or lore that you know that is not considered a DM resource is available for you to know in game.     No background story is needed to start your Character outside of game, keep in mind i said start. You and your character were not born on Eberron, your body will start with looks of your choice, at age you choose, race, class you want it to be. Have name options ready but your character wont have its name till after session zero   Details to why you are in Eberron and how you got there will be revealed in session zero

    Game details
  • World: Eberron is the foundation and takes place over 100 years after the sorcebooks. I have made this world my own. so even if you know all of Eberron many things may be different.
  • Roleplay focused: how you play your character as wall as how you interact with other players. That includes rolpaying with an understanding of other characters stats.
  • Experience based: Experience will be awarded for encounters as well as roleplaying.
  • Respect DM Resources: Dm resources are Dm guides and campaign books. These are not public knowledge and reveling things could just take away from the fun of the game.
  • Dm is not God: I plan to follow 5E guidelines. If 5E says you can do it then that is how it is. DM will not be making up rules to limit players.
MORE TO COME  
Eberron embraces swashbuckling action and pulp adventure and adds a layer of neo-noir intrigue. Stories don’t always end well and there isn’t a perfect answer to every problem.
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Keith Baker imagined a world of swashbuckling adventure and dark fantasy, a place where magic formed the foundation of civilization. Over the course of the next year he worked with a team of amazing artists and game designers to refine and develop that core idea, and the end result was the Eberron Campaign Setting. In the years that have followed, a host of authors, designers, and dungeon masters across the world have continued to expand and explore this setting.