Golden Goose Vending Machine Item in Eberron | World Anvil
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Golden Goose Vending Machine

In the back streets of The Bazaar stands an unusual construct of gold, iron and crystal glass, engraved with a large goose. No one knows who installed it, who owns it or who refills it. A customer can insert one gold into the slot, and the machine will vend a curious porcelain egg a few inches across. On cracking open the shell, the item will be revealed. Many (most) of the items couldn't possibly fit in the shell - stories tell of one patron who received a sentient mahogany and silk reclining couch, another who received a young Roc, or a lifesize statue of a young dragon carved in Syberis Dragonshards. Nearby damage to buildings suggests that at least some of these outsize stories may be true.   The machine can only be used once per week. Any attempt to get around this restriction - inserting more coins, paying others to insert coins for you, stealing eggs that have not yet been cracked open - unfailingly produces a large volume of rotten egg.  

Golden Goose Machine: Insert 1 gp to receive -

Roll the Dice
1An indestructible thimble.
2A crystal Iris flower
3An Emerald Pen *
4A pair of Clapper tokens.
5A +0 All Purpose Tool in the shape of a hairgrip
6A knuckleduster-gun-dagger combo weapon. *
7A remarkably comfortable pair of stone sandals.
8A large and curious-looking seed. The label does not indicate what it will grow into.
9An obsidian comb. When used, it makes your hair curlier.
10A set of four bone dice, so worn that you can barely make out the symbols.
11A heavily engraved silver ring with a small hidden compartment, currently empty.
12An Erzatz Eye *. The enchantment is slightly misformed, and the eye rotates oddly when worn.
13A music box that plays a song which makes you deeply melancholy for your childhood.
14An animated picture of your family.
15A coin purse. It looks and feels full, but on opening is empty. Any coins put into the purse disappear.
16A tiny dragon preserved in amber.
17A mechanical firelighter that never runs out of fuel
18A mouse skull. It glows orange and gives off dim light for 10ft.
19A lip ring that allows you to say 'I don't speak that language' with perfect pronunciation in any language you hear.
20A gem that projects a dancing pair onto a nearby wall.
21A small glass vial with a wasp inside. It seems very angry.
22Three matchsticks carved into perfect replicas of Sharn towers.
23A bottle of wine with a label dated from before the Last War.
24A medal known to be awarded to heroes of Argonessen.
25An unsigned contract with The Mother of Invention (one of the eight Archfey of Thelanis) that grants the undersigned a favor for a favour - any time, anywhere, anyhow.
26An orchid growing in an empty vase, requiring no water, light or soil
27A drybrooch *. The enchantment is slightly misaligned, causing the energy dome to catch gusts of wind.
28A locket with a grinning portrait of Malleon the Reaver
29A two-man tent that folds into a 3-inch cube
30A mummified finger. It crawls determinedly when placed on a flat surface.
31A small mirror that reflects how you might look in ten years time.
32A woven bracelet that unravels into 50ft of silk rope
33Three fey Glitterbomb * darts. When thrown, the tip explodes in a dramatic shower of glitter, covering everything and everyone within 30ft in a dusting of ultra-fine sparkles. This neutralises invisibility, and imposes a -10 stealth disadvantage for the next week.
34A coin that always lands heads up.
35An iron mug carved with an image of feasting dwarves. Any water drunk from the mug becomes dwarven ale.
36A vial with a heavy silver liquid inside that never comes full to rest.
37A large brass box filled with an intrictate mechanism with thousands of delicately carved cogs made of metal, wood, stone and crystal. The card notes that it can be used as an orrery to track the astronomical positions and interactions of the twelve moons of Eberron.
38A Needle of Mending *.
39A personal hygiene kit made out of mithril, containing several ear, nose and nail picks.
40A small glass jar containing a rat brain in formaldehyde. It allows you to summon a single swarm of cranium rats
41An amber earring that occasionally produces a mild electric shock.
42A silvered horseshoe. If worn as a necklace, you can cast Blade Ward as a reaction once per day.
43An onyx slide rule that can serve as a spell focus for artificers
44A halter that when placed on mount gives you advantage on animal handling checks for that beast.
45A silver and diamond pin in the shape of a lily.
46The dark green robe of an Audarian War Mage, decorated with black frogging and two columns of 22 pewter buttons. When attuned by a wizard, grants +1 to AC. *
47A hematite ring with seemingly only one edge if you trace it with your finger. Grants the wearer pleasant dreams.
48An old weathered stone with a hole through the middle.
49A well-seasoned cast iron pot. The handles never get hot.
50A folding silk fan. It can hover and fan the user at will, giving advantage on constitution saves against exhaustion from nonmagical hot weather.
51A small wooden box. The interior has a spot carved for a statuette which is currently missing.
52A pitcher in the shape of a cat. It can produce up to half a gallon of fresh cream each day.
53A terracotta statue of a frog wearing a wizard hat. Whatever surface it is placed on becomes damp.
54A 4 inch replica of a Sharn tower. At night, the windows glow with a pleasant light.
55An cold-iron nail. One edge is flattened and sharpened into a razor-sharp dagger and stamped with a broken representation of the House Cannith coat of arms.
56A voucher for 50% off a course at the Sharn College for Practical Skills
57A small, perfectly round crystal sphere, with a strangely shaped gold piece embedded in the center. It allows you to cast Distort Value with a DC 12
58An Aereni-made necklace of rose gold with nine tiny rose gold bells in the shape of acorns.
59A tiny, carved, rock crystal swan. When placed into water, the swan dissolves and a 50ft long, 20ft wide Swan Boat takes its place. The boat is self-propelled, moving 6 miles per hour, and can carry up to 32 medium creatures, all of whom can use an action to command the boat to move or turn.
60A two sided red and white chalcedony cameo necklace, banded with gold. The carving is of a pastoral scene on one side, and a snarling beast on the other.
61Three Explosive Seeds. *
62A Brass and polished wood toy cart with a little wooden hedgehog driver with a cargo of different fabric animals, being pulled by a brass auroch. The cart is decorated with a House Vadalis crest.
63A dusty rose quartz prism deeply etched with monogrammed initials - M.E.P. If attuned, once per day you can use it to change the damage type of an attack to psychic damage
64A gold and azurite brooch in the shape of a knotted branch and berries. Ten of the berries can be plucked from the brooch each day, functioning as Goodberries
65A carved stone horned toad made of Labradorite weighing approximately 5 pounds. If thrown at an enemy, the creature must make a DC13 wisdom save or be polymorphed into a toad for 8 hours.
66A scrap of folded paper containing a short code. It can be used to get 10 free rides on Yen's Rental Brooms.
67A feather that appears to be made of frozen smoke. It is enchanted to act as a permanent feather fall token
68A glass lens that makes the world appear black and white when looked through.
69Five silver spheres that vibrate loudly when touching.
70A sentient 3-seater green leather Chesterfield sofa
71A glove made of writhing vines. It can be used to cast Thorn Whip
72A copper Karnathi coin. The usual design has been removed, and on one side is a smiling face and the words 'Remember to live'. On the other is a skull and the words 'remember you will die'. It grants advantage on death saves, but increases the DC by 1.
73A beautifully enameled gold bracelet that predicts the weather for the next day.
74A shiftweave hat.
75A jar of green nail polish containing 30 applications. If used, add 1d6 poison damage to your unarmed strikes for 1d4 rounds.
76A jar of orange nail polish containing 30 applications. If used, add 1d6 acid damage to your unarmed strikes for 1d4 rounds.
77A jar of yellow nail polish containing 30 applications. If used, add 1d6 lightning damage to your unarmed strikes for 1d4 rounds.
78A jar of green nail polish containing 30 applications. If used, add 1d6 poison damage to your unarmed strikes for 1d4 rounds.
79A jar of red nail polish containing 30 applications. If used, add 1d6 fire damage to your unarmed strikes for 1d4 rounds.
80A jar of lilac nail polish containing 30 applications. If used, add 1d6 psychic damage to your unarmed strikes for 1d4 rounds.
81A jar of black nail polish containing 30 applications. If used, add 1d6 necrotic damage to your unarmed strikes for 1d4 rounds.
82A jar of white nail polish containing 30 applications. If used, add 1d6 force damage to your unarmed strikes for 1d4 rounds.
83A jar of gold nail polish containing 30 applications. If used, add 1d6 radiant damage to your unarmed strikes for 1d4 rounds.
84A jar of grey nail polish containing 30 applications. If used, add 1d6 thunder damage to your unarmed strikes for 1d4 rounds.
85A slumbering Docent
86An Instrument of Scribing, stamped with a House Sivis mark
87A heavy brass tube two feet long, and an inch across, in the shape of a stylized dragon's head and mouth. Blowing into the tube summons 1d6 Gibbering Mouthers, which are hostile to all present who aren't true believers in a Cult of the Dragon Below
88A horn that when blown makes a noise like a warning siren and can be clearly by everyone within 300 feet. The user can then make a speech of up to 25 words which will also be heard by everyone within 300 feet.
89A slumbering Dragon Vessel
90A scrap of parchment outlining the solution to a puzzle.
91A pair of glasses that on attunement give 10ft of darkvision.
92A pair of glasses that on attunement give 10ft of blindsight
93A miniturised hearing aid that on attunement gives 10ft of tremorsense and suppresses the deafened condition
94A bracelet of silver beads. If a bead is separated from the bracelet, it will always roll in the direction of the wearer.
95An Earworm *
96A tiny book made of exquisite porcelain reliefs. It contains one spell of up to 4th level of your choice
97A jar of Kryzin's Ooze
98A fully functional small scale model of a cannon. No shot or powder is included
99A large zinc Pot of Awakening.
10010 gold rings indicating that the wearer (of all 10 rings) is a member of the Gold Concord of The Aurum.

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